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<blockquote data-quote="Hawkeye" data-source="post: 2354067" data-attributes="member: 9200"><p><strong>Shando</strong></p><p></p><p>Shando</p><p>Human Monk: 15th level/Martyred Champion of Ilmater 2</p><p></p><p>Str: 12 (+2 Cronos Banesword) 14</p><p>Dex: 12 (+4 Vow of Poverty +2 Cronos Banesword) 18</p><p>Con: 15 (+2 VOP) 17</p><p>Int: 12</p><p>Wis: 15 (+6 Vow of Poverty 21+1 for level) 22</p><p>Chr: 15</p><p></p><p>Hp: 124</p><p></p><p>Ac: 10+9 (vow of poverty) +6 (Wisdom) +4 (Dex) +2 (Deflection VOP) +3 (Natural Armor) +3 (monk AC bonus)=37</p><p></p><p>Feats:</p><p>Stunning Fist</p><p>Sacred Vow</p><p>Vow of Poverty</p><p>Nimbus of Light</p><p>Gift of Faith</p><p>Deflect Arrows</p><p>Weapon Focus Unarmed</p><p>Holy Radiance</p><p>Dodge</p><p>Improved Disarmed</p><p>Stigmata</p><p>Touch of Golden Ice</p><p>Weapon Finesse</p><p>Sanctify Ki Strike</p><p>Endurance</p><p>Holy Ki Strike</p><p>Fist of the Heavens</p><p>Exalted Spell Resistance</p><p>Diehard</p><p>Fist of the Pharos</p><p>Intuitive attack</p><p>Leadership</p><p></p><p>Skills: </p><p>Balance: +10</p><p>Climb: +7</p><p>Diplomacy: +12</p><p>Escape Artist: +10</p><p>Hide: +10</p><p>Jump: +7</p><p>Listen: +11</p><p>Move Silently: +10</p><p>Sense Motive: +13</p><p>Spot: +13</p><p>Swim: +7</p><p>Tumble: +10</p><p>Heal +14</p><p>Knowledge Religion: +7</p><p></p><p>Speaks</p><p>Common</p><p>Celestial</p><p>Elf</p><p>Dwarf</p><p></p><p>BAB: +14/+9/+4 </p><p>Unarmed: +28/+23/+18 </p><p>Flurry: +28+28+28+23+18 (unarmed)</p><p>Unarmed damage: 4D6+8 (+2d6+1d4 vs Evil)</p><p></p><p></p><p>Base Saves: </p><p>Ref +11+3 (VOP) +3 (Dex)+3 (MCOI) +20</p><p>Fort: +9+3 (VOP) +2 (Con) +14</p><p>Will: +9+3 (VOP) +6 (wis) +18 (+2 Enchantments)</p><p></p><p>Base movement: 70 feet+ +20 feet for monk tattoos Total movement 90 feet per round</p><p></p><p>Class abilities:</p><p>Flurry of blows</p><p>Unarmed Strike (Good aligned)</p><p>Still mind: +2 vs enchantments</p><p>Ki strike (Magic, lawful)</p><p>Slow Fall, 70 feet</p><p>Purity of body: Immunity to disease</p><p>Wholeness of body: 30 points</p><p>Improved Evasion</p><p>Diamond Body: Immunity to poisons</p><p>Abundant Step: Dimension door as 7th level caster</p><p>Diamond Soul: SR25 (29 vs evil casters)</p><p>ER: 5 to acid, cold, electricity, fire and sonic</p><p>DR 5/magic/evil</p><p>Doesn't need to eat, drink or breathe</p><p>Freedom of Movement</p><p>Quivering Palm</p><p>Regeneration: 17 points per hour</p><p>Immunity to Fear</p><p></p><p></p><p></p><p>Magic Items:</p><p>Monk Tatoos</p><p></p><p>(General equipment and character description to follow soon)</p><p></p><p>Shando's general physical apperance is such that most people seem to ignore him as part of the background. His black hair and brown eyes, medium height and build seem to present nothing to distinguish him from the thousands or ordinary people that inhabit Waterdeep and he would like it no other way.</p><p></p><p>Shando is a native of the country of Damarra. One of thousands of children left orpahned due to the war against the Witch -King over the years, Shando was brought to the Monestary of the Yellow Rose, a temple dedicated to the worship of Ilmatar. There he was cared for and trained in the worship of Ilmatar and the toughening of his body in the service to others. Shando became enamored of a small order within the monestary that dedicated itself to the protection of others. Several good rulers throughout Faerun can count a member of this order among their bodyguard. This order trained its members not only in the same martial arts, and the skills of diplomacy that the other members of the monestary trained it, but they also trained in the art of being unobtrusive, becoming part of the background, often taking the appearance of servants in order to better protect their charges. Shando impressed his superiors with his skill and dedication. Eventually, they felt he was ready for his first big test.