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Heroes, Inc Character Thread
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<blockquote data-quote="Ranger Rick" data-source="post: 2352488" data-attributes="member: 29705"><p><span style="color: Silver">Background - Kaarlo Koskinen is an elf that noticed at a young age he could fiddle with locks. He soon learned to enter any "locked" domain. Chests or doors where inconsequential. No one had privacy if Kaarlo Koskinen was on the prowl. He was soon known around waterdeep as a go to guy if one needed to open a vault. The people who organized "Security Consultants" knew they needed a guy who can get passed the passive modern security systems in place around the region. The came to Kaarlo Koskinen and he enjoyed the camaraderie & spoils of the group and decided to stay as an employee. Since that time Kaarlo Koskinen has gone and become part point many as well. His sharp eye and alert ears have been able to eliminate surprise ambushes that occur in the narrow alleys. Kaarlo Koskinen has also been known to find out information that is not common knowledge.</span></p><p><span style="color: Silver"></span></p><p><span style="color: Silver">Lvl <s>14</s>15</span></p><p><span style="color: Silver">Str 12 (+2 belt buckle)</span></p><p><span style="color: Silver">Dex 22 (+2 racial +3 level +2 gloves)</span></p><p><span style="color: Silver">Con 12 (-2 racial)</span></p><p><span style="color: Silver">Int 16</span></p><p><span style="color: Silver">Wis 14</span></p><p><span style="color: Silver">Cha 8</span></p><p><span style="color: Silver"></span></p><p><span style="color: Silver">HP <s>66</s></span></p><p><span style="color: Silver">Fort <s>13</s>14</span></p><p><span style="color: Silver">Reflex 20</span></p><p><span style="color: Silver">Will <s>13</s>14</span></p><p><span style="color: Silver">BAB <s>+10/+5</s>+11/+6/+1</span></p><p><span style="color: Silver">AC 27 (10+4+6 dex+3ring+4 shield ring)</span></p><p><span style="color: Silver">Init +9</span></p><p><span style="color: Silver"></span></p><p><span style="color: Silver">Ranged +18/13/8 Long Bow 1d8/x3 (under 30’ +1 to hit/damage= +8d6+1) (against evil +2d6)(against incorporeal normal damage) Range 110'</span></p><p><span style="color: Silver">Melee +23/18/13 Rapier 1d6+4 15-20/x2 (Flank damage +8d6)</span></p><p><span style="color: Silver"></span></p><p><span style="color: Silver">Feat: Nimble Fingers, Weapon Finesse (Rapier), Improved Critical (Rapier), Improved Initiative, Point Blank Shot, Precise Shot, Weapon Focus (Rapier)</span></p><p><span style="color: Silver"></span></p><p><span style="color: Silver">Skills Ranks Mod Synergy Total</span></p><p><span style="color: Silver">Balance 11 6 2 19 (+1)</span></p><p><span style="color: Silver">Craft Lock 5 3 0 8</span></p><p><span style="color: Silver">Disable Device 18 3 4 25 (+1)</span></p><p><span style="color: Silver">Disguise 2 0 10 12 (+2)</span></p><p><span style="color: Silver">Escape Artist 0 6 6 12</span></p><p><span style="color: Silver">Gather Information 11 -1 2 12 (+1)</span></p><p><span style="color: Silver">Hide 5 6 10 21</span></p><p><span style="color: Silver">Knowledge (local) 5 3 0 8</span></p><p><span style="color: Silver">Listen 18 2 2 22 (+3)</span></p><p><span style="color: Silver">Move Silently 14 6 0 20</span></p><p><span style="color: Silver">Open Lock 18 6 8 32 (+1)</span></p><p><span style="color: Silver">Search 15 3 2 20</span></p><p><span style="color: Silver">Sense Motive 16 2 0 18 (+1)</span></p><p><span style="color: Silver">Spot 18 1 2 20 (+1)</span></p><p><span style="color: Silver">Tumble 8 6 0 14</span></p><p><span style="color: Silver"></span></p><p><span style="color: Silver">Possessions: </span></p><p><span style="color: Silver">Ring of Protection +3</span></p><p><span style="color: Silver">Argent Ring of Force Shield (+4 shield bonus)</span></p><p><span style="color: