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Heroes, Inc - Heroic Mercs in FR OOC Thread
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<blockquote data-quote="Hypersmurf" data-source="post: 2677106" data-attributes="member: 1656"><p>Matt - Fin's intention at this point is to cast Control Weather once we're a little closer to the camp (it has a three mile radius, but I'd rather not have the effects cutting off a few hundred feet from where the Reavers' ship is anchored! <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> ) to call up a nasty storm. Theory is to keep the Reavers from deciding to weigh anchor and take off before we get around to hitting them.</p><p></p><p>I have revised spell lists for the next day for both Fin and Arundel, but I don't want to overwrite the current lists in the Rogues' Gallery until they actually get around to preparing them, in case calamity strikes during the night.</p><p></p><p>As I understand it, our current plan of action is to send the Kraken away, do a little reconnaissance of the island, then camp out in a Rope Trick 'til morning. Does anyone have anything else to add?</p><p></p><p></p><p></p><p>Arundel's preparing a Celestial Brilliance as well, but bear in mind...</p><p></p><p>[glance about to make sure no DMs are eavesdropping]</p><p>[sblock]It'll probably be of limited utility against a ship full of half-fiends. A lot of them will have Darkness 3/day as a SLA, and Cel Brilliance brought into an area of magical darkness is temporarily suppressed. I'd be surprised if we get more than a round or two out of it. Useful, but not as nasty as it would be if they couldn't suppress it.[/sblock]</p><p></p><p>-Hyp.</p></blockquote><p></p>
[QUOTE="Hypersmurf, post: 2677106, member: 1656"] Matt - Fin's intention at this point is to cast Control Weather once we're a little closer to the camp (it has a three mile radius, but I'd rather not have the effects cutting off a few hundred feet from where the Reavers' ship is anchored! :) ) to call up a nasty storm. Theory is to keep the Reavers from deciding to weigh anchor and take off before we get around to hitting them. I have revised spell lists for the next day for both Fin and Arundel, but I don't want to overwrite the current lists in the Rogues' Gallery until they actually get around to preparing them, in case calamity strikes during the night. As I understand it, our current plan of action is to send the Kraken away, do a little reconnaissance of the island, then camp out in a Rope Trick 'til morning. Does anyone have anything else to add? Arundel's preparing a Celestial Brilliance as well, but bear in mind... [glance about to make sure no DMs are eavesdropping] [sblock]It'll probably be of limited utility against a ship full of half-fiends. A lot of them will have Darkness 3/day as a SLA, and Cel Brilliance brought into an area of magical darkness is temporarily suppressed. I'd be surprised if we get more than a round or two out of it. Useful, but not as nasty as it would be if they couldn't suppress it.[/sblock] -Hyp. [/QUOTE]
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