</p><p></p><p>On older member of the order, Brother Gryphon, was selected to transport an unusual magic artifact to the House of Wonders in Waterdeep to let the Clerics of Mystra study it. They journeyed by various caravan's along the way. During that time Shando was able to test his skills against some minor bandit skirmishes. He had every confidence in his ability to protect both the artifact and Brother Gryphon. Nearing the ity of Waterdeep, the caravan was set upon by a band of Cyricists, intent on stealing the artifact. Despite his considerable skill, Shando was unable to prevail against the magic of the leading Cyric priest. He was eventually held and Brother Gryphon was executed and the artifact stolen. If it were not for the intervention of a passing Waterdeep Guard patrol, Shando would have died along with Brother Gryphon. Shando took the failure personally. He felt that his pride and over confidence in his skills lead him to his failure. It changed him. He began to train harder, and with some allies he found in the city of Waterdeep, he was able to find the artifact and defeat the Cyricists. However, he now considers himself an expatriate by choice. Though the head of the Order of Sollaris finds no fault in his actions, Shando cannot face the shame of his initial failure. He has yet to return to Damarra.</p><p></p><p>Shando is quiet and unassuming. He is implacable in battle. He trains constantly to better himself. When not adventuring, he is often found in the service of the poor of the city, helping out at soup kitchens or helping the sick and disabled. He eschews much of the finer things in life, often passing them on to others. He doesn't necessarily think that there is anything wrong with the finer things in life in general, its just not for him.</p><p></p><p>[sblock]</p><p>Sarah Brightmoon 6th monk/9th Fist of Zuoken</p><p></p><p>S: 13</p><p>D: 15+4=19</p><p>C: 14+2=16</p><p>I: 13</p><p>W: 16+6=22</p><p>Ch: 11</p><p></p><p>Hps: (30 con+12 Psionic body)+43 monk levels+41 (Fist levels)=126</p><p>AC: 10+3 (Monk Bonus) +4 dex+6 wis+9 AC bonus+1Natural armor+2 Deflection=38</p><p></p><p>Saves:</p><p>Ref: +5 (+2 exalted) (+4 dex) </p><p>Fort +6 (+2 exalted) (+2 Con) (+4 vs poisons)</p><p>Will:+6 (+2 exalted) (+6 wis) (+2 still mind)</p><p></p><p>BAB: +19 (10+3 VOP+6)</p><p>Flurry +18/+18</p><p>Damage 2d6+4</p><p></p><p></p><p>Feats:</p><p>Vow of Poverty</p><p>Sacred Vow</p><p>Stunning Fist</p><p>Combat Reflexes</p><p>Wild Talent</p><p>Psionic Meditation</p><p>Improved Trip</p><p>Psionic Fist</p><p>Up the Wall</p><p>Greater Psionic Fist</p><p>Psionic Body</p><p>Exalted Feats</p><p>Intuitive Strike</p><p>Nimbus of Light </p><p>Holy Radiance</p><p>Gift of Faith</p><p>Vow of Abstinence</p><p>Touch of Golden Ice</p><p></p><p>VOP</p><p>Endure elements</p><p>Sustenance: Does to need to eat, drink or breathe</p><p>Mind Shielding</p><p>Energy Resistance: 5 acid, cold, fire, sonic</p><p>Freedom of Movement</p><p>DR 