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Heroes, Inc., Day 2: Goldenight
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<blockquote data-quote="DM_Matt" data-source="post: 2557433" data-attributes="member: 1213"><p>Crimson sees invisible runes on the wall. By the time she figures out what she is looking at, its too late. There are invisible rune traps on the walls, and only someone that was seeking out the dragon or trying to penetrate the illusion would activate magic to see invisibility</p><p></p><p>A rune near ground level discharges a blast of electricity into the water. Murdoch is not affected becuase he is hovering, and Kaarlo jumps high into the air, avoiding the blast in the water. Alethia jumps, too, but only partially didges the attack. Everyone takes 50 dmg, Alethia takes 25 (minus any electrical res from buffs I may be forgetting)</p><p></p><p>Another on the wall tries to hurl everyone telekinetically towards the pipes. Murdoch, Fin, and Kaarlo manage to stand thie rground, but the rest are thrown forward. In the pipes are large, human-like creatures. They are muscular and fast, with twisted, fanged mouths and partial exoskeletons that act as armor. Their eyes glow a feral yellow. They look a bit like vampires, but are more demonic and animalistic tan most you have heard of. </p><p></p><p>One grabs Timrin as he is trhown, and hurls him to the ground in a pipe. Still holding on, he tried to pin Timrin's arms behind his back and drown him in the mucky water. (AOO, Great Throw Feat, Improved Trip Attack = Grapple, Readied Grapple = Held)</p><p></p><p>Shando, Crimson, and Alethia surrrfer the same fate, except Shando is harder to grab and is only grappled.</p></blockquote><p></p>
[QUOTE="DM_Matt, post: 2557433, member: 1213"] Crimson sees invisible runes on the wall. By the time she figures out what she is looking at, its too late. There are invisible rune traps on the walls, and only someone that was seeking out the dragon or trying to penetrate the illusion would activate magic to see invisibility A rune near ground level discharges a blast of electricity into the water. Murdoch is not affected becuase he is hovering, and Kaarlo jumps high into the air, avoiding the blast in the water. Alethia jumps, too, but only partially didges the attack. Everyone takes 50 dmg, Alethia takes 25 (minus any electrical res from buffs I may be forgetting) Another on the wall tries to hurl everyone telekinetically towards the pipes. Murdoch, Fin, and Kaarlo manage to stand thie rground, but the rest are thrown forward. In the pipes are large, human-like creatures. They are muscular and fast, with twisted, fanged mouths and partial exoskeletons that act as armor. Their eyes glow a feral yellow. They look a bit like vampires, but are more demonic and animalistic tan most you have heard of. One grabs Timrin as he is trhown, and hurls him to the ground in a pipe. Still holding on, he tried to pin Timrin's arms behind his back and drown him in the mucky water. (AOO, Great Throw Feat, Improved Trip Attack = Grapple, Readied Grapple = Held) Shando, Crimson, and Alethia surrrfer the same fate, except Shando is harder to grab and is only grappled. [/QUOTE]
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