Silver">Mithral shirt with a Spell Resistance (19)</span></p><p><span style="color: Silver">Boots of Speed</span></p><p><span style="color: Silver">Ram's Head belt Buckle of Str +2</span></p><p><span style="color: Silver">Gloves of Dexterity +2</span></p><p><span style="color: Silver">Hand of Glory - Ring of Chameleon Power </span></p><p><span style="color: Silver">Cloak of Resistance +4</span></p><p><span style="color: Silver">Vest of Escape</span></p><p><span style="color: Silver">Rapier +3</span></p><p><span style="color: Silver">Longbow, composite (Holy Ghost Touch)</span></p><p><span style="color: Silver">Efficient Quiver</span></p><p><span style="color: Silver">60 arrows</span></p><p><span style="color: Silver"></span></p><p><span style="color: Silver">Back pack - Thieves’ Tools, Masterwork; silk rope 50’; waterskin; bedroll, caltrops, fish hook; flint&steel; grappling hook; mirror; spade; 3 days of rations</span></p><p><span style="color: Silver">Gold 12,768</span></p><p><span style="color: Silver"></span></p><p><span style="color: Silver">Languages: Common, Elven, Orc, TBD</span></p><p><span style="color: Silver"></span></p><p><span style="color: Silver">Class: Sneak attack +8d6, trapfinding, Evasion, Trap Sense +5, Improved Uncanny Dodge, Crippling Strike Feat</span></p></blockquote><p></p>
[QUOTE="Ranger Rick, post: 2352488, member: 29705"] [COLOR=Silver]Background - Kaarlo Koskinen is an elf that noticed at a young age he could fiddle with locks. He soon learned to enter any "locked" domain. Chests or doors where inconsequential. No one had privacy if Kaarlo Koskinen was on the prowl. He was soon known around waterdeep as a go to guy if one needed to open a vault. The people who organized "Security Consultants" knew they needed a guy who can get passed the passive modern security systems in place around the region. The came to Kaarlo Koskinen and he enjoyed the camaraderie & spoils of the group and decided to stay as an employee. Since that time Kaarlo Koskinen has gone and become part point many as well. His sharp eye and alert ears have been able to eliminate surprise ambushes that occur in the narrow alleys. Kaarlo Koskinen has also been known to find out information that is not common knowledge. Lvl [S]14[/S]15 Str 12 (+2 belt buckle) Dex 22 (+2 racial +3 level +2 gloves) Con 12 (-2 racial) Int 16 Wis 14 Cha 8 HP [S]66[/S] Fort [S]13[/S]14 Reflex 20 Will [S]13[/S]14 BAB [S]+10/+5[/S]+11/+6/+1 AC 27 (10+4+6 dex+3ring+4 shield ring) Init +9 Ranged +18/13/8 Long Bow 1d8/x3 (under 30’ +1 to hit/damage= +8d6+1) (against evil +2d6)(against incorporeal normal damage) Range 110' Melee +23/18/13 Rapier 1d6+4 15-20/x2 (Flank damage +8d6) Feat: Nimble Fingers, Weapon Finesse (Rapier), Improved Critical (Rapier), Improved Initiative, Point Blank Shot, Precise Shot, Weapon Focus (Rapier) Skills Ranks Mod Synergy Total Balance 11 6 2 19 (+1) Craft Lock 5 3 0 8 Disable Device 18 3 4 25 (+1) Disguise 2 0 10 12 (+2) Escape Artist 0 6 6 12 Gather Information 11 -1 2 12 (+1) Hide 5 6 10 21 Knowledge (local) 5 3 0 8 Listen 18 2 2 22 (+3) Move Silently 14 6 0 20 Open Lock 18 6 8 32 (+1) Search 15 3 2 20 Sense Motive 16 2 0 18 (+1) Spot 18 1 2 20 (+1) Tumble 8 6 0 14 Possessions: Ring of Protection +3 Argent Ring of Force Shield (+4 shield bonus) Mithral shirt with a Spell Resistance (19) Boots of Speed Ram's Head belt Buckle of Str +2 Gloves of Dexterity +2 Hand of Glory - Ring of Chameleon Power Cloak of Resistance +4 Vest of Escape Rapier +3 Longbow, composite (Holy Ghost Touch) Efficient Quiver 60 arrows Back pack - Thieves’ Tools, Masterwork; silk rope 50’; waterskin; bedroll, caltrops, fish hook; flint&steel; grappling hook; mirror; spade; 3 days of rations Gold 12,768 Languages: Common, Elven, Orc, TBD Class: Sneak attack +8d6, trapfinding, Evasion, Trap Sense +5, Improved Uncanny Dodge, Crippling Strike Feat[/COLOR] [/QUOTE]
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