5/magic/evil</p><p>Skills:20+20+45</p><p>Concentration +11</p><p>Autohypnosis +12</p><p>Psicraft +10</p><p>Knowledge (Psionics) +6</p><p>Escape Artist +7</p><p>Hide +7</p><p>Jump +6</p><p>Listen +7</p><p>Move Silently +7</p><p>Sense Motive +7</p><p>Spot +7</p><p>Tumble +7</p><p>Heal +7</p><p>Knowledge (Religion) +6</p><p></p><p>PP: 68</p><p>1st level</p><p>Force Screen</p><p>2nd level</p><p>Body Adjustment</p><p>Dimensional Swap</p><p>Hustle</p><p>3rd</p><p>Dimensional slide</p><p>Exhalation of the Gold Dragon (3d6 fire)</p><p>4th</p><p>Energy Adaption</p><p>Inertial Barrier</p><p>5th</p><p>Adapt body[/sblock]</p></blockquote><p></p>
[QUOTE="Hawkeye, post: 2354067, member: 9200"] [b]Shando[/b] Shando Human Monk: 15th level/Martyred Champion of Ilmater 2 Str: 12 (+2 Cronos Banesword) 14 Dex: 12 (+4 Vow of Poverty +2 Cronos Banesword) 18 Con: 15 (+2 VOP) 17 Int: 12 Wis: 15 (+6 Vow of Poverty 21+1 for level) 22 Chr: 15 Hp: 124 Ac: 10+9 (vow of poverty) +6 (Wisdom) +4 (Dex) +2 (Deflection VOP) +3 (Natural Armor) +3 (monk AC bonus)=37 Feats: Stunning Fist Sacred Vow Vow of Poverty Nimbus of Light Gift of Faith Deflect Arrows Weapon Focus Unarmed Holy Radiance Dodge Improved Disarmed Stigmata Touch of Golden Ice Weapon Finesse Sanctify Ki Strike Endurance Holy Ki Strike Fist of the Heavens Exalted Spell Resistance Diehard Fist of the Pharos Intuitive attack Leadership Skills: Balance: +10 Climb: +7 Diplomacy: +12 Escape Artist: +10 Hide: +10 Jump: +7 Listen: +11 Move Silently: +10 Sense Motive: +13 Spot: +13 Swim: +7 Tumble: +10 Heal +14 Knowledge Religion: +7 Speaks Common Celestial Elf Dwarf BAB: +14/+9/+4 Unarmed: +28/+23/+18 Flurry: +28+28+28+23+18 (unarmed) Unarmed damage: 4D6+8 (+2d6+1d4 vs Evil) Base Saves: Ref +11+3 (VOP) +3 (Dex)+3 (MCOI) +20 Fort: +9+3 (VOP) +2 (Con) +14 Will: +9+3 (VOP) +6 (wis) +18 (+2 Enchantments) Base movement: 70 feet+ +20 feet for monk tattoos Total movement 90 feet per round Class abilities: Flurry of blows Unarmed Strike (Good aligned) Still mind: +2 vs enchantments Ki strike (Magic, lawful) Slow Fall, 70 feet Purity of body: Immunity to disease Wholeness of body: 30 points Improved Evasion Diamond Body: Immunity to poisons Abundant Step: Dimension door as 7th level caster Diamond Soul: SR25 (29 vs evil casters) ER: 5 to acid, cold, electricity, fire and sonic DR 5/magic/evil Doesn't need to eat, drink or breathe Freedom of Movement Quivering Palm Regeneration: 17 points per hour Immunity to Fear Magic Items: Monk Tatoos (General equipment and character description to follow soon) Shando's general physical apperance is such that most people seem to ignore him as part of the background. His black hair and brown eyes, medium height and build seem to present nothing to distinguish him from the thousands or ordinary people that inhabit Waterdeep and he would like it no other way. Shando is a native of the country of Damarra. One of thousands of children left orpahned due to the war against the Witch -King over the years, Shando was brought to the Monestary of the Yellow Rose, a temple dedicated to the worship of Ilmatar. There he was cared for and trained in the worship of Ilmatar and the toughening of his body in the service to others. Shando became enamored of a small order within the monestary that dedicated itself to the protection of others. Several good rulers throughout Faerun can count a member of this order among their bodyguard. This order trained its members not only in the same martial arts, and the