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Heroes, Inc., Day 1: Mysterious Strangers
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<blockquote data-quote="DM_Matt" data-source="post: 2387032" data-attributes="member: 1213"><p>Arundel warns the rest of you of the mage, then calls down holy fire onto the ballista crew. The alchemists' fire in the ammunition explodes, greatly magniffying the blast. Two crewmen seem to be vaporized, while two others are thrown away from the cart and land burning on the ground.</p><p></p><p></p><p>Activating the company insignia, he heals everyone of 23 dmg. Zephyr wakes up, now at 16hp. He isn't sure if the enemy warriors notice.</p><p></p><p></p><p>Fin's cats swarm up the walls of the building and jump on the mage, hampering his spellcasting through dozens of scratches and bites. You notice that after the first few times they stop biting and only claw. He must taste especially bad. (12dmg to the mage).</p><p></p><p>Fin starts casting a spell, and the earth around him begins to quake slightly.</p><p></p><p>Sir Timrin charges at the evil warrior and slices through his chest (46dmg-10dr = 36). Another hit like that should kill him. Timrin notices unusual resistance as the blade starts to penetrate the warrior's skin, and the warrior bleeds unusually. The blood seems merely to fall out. There is little pressure.</p><p></p><p>Crimson's eyes glow read and she blasts four of the warriors with freezing energy. [Base dmg 72 , 3 of 4 fail saves (the ones that makes it is the one Timrin hurt), - cold res15 = 57, 57, 57, 21]. They all are covered in ice and seem on the border of death, but while their bodies are ravaged, they seem to keep going with unhuman ferocity.</p><p></p><p>The warriors strike back. The one that Sir Timrin attacks grabs him and wrestles with him, establishing a hold. Another warrior leans over Dyria and punches her repeatedly in the face, trying to make sure she doesn't get up (46 dmg). Despite the pounding she's taking, she wakes up anyway, grabs her whip dagger, and whips it around his neck. She pulls, decapitating him. The warrior 's body, then his head, crumbles to dust, leaving a shadow hanging in the air that dissipates a second after the dust falls to the ground.</p><p></p><p>Alethia runs up to the warrior pinning Peregion and smashes his skull with her Mace of Disruption. A bolt of energy from the mace enters the warrior and he too bursts into dust and shadow. The energy is a telltale sign that the Mace has struck an undead creature.</p><p></p><p>(Zephyr and Arundel still get an action this round)</p><p></p><p>Shando disappears from his attacker's grasp, and appears elsewhere.</p><p></p><p>Peregion, freed from having to wrestle with the warriors, steps into combat against the two standing near him. With two strokes of his Holy Avenger, he beheads and dusts two remaining warriors. All that remain now are the two where Shando had been and the mage.</p></blockquote><p></p>
[QUOTE="DM_Matt, post: 2387032, member: 1213"] Arundel warns the rest of you of the mage, then calls down holy fire onto the ballista crew. The alchemists' fire in the ammunition explodes, greatly magniffying the blast. Two crewmen seem to be vaporized, while two others are thrown away from the cart and land burning on the ground. Activating the company insignia, he heals everyone of 23 dmg. Zephyr wakes up, now at 16hp. He isn't sure if the enemy warriors notice. Fin's cats swarm up the walls of the building and jump on the mage, hampering his spellcasting through dozens of scratches and bites. You notice that after the first few times they stop biting and only claw. He must taste especially bad. (12dmg to the mage). Fin starts casting a spell, and the earth around him begins to quake slightly. Sir Timrin charges at the evil warrior and slices through his chest (46dmg-10dr = 36). Another hit like that should kill him. Timrin notices unusual resistance as the blade starts to penetrate the warrior's skin, and the warrior bleeds unusually. The blood seems merely to fall out. There is little pressure. Crimson's eyes glow read and she blasts four of the warriors with freezing energy. [Base dmg 72 , 3 of 4 fail saves (the ones that makes it is the one Timrin hurt), - cold res15 = 57, 57, 57, 21]. They all are covered in ice and seem on the border of death, but while their bodies are ravaged, they seem to keep going with unhuman ferocity. The warriors strike back. The one that Sir Timrin attacks grabs him and wrestles with him, establishing a hold. Another warrior leans over Dyria and punches her repeatedly in the face, trying to make sure she doesn't get up (46 dmg). Despite the pounding she's taking, she wakes up anyway, grabs her whip dagger, and whips it around his neck. She pulls, decapitating him. The warrior 's body, then his head, crumbles to dust, leaving a shadow hanging in the air that dissipates a second after the dust falls to the ground. Alethia runs up to the warrior pinning Peregion and smashes his skull with her Mace of Disruption. A bolt of energy from the mace enters the warrior and he too bursts into dust and shadow. The energy is a telltale sign that the Mace has struck an undead creature. (Zephyr and Arundel still get an action this round) Shando disappears from his attacker's grasp, and appears elsewhere. Peregion, freed from having to wrestle with the warriors, steps into combat against the two standing near him. With two strokes of his Holy Avenger, he beheads and dusts two remaining warriors. All that remain now are the two where Shando had been and the mage. [/QUOTE]
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