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Heroes, Inc., Day 1: Mysterious Strangers
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<blockquote data-quote="DM_Matt" data-source="post: 2380330" data-attributes="member: 1213"><p>Zephyr, Dyria, and Shando stick close to Peregion as they ride through the city. </p><p></p><p>Shando, moving the fastest, crashes into an invisible, unyielding wall of some sort blocking off the street. As he strikes it, it becomes visible for a moment, outlined in green, and it seems to go all the way across the street, starting and ending at building walls. </p><p></p><p>Suddenly, ballista bolts streak from somewhere far in the distance behind you, and hit Peregion. It seems that there is a large, double ballista on a horse-drawn carriage far down the street behind you. A small crew is reloading it, but it seems that they are mostly cranking a machine which lifts and moves the ammunition into place. You recognize the weapon as a facilitated-load heavy double ballista, usually used as ship-to-ship or ship to shore artillery and powerful enough to rival the cannons which have begun to see wide use beyond worshippers of Gond. </p><p></p><p>The shafts burst, releasing large amounts of unholy alchemist's fire (think unholy water) onto him [(5d8bolt+6d6fire+3d6unholy)x2 = 109]. The flames and spears hurt him pretty badly, but he remains on his horse. The fire splashes on the rest of you as well (36dmg to Zephyr, 18 to Dyria, None to Shando (Evasion)]. Zephyr catches fire (1d6/round). Various civilians on the street start panicking and running every which way.</p><p></p><p>Smoke billows out of the two buildings flanking the street, combining with the smoke from the fire to severely hamper visibility. Through the smoke you can see several warriors appear, wearing dark clothes but unarmed, and they attack [Partial Charge action from inside the buildings on the surprise round]. There are probably a half dozen men. </p><p></p><p>You get a glimpse at your attacker's faces, and see bony ridges on their faces and fanged mouths. Though they have the ferocity of animals, they fight like men, and well-trained ones at that, combining their superhuman strength and speed with sound unarmed fighting techniques. </p><p></p><p>One of them strikes Shando behind the legs, tripping him, then stomps on his back. Another joins in and kicks him in the head, stunning him [Partial Charge + Improved Trip+Free Attack+Stunning Fist (Save = Success), Partial Charge+Stunning Fist, Save = Fail 36dmg]. Fast and strong as they are, however, they are unable to pound through Zephyr's and Dyria's magical shields and armor.</p><p></p><p>Meanwhile, bolts of magical energy rain down from somewhere on a roof of a building. All ten bolts strike Peregion (50dmg). He's starting to looks pretty badly hurt.</p></blockquote><p></p>
[QUOTE="DM_Matt, post: 2380330, member: 1213"] Zephyr, Dyria, and Shando stick close to Peregion as they ride through the city. Shando, moving the fastest, crashes into an invisible, unyielding wall of some sort blocking off the street. As he strikes it, it becomes visible for a moment, outlined in green, and it seems to go all the way across the street, starting and ending at building walls. Suddenly, ballista bolts streak from somewhere far in the distance behind you, and hit Peregion. It seems that there is a large, double ballista on a horse-drawn carriage far down the street behind you. A small crew is reloading it, but it seems that they are mostly cranking a machine which lifts and moves the ammunition into place. You recognize the weapon as a facilitated-load heavy double ballista, usually used as ship-to-ship or ship to shore artillery and powerful enough to rival the cannons which have begun to see wide use beyond worshippers of Gond. The shafts burst, releasing large amounts of unholy alchemist's fire (think unholy water) onto him [(5d8bolt+6d6fire+3d6unholy)x2 = 109]. The flames and spears hurt him pretty badly, but he remains on his horse. The fire splashes on the rest of you as well (36dmg to Zephyr, 18 to Dyria, None to Shando (Evasion)]. Zephyr catches fire (1d6/round). Various civilians on the street start panicking and running every which way. Smoke billows out of the two buildings flanking the street, combining with the smoke from the fire to severely hamper visibility. Through the smoke you can see several warriors appear, wearing dark clothes but unarmed, and they attack [Partial Charge action from inside the buildings on the surprise round]. There are probably a half dozen men. You get a glimpse at your attacker's faces, and see bony ridges on their faces and fanged mouths. Though they have the ferocity of animals, they fight like men, and well-trained ones at that, combining their superhuman strength and speed with sound unarmed fighting techniques. One of them strikes Shando behind the legs, tripping him, then stomps on his back. Another joins in and kicks him in the head, stunning him [Partial Charge + Improved Trip+Free Attack+Stunning Fist (Save = Success), Partial Charge+Stunning Fist, Save = Fail 36dmg]. Fast and strong as they are, however, they are unable to pound through Zephyr's and Dyria's magical shields and armor. Meanwhile, bolts of magical energy rain down from somewhere on a roof of a building. All ten bolts strike Peregion (50dmg). He's starting to looks pretty badly hurt. [/QUOTE]
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