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Heroes, Inc., Day 1: Mysterious Strangers
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<blockquote data-quote="DM_Matt" data-source="post: 2398409" data-attributes="member: 1213"><p>Hyp: The roof is made of stone.  All buildings this close to the ocean are required by law to be especially resistant to winds.</p><p></p><p>Crimson blasts the mage with a bolt  of cold, and the cats continue to swarm over him, although their attacks seem not that useful (DR likely).  However, they are still annoying enough to keep him from casting this round (I am waiving the fort immunity for this and allowing a will save instead for undead.  Undead should be distractable.)</p><p></p><p>Dyria awakens to the sound of Fin's voice, regains her balance, and stands on her own.  After some banter with Fin, she gets back to the task at hand, and cracks her whip dagger into the mage's spell component pouch, squewering it and bringing it back to her other hand.</p><p></p><p>Zephyr heal himself, Shando and Alethia runa towards where the knife probably came from, Crimson cant see anyone there even with psionic darkvision, and Timrin and Alethia bicker after Alethia casts her spells.</p><p></p><p>Peregion interrupts them to answer Timrin's previous question:  "These buildings are little safer than the street.  They are using them as sniping positions and it seems that the warriors would have had to have hid in or right next to the  buildings.  For all we know, they have a backup team ready to ambush us as soon as we get inside.  Lets go take that side street you came in on and destroy anything that gets in the way.</p><p></p><p>Arriving near the ballista, Shando and Alethia do not see anyone.  Some of the alchemists fire is still burning on the ballista, but the device itself seems to be built with its volatile ammunition in mind, and thus seems not to be flammable.  It might even be able to be repaired.  </p><p></p><p>They notice a couple piles of dust and equipment in the shadows.  Clothes, a few magical items like a ring and an amulet, gloves.  They each have only a single weapon:  a short wooden spike which tapers into two flat wing-like surfaces and two much smaller ones perpendicular to the main ones, all carved from a single piece of wood.</p></blockquote><p></p>
[QUOTE="DM_Matt, post: 2398409, member: 1213"] Hyp: The roof is made of stone. All buildings this close to the ocean are required by law to be especially resistant to winds. Crimson blasts the mage with a bolt of cold, and the cats continue to swarm over him, although their attacks seem not that useful (DR likely). However, they are still annoying enough to keep him from casting this round (I am waiving the fort immunity for this and allowing a will save instead for undead. Undead should be distractable.) Dyria awakens to the sound of Fin's voice, regains her balance, and stands on her own. After some banter with Fin, she gets back to the task at hand, and cracks her whip dagger into the mage's spell component pouch, squewering it and bringing it back to her other hand. Zephyr heal himself, Shando and Alethia runa towards where the knife probably came from, Crimson cant see anyone there even with psionic darkvision, and Timrin and Alethia bicker after Alethia casts her spells. Peregion interrupts them to answer Timrin's previous question: "These buildings are little safer than the street. They are using them as sniping positions and it seems that the warriors would have had to have hid in or right next to the buildings. For all we know, they have a backup team ready to ambush us as soon as we get inside. Lets go take that side street you came in on and destroy anything that gets in the way. Arriving near the ballista, Shando and Alethia do not see anyone. Some of the alchemists fire is still burning on the ballista, but the device itself seems to be built with its volatile ammunition in mind, and thus seems not to be flammable. It might even be able to be repaired. They notice a couple piles of dust and equipment in the shadows. Clothes, a few magical items like a ring and an amulet, gloves. They each have only a single weapon: a short wooden spike which tapers into two flat wing-like surfaces and two much smaller ones perpendicular to the main ones, all carved from a single piece of wood. [/QUOTE]
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