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Heroes, Inc - Heroic Mercs in FR OOC Thread
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<blockquote data-quote="DM_Matt" data-source="post: 2365717" data-attributes="member: 1213"><p>Cool. I'm by Union Station.</p><p></p><p></p><p>BTW, Sorry to get things so aggressive, and I am sorry that tihngs got uncomfortable for some of you. I doubt things will continue down that road though. Is there anyone else left though that is terribly concerned with the manner of the company and still has concerns?</p><p></p><p>Anyway, I guess this means we aren't starting tonight. Frost's Pally is in. Krinkle's char is next so so is she. However, Krinkle, I am having trouble visualizing the right niche for the character, at least mechanically. She's knows how to do a lot of things, but isn't exceptional at any. That will make it hard to get the spotlight or big accomplishments all that often, especially in a big party. I absolutely love the character concept, its just that the mechanics probably will not serve you that well. </p><p></p><p>For starters, taking lots of item creation feats is unnecessary. You may not have extensive downtime and as high-level characters in a Forgotten Realms Metropolis, you can commission items pretty easily. Otherwise, I suggest that you narrow your skill set to be especially good at at least some of them, and focus more on either fighting or casting rather than being not so great at both. You could find a prc that deals with the fact that multi-classed fighter-casters are not so great, or, especially if you like casting better, just go straight cleric and you still will be a competent fighter. I understand the in character reasoning for the class change, but what happened to your character does not need to be expressed as multi-classing. If you can get an appropriate set of abilities anyway, thats fine.</p></blockquote><p></p>
[QUOTE="DM_Matt, post: 2365717, member: 1213"] Cool. I'm by Union Station. BTW, Sorry to get things so aggressive, and I am sorry that tihngs got uncomfortable for some of you. I doubt things will continue down that road though. Is there anyone else left though that is terribly concerned with the manner of the company and still has concerns? Anyway, I guess this means we aren't starting tonight. Frost's Pally is in. Krinkle's char is next so so is she. However, Krinkle, I am having trouble visualizing the right niche for the character, at least mechanically. She's knows how to do a lot of things, but isn't exceptional at any. That will make it hard to get the spotlight or big accomplishments all that often, especially in a big party. I absolutely love the character concept, its just that the mechanics probably will not serve you that well. For starters, taking lots of item creation feats is unnecessary. You may not have extensive downtime and as high-level characters in a Forgotten Realms Metropolis, you can commission items pretty easily. Otherwise, I suggest that you narrow your skill set to be especially good at at least some of them, and focus more on either fighting or casting rather than being not so great at both. You could find a prc that deals with the fact that multi-classed fighter-casters are not so great, or, especially if you like casting better, just go straight cleric and you still will be a competent fighter. I understand the in character reasoning for the class change, but what happened to your character does not need to be expressed as multi-classing. If you can get an appropriate set of abilities anyway, thats fine. [/QUOTE]
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