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Heroes, Inc. Day 3+, Voyage to Sarkon
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<blockquote data-quote="DM_Matt" data-source="post: 2790554" data-attributes="member: 1213"><p>Fin and Murdoch have finished preparing the ship. Namor and the rest set up the tow and Fin gets the wind moving. Even with a much smaller crew, the sailing is easy since Fin is keeping the wind strong, consistant, and on target. Yolan makes navigating rather easy.</p><p></p><p>Just before midday, the ships approach the island and the three chaos wine invalids begin to finally wake up, all rather ill, Dyria finds a bottle of what appears to be a dwarven hangover remedy sitting next to her bed wih "drink this" scralled on it. Alethia, who got off to an early lead, remembers the beginning of the game clearly but the rest of the night is a blur for her and the rest.</p><p></p><p>The island's harbor has a 50 foot tall horned beast standing upright on its back legs and motionless, its enormous maw hanging halfway open and its shiny scales refleciting the sun. Below and around him are temple structures, with a huge altar burning on the beach. Fin, sanding atop one of the ships directing the wind, sees it best, and notices that the color variance and reflectiveness is just too good for a stone status, even if it were made by druidic magic. Fin calls down to the rest. </p><p></p><p>"Guys....THAT is not a statue!"</p></blockquote><p></p>
[QUOTE="DM_Matt, post: 2790554, member: 1213"] Fin and Murdoch have finished preparing the ship. Namor and the rest set up the tow and Fin gets the wind moving. Even with a much smaller crew, the sailing is easy since Fin is keeping the wind strong, consistant, and on target. Yolan makes navigating rather easy. Just before midday, the ships approach the island and the three chaos wine invalids begin to finally wake up, all rather ill, Dyria finds a bottle of what appears to be a dwarven hangover remedy sitting next to her bed wih "drink this" scralled on it. Alethia, who got off to an early lead, remembers the beginning of the game clearly but the rest of the night is a blur for her and the rest. The island's harbor has a 50 foot tall horned beast standing upright on its back legs and motionless, its enormous maw hanging halfway open and its shiny scales refleciting the sun. Below and around him are temple structures, with a huge altar burning on the beach. Fin, sanding atop one of the ships directing the wind, sees it best, and notices that the color variance and reflectiveness is just too good for a stone status, even if it were made by druidic magic. Fin calls down to the rest. "Guys....THAT is not a statue!" [/QUOTE]
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