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Heroes, Inc - Heroic Mercs in FR OOC Thread
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<blockquote data-quote="Ranger Rick" data-source="post: 2345986" data-attributes="member: 29705"><p>[sblock]<span style="color: Silver">I assume this group would have several rogue types and few muscle tanks?</span></p><p><span style="color: Silver"></span></p><p><span style="color: Silver">I would like to go with a straight rogue. The guy who can get past any trap or lock. Obviously to be a 'safecracker/locksmith' I would like to be as high level as possible to get the decent skill points.</span></p><p><span style="color: Silver"></span></p><p><span style="color: Silver"></span></p><p><span style="color: Silver">Background - Kaarlo Koskinen is an elf that noticed at a young age he could fiddle with locks. He soon learned to enter any "locked" domain. Chests or doors where inconsequential. No one had privacy if Kaarlo Koskinen was on the prowl. He was soon known around waterdeep as a go to guy if one needed to open a vault. The people who organized "Security Consultants" knew they needed a guy who can get passed the passive modern security systems in place around the region. The came to Kaarlo Koskinen and he enjoyed the camaraderie & spoils of the group and decided to stay as an employee. Since that time Kaarlo Koskinen has gone and become part point many as well. His sharp eye and alert ears have been able to eliminate surprise ambushes that occur in the narrow alleys. Kaarlo Koskinen has also been known to find out information that is not common knowledge.</span></p><p><span style="color: Silver"></span></p><p><span style="color: Silver">Lvl 14</span></p><p><span style="color: Silver">Str 10</span></p><p><span style="color: Silver">Dex 24 (+2 racial +3 level +2 gloves)</span></p><p><span style="color: Silver">Con 7 (-2 racial)</span></p><p><span style="color: Silver">Int 16</span></p><p><span style="color: Silver">Wis 14</span></p><p><span style="color: Silver">Cha 8</span></p><p><span style="color: Silver"></span></p><p><span style="color: Silver">HP 42 (14d6 -28)</span></p><p><span style="color: Silver">Fort 10</span></p><p><span style="color: Silver">Reflex 21</span></p><p><span style="color: Silver">Will 13</span></p><p><span style="color: Silver">BAB +10/+5</span></p><p><span style="color: Silver">AC 23 (10+4+6 dex+3ring)</span></p><p><span style="color: Silver">Init +9</span></p><p><span style="color: Silver"></span></p><p><span style="color: Silver">Ranged +17/12 Long Bow 1d8/x3 (under 30’ +1 to hit/damage= +7d6+1) (against evil +2d6)(against incorporeal normal damage) Range 110'</span></p><p><span style="color: Silver">Melee +20/15 Rapier 1d6+3 15-20/x2 (Flank damage +7d6)</span></p><p><span style="color: Silver"></span></p><p><span style="color: Silver">Feat: Nimble Fingers, Weapon Finesse (Rapier), Improved Critical (Rapier), Improved Initiative, Point Blank Shot, Precise Shot, </span></p><p><span style="color: Silver"></span></p><p><span style="color: Silver">Skills Ranks Mod Synergy Total</span></p><p><span style="color: Silver">Balance 10 7 2 19</span></p><p><span style="color: Silver">Craft Lock 5 3 0 8</span></p><p><span style="color: Silver">Disable Device 17 3 4 24</span></p><p><span style="color: Silver">Escape Artist 0 7 6 13</span></p><p><span style="color: Silver">Gather Information 10 -1 2 11</span></p><p><span style="color: Silver">Hide 5 7 10 22</span></p><p><span style="color: Silver">Knowledge (local) 5 3 0 8</span></p><p><span style="color: Silver">Listen 15 2 2 19</span></p><p><span style="color: Silver">Move Silently 14 7 0 21</span></p><p><span style="color: Silver">Open Lock 17 7 8 32</span></p><p><span style="color: Silver">Search 14 3 2 19</span></p><p><span style="color: Silver">Sense Motive 17 2 0 19</span></p><p><span style="color: Silver">Spot 17 1 2 20</span></p><p><span style="color: Silver">Tumble 7 7 0 14</span></p><p><span style="color: Silver"></span></p><p><span style="color: Silver">Possessions: Ring of Protection +3</span></p><p><span style="color: Silver">Ring of