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Heroes, Inc., Day 1: Mysterious Strangers
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<blockquote data-quote="DM_Matt" data-source="post: 2378339" data-attributes="member: 1213"><p>The strange man walks towards the overturned carriage as if no one was trying to stop him. Kaarlo drops his disguise charges with his rapier. However, the man is not fooled by Kaarlo's ruse [Kaarlo has no relevant skill ranks and disguising yourself as a specific individual of a different gender is very hard], and suddenly a whip made of crackling purplish-black energy wraps itself around his hand and springs forth at the charging Kaarlo-in-drag. The whip wraps around Kaarlo's swordarm and excruciating pain shoots through his body. Arcs of dark energy appear on his body as he falls to his knees and drops his sword. </p><p></p><p>[Hold the Line Activated...23dmg, Fort Save v Stun = 13+7 = 20 = fail, Duration 1d4 rounds = 1].</p><p></p><p>Murdock blasts the man with his eldritch acid attack [CRIT!]. The man sees it coming and smiles, then waves his hand confidently to block it. He screams out in pain as it burns by his arm and blasts a hole in his leather vest. You can see a layer of fine mitheril chain underneath, and burnt flesh beneath it. It seems however that his hand knocked away enough of the acid to prevent further damage. It is clear, however, that he is seriously injured. His mount also seems to take some damage but seems to be somewhat resistant to acid.</p><p></p><p>On each side, there were two watchmen ahead and behind. One from each pair runs to get help while the others move towards the fight.</p><p></p><p>The beast the stranger rode in on charges Murdoch swinging his poisonous stinger, but it misses entirely.</p><p></p><p>Already regaining his composure, he continues towards the carriage and says, to no one in particular "Faerie magic. Interesting. Oberon sent a mortal to bring me back. Clearly he's slipping." He then mumbles a few syllables and pulls his hat up from covering his face. He has an oddly angular yet beautiful face, very fair skin, and short blond hair. His eyes are just deep, dark, black pits. You see decaying remains of giant butterfly wings on his back, merely skeletal frames almost devoid of their thin, colorful tissues. Your ears ring with babble in a smattering of fiendish languages. His face appears to grow, and then to look even more evil, with fangs and horns growing from it. Suddenly you see phantasms of his twisted visage floating all around you, and flames spurting from everywhere. You feel weak and scared and have trouble getting yourself to move [Blasphemy, at least one but not 5 caster levels higher than your HD, dazed one round, Weakened: Murdock Str -6, Kaarlo: Str -8]. The two guards fall over. The man reaches the carriage and makes a rune of dark energy appear in the air above his fingers. It spins and dissolves into his body, turning into a wave of dark power that washes over his wounds and makes them disappear.</p><p></p><p>Meanwhile, the winged beast tries to grab murdoch, and manages to pin him against the side of the carriage (Grappled and Held, not yet pinned)</p><p></p><p>You guys get to go again now. What's your next move Gorak? I'm assuming that Kaarlo will move-atttack (rather than charge) the humanoid. If you call out for help, though, he'd go sneak attack the mount.</p></blockquote><p></p>
[QUOTE="DM_Matt, post: 2378339, member: 1213"] The strange man walks towards the overturned carriage as if no one was trying to stop him. Kaarlo drops his disguise charges with his rapier. However, the man is not fooled by Kaarlo's ruse [Kaarlo has no relevant skill ranks and disguising yourself as a specific individual of a different gender is very hard], and suddenly a whip made of crackling purplish-black energy wraps itself around his hand and springs forth at the charging Kaarlo-in-drag. The whip wraps around Kaarlo's swordarm and excruciating pain shoots through his body. Arcs of dark energy appear on his body as he falls to his knees and drops his sword. [Hold the Line Activated...23dmg, Fort Save v Stun = 13+7 = 20 = fail, Duration 1d4 rounds = 1]. Murdock blasts the man with his eldritch acid attack [CRIT!]. The man sees it coming and smiles, then waves his hand confidently to block it. He screams out in pain as it burns by his arm and blasts a hole in his leather vest. You can see a layer of fine mitheril chain underneath, and burnt flesh beneath it. It seems however that his hand knocked away enough of the acid to prevent further damage. It is clear, however, that he is seriously injured. His mount also seems to take some damage but seems to be somewhat resistant to acid. On each side, there were two watchmen ahead and behind. One from each pair runs to get help while the others move towards the fight. The beast the stranger rode in on charges Murdoch swinging his poisonous stinger, but it misses entirely. Already regaining his composure, he continues towards the carriage and says, to no one in particular "Faerie magic. Interesting. Oberon sent a mortal to bring me back. Clearly he's slipping." He then mumbles a few syllables and pulls his hat up from covering his face. He has an oddly angular yet beautiful face, very fair skin, and short blond hair. His eyes are just deep, dark, black pits. You see decaying remains of giant butterfly wings on his back, merely skeletal frames almost devoid of their thin, colorful tissues. Your ears ring with babble in a smattering of fiendish languages. His face appears to grow, and then to look even more evil, with fangs and horns growing from it. Suddenly you see phantasms of his twisted visage floating all around you, and flames spurting from everywhere. You feel weak and scared and have trouble getting yourself to move [Blasphemy, at least one but not 5 caster levels higher than your HD, dazed one round, Weakened: Murdock Str -6, Kaarlo: Str -8]. The two guards fall over. The man reaches the carriage and makes a rune of dark energy appear in the air above his fingers. It spins and dissolves into his body, turning into a wave of dark power that washes over his wounds and makes them disappear. Meanwhile, the winged beast tries to grab murdoch, and manages to pin him against the side of the carriage (Grappled and Held, not yet pinned) You guys get to go again now. What's your next move Gorak? I'm assuming that Kaarlo will move-atttack (rather than charge) the humanoid. If you call out for help, though, he'd go sneak attack the mount. [/QUOTE]
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