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Heroes, Inc., Day 2: Goldenight
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<blockquote data-quote="Hypersmurf" data-source="post: 2643786" data-attributes="member: 1656"><p>Assuming we can transport Kiran, I'd like to have her present too... if she's allowed out of the infirmary yet.</p><p></p><p>Once everyone's ensconced beneath Castle Waterdeep, Fin clears his throat.</p><p></p><p>"<span style="color: SlateGray">Well, it's been an exciting couple of days... and it doesn't look like we're clear of the excitement yet.</span>"</p><p></p><p>"<span style="color: SlateGray">We have two primary objectives. Firstly, retrieve Peregion's soul. Secondly, save the world. Again. Now, the first, we have an obligation of honour to achieve - we were contracted to protect the man, and aren't we the best damned bodyguards in the City? The second... well, it's not our responsibility, but who else are we going to trust to do it right?</span>"</p><p></p><p>"<span style="color: SlateGray">Our liabilities... well, unfortunately, it's not the shortest list. Al-Hulath; Manyblades; the Auril cultists; Zura and her assorted demonic allies. Potentially some evil crocodile gods. We're running up quite the tally of enemies.</span>"</p><p></p><p>"<span style="color: SlateGray">Al-Hulath may or may not have been the dragon we took on last night, and may or may not be a lich, but I'm unwilling to count him out as a major player just yet. Manyblades is still out there somewhere with Peregion's soul. We've taken down Zura's leg-man, but we've almost certainly not heard the end of her.</span>"</p><p></p><p>"<span style="color: SlateGray">There are two main courses of action open to us. Kiran's information, the investigation already undertaken by the Lords, and our communications with Lord Oberon all indicate some value in a trip out to Mulhorand - specifically, the island of Sarkon. Not only does it have historical ties to Al-Hulath, but we're told there are some more pretties out there like Timmy's new toy, created for the express purpose of hurting some of those on our list of enemies. On the other hand, there's still a lot of intrigue going on in our own front yard.</span>"</p><p></p><p>"<span style="color: SlateGray">Zarun has offered us a ship to transport us to the Inner Sea. But I echo Lady Aleena's misgivings about the man, and I believe I'm not the only one. If we go to Sarkon, I'd prefer to be in control of our own transportation, and I'd prefer to move faster than a ship travels, and I'd prefer not to be beholden to Zarun for anything. We can Wind Walk or Teleport to Mulhorand without involving him at all, for example. There's also the opportunity to confound our enemies who may be watching... if Lady Aleena were to provide a Screen or False Vision that maintained a semblance of our presence aboard Zarun's ship, while we teleported to Sarkon directly, it could perhaps buy us a window of freedom to act unobserved until the deception was unravelled.</span>"</p><p></p><p>"<span style="color: SlateGray">If it were just Zarun and the Lords urging us to travel to Sarkon, I'd be inclined to stay here. But I have a lot of respect for Lord Oberon's advice, and my own vote is to check out the island. You all know my passion for information - the first step to victory is to know your enemy, and Sarkon offers us a chance to learn a little more about Al-Hulath. And you can never have too many legendary demon-slaying artifacts, after all.</span>"</p><p></p><p>"<span style="color: SlateGray">But I'm only one voice, and Waterdeep is home to all of us. Anyone with a strong opinion either way, feel free to express yourselves now.</span>"</p><p></p><p>"<span style="color: SlateGray">But first... Alethia has shown herself, I think, to be a valuable companion. Murdoch, do you see any problem with offering her a position in the company? Does anyone have any objection?</span>"</p></blockquote><p></p>
[QUOTE="Hypersmurf, post: 2643786, member: 1656"] Assuming we can transport Kiran, I'd like to have her present too... if she's allowed out of the infirmary yet. Once everyone's ensconced beneath Castle Waterdeep, Fin clears his throat. "[color=SlateGray]Well, it's been an exciting couple of days... and it doesn't look like we're clear of the excitement yet.[/color]" "[color=SlateGray]We have two primary objectives. Firstly, retrieve Peregion's soul. Secondly, save the world. Again. Now, the first, we have an obligation of honour to achieve - we were contracted to protect the man, and aren't we the best damned bodyguards in the City? The second... well, it's not our responsibility, but who else are we going to trust to do it right?[/color]" "[color=SlateGray]Our liabilities... well, unfortunately, it's not the shortest list. Al-Hulath; Manyblades; the Auril cultists; Zura and her assorted demonic allies. Potentially some evil crocodile gods. We're running up quite the tally of enemies.[/color]" "[color=SlateGray]Al-Hulath may or may not have been the dragon we took on last night, and may or may not be a lich, but I'm unwilling to count him out as a major player just yet. Manyblades is still out there somewhere with Peregion's soul. We've taken down Zura's leg-man, but we've almost certainly not heard the end of her.[/color]" "[color=SlateGray]There are two main courses of action open to us. Kiran's information, the investigation already undertaken by the Lords, and our communications with Lord Oberon all indicate some value in a trip out to Mulhorand - specifically, the island of Sarkon. Not only does it have historical ties to Al-Hulath, but we're told there are some more pretties out there like Timmy's new toy, created for the express purpose of hurting some of those on our list of enemies. On the other hand, there's still a lot of intrigue going on in our own front yard.[/color]" "[color=SlateGray]Zarun has offered us a ship to transport us to the Inner Sea. But I echo Lady Aleena's misgivings about the man, and I believe I'm not the only one. If we go to Sarkon, I'd prefer to be in control of our own transportation, and I'd prefer to move faster than a ship travels, and I'd prefer not to be beholden to Zarun for anything. We can Wind Walk or Teleport to Mulhorand without involving him at all, for example. There's also the opportunity to confound our enemies who may be watching... if Lady Aleena were to provide a Screen or False Vision that maintained a semblance of our presence aboard Zarun's ship, while we teleported to Sarkon directly, it could perhaps buy us a window of freedom to act unobserved until the deception was unravelled.[/color]" "[color=SlateGray]If it were just Zarun and the Lords urging us to travel to Sarkon, I'd be inclined to stay here. But I have a lot of respect for Lord Oberon's advice, and my own vote is to check out the island. You all know my passion for information - the first step to victory is to know your enemy, and Sarkon offers us a chance to learn a little more about Al-Hulath. And you can never have too many legendary demon-slaying artifacts, after all.[/color]" "[color=SlateGray]But I'm only one voice, and Waterdeep is home to all of us. Anyone with a strong opinion either way, feel free to express yourselves now.[/color]" "[color=SlateGray]But first... Alethia has shown herself, I think, to be a valuable companion. Murdoch, do you see any problem with offering her a position in the company? Does anyone have any objection?[/color]" [/QUOTE]
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