Chameleon Power</span></p><p><span style="color: Silver">Mithral shirt with a Spell Resistance (19)</span></p><p><span style="color: Silver">Boots of Speed</span></p><p><span style="color: Silver">Gloves of Dexterity +2</span></p><p><span style="color: Silver">Cloak of Resistance +4</span></p><p><span style="color: Silver">Vest of Escape</span></p><p><span style="color: Silver">Rapier +3</span></p><p><span style="color: Silver">Longbow, composite (Holy Ghost Touch)</span></p><p><span style="color: Silver">Efficient Quiver</span></p><p><span style="color: Silver">60 arrows</span></p><p><span style="color: Silver"></span></p><p><span style="color: Silver">Back pack - Thieves’ Tools, Masterwork; silk rope 50’; waterskin; bedroll, caltrops, fish hook; flint&steel; grappling hook; mirror; spade; 3 days of rations</span></p><p><span style="color: Silver">Gold 18</span></p><p><span style="color: Silver"></span></p><p><span style="color: Silver">Languages: Common, Elven, Orc, TBD</span></p><p><span style="color: Silver"></span></p><p><span style="color: Silver">Class: Sneak attack +7d6, trapfinding, Evasion, Trap Sense +4, Improved Uncanny Dodge, Crippling Strike Feat</span></p><p><span style="color: Silver"></span> [/sblock]</p><p></p><p></p><p><a href="http://www.enworld.org/showthread.php?p=2350567" target="_blank">http://www.enworld.org/showthread.php?p=2350567</a></p></blockquote><p></p>
[QUOTE="Ranger Rick, post: 2345986, member: 29705"] [sblock][COLOR=Silver]I assume this group would have several rogue types and few muscle tanks? I would like to go with a straight rogue. The guy who can get past any trap or lock. Obviously to be a 'safecracker/locksmith' I would like to be as high level as possible to get the decent skill points. Background - Kaarlo Koskinen is an elf that noticed at a young age he could fiddle with locks. He soon learned to enter any "locked" domain. Chests or doors where inconsequential. No one had privacy if Kaarlo Koskinen was on the prowl. He was soon known around waterdeep as a go to guy if one needed to open a vault. The people who organized "Security Consultants" knew they needed a guy who can get passed the passive modern security systems in place around the region. The came to Kaarlo Koskinen and he enjoyed the camaraderie & spoils of the group and decided to stay as an employee. Since that time Kaarlo Koskinen has gone and become part point many as well. His sharp eye and alert ears have been able to eliminate surprise ambushes that occur in the narrow alleys. Kaarlo Koskinen has also been known to find out information that is not common knowledge. Lvl 14 Str 10 Dex 24 (+2 racial +3 level +2 gloves) Con 7 (-2 racial) Int 16 Wis 14 Cha 8 HP 42 (14d6 -28) Fort 10 Reflex 21 Will 13 BAB +10/+5 AC 23 (10+4+6 dex+3ring) Init +9 Ranged +17/12 Long Bow 1d8/x3 (under 30’ +1 to hit/damage= +7d6+1) (against evil +2d6)(against incorporeal normal damage) Range 110' Melee +20/15 Rapier 1d6+3 15-20/x2 (Flank damage +7d6) Feat: Nimble Fingers, Weapon Finesse (Rapier), Improved Critical (Rapier), Improved Initiative, Point Blank Shot, Precise Shot, Skills Ranks Mod Synergy Total Balance 10 7 2 19 Craft Lock 5 3 0 8 Disable Device 17 3 4 24 Escape Artist 0 7 6 13 Gather Information 10 -1 2 11 Hide 5 7 10 22 Knowledge (local) 5 3 0 8 Listen 15 2 2 19 Move Silently 14 7 0 21 Open Lock 17 7 8 32 Search 14 3 2 19 Sense Motive 17 2 0 19 Spot 17 1 2 20 Tumble 7 7 0 14 Possessions: Ring of Protection +3 Ring of Chameleon Power Mithral shirt with a Spell Resistance (19) Boots of Speed Gloves of Dexterity +2 Cloak of Resistance +4 Vest of Escape Rapier +3 Longbow, composite (Holy Ghost Touch) Efficient Quiver 60 arrows Back pack - Thieves’ Tools, Masterwork; silk rope 50’; waterskin; bedroll, caltrops, fish hook; flint&steel; grappling hook; mirror; spade; 3 days of rations Gold 18 Languages: Common, Elven, Orc, TBD Class: Sneak attack +7d6, trapfinding, Evasion, Trap Sense +4, Improved Uncanny Dodge, Crippling Strike Feat [/COLOR] [/sblock] [url]http://www.enworld.org/showthread.php?p=2350567[/url] [/QUOTE]
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