skills of diplomacy that the other members of the monestary trained it, but they also trained in the art of being unobtrusive, becoming part of the background, often taking the appearance of servants in order to better protect their charges. Shando impressed his superiors with his skill and dedication. Eventually, they felt he was ready for his first big test. On older member of the order, Brother Gryphon, was selected to transport an unusual magic artifact to the House of Wonders in Waterdeep to let the Clerics of Mystra study it. They journeyed by various caravan's along the way. During that time Shando was able to test his skills against some minor bandit skirmishes. He had every confidence in his ability to protect both the artifact and Brother Gryphon. Nearing the ity of Waterdeep, the caravan was set upon by a band of Cyricists, intent on stealing the artifact. Despite his considerable skill, Shando was unable to prevail against the magic of the leading Cyric priest. He was eventually held and Brother Gryphon was executed and the artifact stolen. If it were not for the intervention of a passing Waterdeep Guard patrol, Shando would have died along with Brother Gryphon. Shando took the failure personally. He felt that his pride and over confidence in his skills lead him to his failure. It changed him. He began to train harder, and with some allies he found in the city of Waterdeep, he was able to find the artifact and defeat the Cyricists. However, he now considers himself an expatriate by choice. Though the head of the Order of Sollaris finds no fault in his actions, Shando cannot face the shame of his initial failure. He has yet to return to Damarra. Shando is quiet and unassuming. He is implacable in battle. He trains constantly to better himself. When not adventuring, he is often found in the service of the poor of the city, helping out at soup kitchens or helping the sick and disabled. He eschews much of the finer things in life, often passing them on to others. He doesn't necessarily think that there is anything wrong with the finer things in life in general, its just not for him. [sblock] Sarah Brightmoon 6th monk/9th Fist of Zuoken S: 13 D: 15+4=19 C: 14+2=16 I: 13 W: 16+6=22 Ch: 11 Hps: (30 con+12 Psionic body)+43 monk levels+41 (Fist levels)=126 AC: 10+3 (Monk Bonus) +4 dex+6 wis+9 AC bonus+1Natural armor+2 Deflection=38 Saves: Ref: +5 (+2 exalted) (+4 dex) Fort +6 (+2 exalted) (+2 Con) (+4 vs poisons) Will:+6 (+2 exalted) (+6 wis) (+2 still mind) BAB: +19 (10+3 VOP+6) Flurry +18/+18 Damage 2d6+4 Feats: Vow of Poverty Sacred Vow Stunning Fist Combat Reflexes Wild Talent Psionic Meditation Improved Trip Psionic Fist Up the Wall Greater Psionic Fist Psionic Body Exalted Feats Intuitive Strike Nimbus of Light Holy Radiance Gift of Faith Vow of Abstinence Touch of Golden Ice VOP Endure elements Sustenance: Does to need to eat, drink or breathe Mind Shielding Energy Resistance: 5 acid, cold, fire, sonic Freedom of Movement DR 5/magic/evil Skills:20+20+45 Concentration +11 Autohypnosis +12 Psicraft +10 Knowledge (Psionics) +6 Escape Artist +7 Hide +7 Jump +6 Listen +7 Move Silently +7 Sense Motive +7 Spot +7 Tumble +7 Heal +7 Knowledge (Religion) +6 PP: 68 1st level Force Screen 2nd level Body Adjustment Dimensional Swap Hustle 3rd Dimensional slide Exhalation of the Gold Dragon (3d6 fire) 4th Energy Adaption Inertial Barrier 5th Adapt body[/sblock] [/QUOTE]
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