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<blockquote data-quote="DM_Matt" data-source="post: 3487312" data-attributes="member: 1213"><p>Shando cannot get to Timrin's Wizard in time for a full attack, but he can get in a stun attack.</p><p></p><p>He dives past his wizard and jumpkicks Timrin's (26dmg) in the head. Unfortuantely the wizard does not go down (rolled a 20 on his save). (If you want to change this to full attack on your guy, you can. Though now you ARE between them and can do a full attack that can divide attacks among both next round, with a 5 foot step in the middle)</p><p></p><p>Alethia casts Crown of Fire.</p><p></p><p>Murdoch hopes to be able to dispel the stun on Barnak, fly over, and fix itmrin, too, but it takes him two tries to fix Barnak. He still gets to move to a position atop a building right behind Timrin, but does not have time to fix him this round.</p><p></p><p>Marco does that jump-up-directly-from-prone trick, and moves towards the action, but waits before acting further. </p><p></p><p>One of the soldiers charges Shando . They are stronger and more skilled than they appeared, being that the others died to absurdly powerful magicks (Maximized Firebrand (90dmg) and Dual Maximized Eldritch Cones (160dmg)). They carry bastard swords and shields. The one attacking Shando acutally slashes him (24dmg) accross the chest.</p><p></p><p>The other soldier takes out a small metal ball and throws it into the air. It explodes in a very bright and loud explosion, almost like thunder and lightning. (Saves all around -- Barnak is stunned for one round. Everyone else gets -2 to attacks for one round) A number of glowing red motes hang in the air where the explosion was.</p><p></p><p>Dyria can only reposition herself and attack once, so she moves towards one of the knights and lashes out with her many tendriled whip, then pulls them in. They wrap around the knight's horse and sweep the creature to the ground (23dmg) , forcing the knight to jump off. </p><p></p><p>The other knight charges again switching targets form Shando to Timrin, but Marco (having used refocus and readied a partial charge)charges the knight right back. Marco actually fails to avoid the lance (56dmg), but rolls with it, spins around and drives his knives into the horses neck, practically sidemounting it. The knight, the dead horse, and Marco all tumble to the ground (5 more dmg each).</p><p></p><p>It is still the knight's turn, though his charge was ruined. He is still able to scramble to his feet, So is Marco, though more gracefully (another high tumble check free action move), allowing him to drive a dagger into the knight's gut before he can draw his sword (25 dmg on aoo from standing up)</p><p></p><p>The lead knight's dismounts, while his nightmare turns ethereal to escape the chains. He draws a bastard sword to replace his lance, and charges Dyria. She gets to attack him before he arrives, but he just bashes the whip right back at her with his blade, just like the Master of War did (23dmg).</p><p></p><p>He drives his blade right through her defenses, stabbing her in the chest. Then punches her on the chin with his shield. She staggers back, dazed (45dmg plus no actions for one round)</p><p></p><p>The wizard who has his components blasts red lightning at Shando, which forms a cube around him and disappears. He quickly notices however, that he is imprisoned within a cube of force.</p><p></p><p>The other wizard looks up at Murdoch hears a scream in his ind, and suddenly, he cannot see (Power Word, Blind lasts 1d4+1 = 5 (ouch) rounds).</p><p></p><p>Now its your turn...</p><p></p><p>Timrin and Barnak are Stunned</p><p>Dyria is Dazed</p><p>Maggie ran away</p><p>Shando is trapped in a force cage</p><p></p><p>So we have Alethia, Blind Murdoch, and Marco going this time.</p></blockquote><p></p>
[QUOTE="DM_Matt, post: 3487312, member: 1213"] Shando cannot get to Timrin's Wizard in time for a full attack, but he can get in a stun attack. He dives past his wizard and jumpkicks Timrin's (26dmg) in the head. Unfortuantely the wizard does not go down (rolled a 20 on his save). (If you want to change this to full attack on your guy, you can. Though now you ARE between them and can do a full attack that can divide attacks among both next round, with a 5 foot step in the middle) Alethia casts Crown of Fire. Murdoch hopes to be able to dispel the stun on Barnak, fly over, and fix itmrin, too, but it takes him two tries to fix Barnak. He still gets to move to a position atop a building right behind Timrin, but does not have time to fix him this round. Marco does that jump-up-directly-from-prone trick, and moves towards the action, but waits before acting further. One of the soldiers charges Shando . They are stronger and more skilled than they appeared, being that the others died to absurdly powerful magicks (Maximized Firebrand (90dmg) and Dual Maximized Eldritch Cones (160dmg)). They carry bastard swords and shields. The one attacking Shando acutally slashes him (24dmg) accross the chest. The other soldier takes out a small metal ball and throws it into the air. It explodes in a very bright and loud explosion, almost like thunder and lightning. (Saves all around -- Barnak is stunned for one round. Everyone else gets -2 to attacks for one round) A number of glowing red motes hang in the air where the explosion was. Dyria can only reposition herself and attack once, so she moves towards one of the knights and lashes out with her many tendriled whip, then pulls them in. They wrap around the knight's horse and sweep the creature to the ground (23dmg) , forcing the knight to jump off. The other knight charges again switching targets form Shando to Timrin, but Marco (having used refocus and readied a partial charge)charges the knight right back. Marco actually fails to avoid the lance (56dmg), but rolls with it, spins around and drives his knives into the horses neck, practically sidemounting it. The knight, the dead horse, and Marco all tumble to the ground (5 more dmg each). It is still the knight's turn, though his charge was ruined. He is still able to scramble to his feet, So is Marco, though more gracefully (another high tumble check free action move), allowing him to drive a dagger into the knight's gut before he can draw his sword (25 dmg on aoo from standing up) The lead knight's dismounts, while his nightmare turns ethereal to escape the chains. He draws a bastard sword to replace his lance, and charges Dyria. She gets to attack him before he arrives, but he just bashes the whip right back at her with his blade, just like the Master of War did (23dmg). He drives his blade right through her defenses, stabbing her in the chest. Then punches her on the chin with his shield. She staggers back, dazed (45dmg plus no actions for one round) The wizard who has his components blasts red lightning at Shando, which forms a cube around him and disappears. He quickly notices however, that he is imprisoned within a cube of force. The other wizard looks up at Murdoch hears a scream in his ind, and suddenly, he cannot see (Power Word, Blind lasts 1d4+1 = 5 (ouch) rounds). Now its your turn... Timrin and Barnak are Stunned Dyria is Dazed Maggie ran away Shando is trapped in a force cage So we have Alethia, Blind Murdoch, and Marco going this time. [/QUOTE]
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