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<blockquote data-quote="frostrune" data-source="post: 3644685" data-attributes="member: 12272"><p>The distraction of Naverone appearing in their midst coupled with his fervent scream to destroy the skull spurs the others into motion.</p><p></p><p>Devan calls upon the power of Helm to cast one of his most powerful dweomers. Brilliant white energy spreads from his form encomapassing you all. <span style="color: Red">"The grace of Helm is upon you!"</span> he shouts,<span style="color: Red"> "Fight well my friends." </span> </p><p></p><p>Holy Aura </p><p></p><p>[sblock]Holy Aura</p><p>Abjuration [Good]</p><p>Level: Clr 8, Good 8 </p><p>Components: V, S, F </p><p>Casting Time: 1 standard action </p><p>Range: 20 ft. </p><p>Targets: One creature/level in a 20-ft.-radius burst centered on you </p><p>Duration: 1 round/level (D) </p><p>Saving Throw: See text </p><p>Spell Resistance: Yes (harmless) </p><p></p><p>A brilliant divine radiance surrounds the subjects, protecting them from attacks, granting them resistance to spells cast by evil creatures, and causing evil creatures to become blinded when they strike the subjects. This abjuration has four effects. </p><p></p><p>First, each warded creature gains a <strong>+4 deflection bonus to AC and a +4 resistance bonus on saves.</strong> Unlike protection from evil, this benefit applies against all attacks, not just against attacks by evil creatures. </p><p></p><p>Second, each warded creature gains <strong>spell resistance 25 against evil spells and spells cast by evil creatures. </strong> </p><p></p><p>Third, the abjuration blocks possession and mental influence, <strong>just as protection from evil </strong> does. </p><p></p><p><strong>Finally, if an evil creature succeeds on a melee attack against a warded creature, the offending attacker is blinded </strong> (Fortitude save negates, as blindness/deafness, but against holy aura’s save DC). </p><p></p><p>[/sblock]</p><p></p><p>He draws his sword as he continues, <span style="color: Red">"Get me close to that Thayan Devil and his Tiger Clan entourage. I've got a few tricks for him and that hellspawn pony!"</span></p><p></p><p>Upon recieving Helm's blessing Timrin looks at Maggie and says, <span style="color: DeepSkyBlue">"Well, you heard the demon? Let's go!"</span> He immediately takes to the air hoping to circumvent the majority of the Guardsmen and heads right for the crystal. </p><p></p><p>[sblock] He hopes to get there with minimal effort but once there he will unload a Smite Evil/ full power attack/ divine might sunder attempt (+17/+6/+1/-5 to hit, 2d6 + 14 + 34 power attack + 17 smite evil + 6 diving might + 2d6 holy, +17 points only applies to the 1st attack) unless Maggie has other ideas. [/sblock]</p></blockquote><p></p>
[QUOTE="frostrune, post: 3644685, member: 12272"] The distraction of Naverone appearing in their midst coupled with his fervent scream to destroy the skull spurs the others into motion. Devan calls upon the power of Helm to cast one of his most powerful dweomers. Brilliant white energy spreads from his form encomapassing you all. [COLOR=Red]"The grace of Helm is upon you!"[/COLOR] he shouts,[COLOR=Red] "Fight well my friends." [/COLOR] Holy Aura [sblock]Holy Aura Abjuration [Good] Level: Clr 8, Good 8 Components: V, S, F Casting Time: 1 standard action Range: 20 ft. Targets: One creature/level in a 20-ft.-radius burst centered on you Duration: 1 round/level (D) Saving Throw: See text Spell Resistance: Yes (harmless) A brilliant divine radiance surrounds the subjects, protecting them from attacks, granting them resistance to spells cast by evil creatures, and causing evil creatures to become blinded when they strike the subjects. This abjuration has four effects. First, each warded creature gains a [B]+4 deflection bonus to AC and a +4 resistance bonus on saves.[/B] Unlike protection from evil, this benefit applies against all attacks, not just against attacks by evil creatures. Second, each warded creature gains [B]spell resistance 25 against evil spells and spells cast by evil creatures. [/B] Third, the abjuration blocks possession and mental influence, [B]just as protection from evil [/B] does. [B]Finally, if an evil creature succeeds on a melee attack against a warded creature, the offending attacker is blinded [/B] (Fortitude save negates, as blindness/deafness, but against holy aura’s save DC). [/sblock] He draws his sword as he continues, [COLOR=Red]"Get me close to that Thayan Devil and his Tiger Clan entourage. I've got a few tricks for him and that hellspawn pony!"[/COLOR] Upon recieving Helm's blessing Timrin looks at Maggie and says, [COLOR=DeepSkyBlue]"Well, you heard the demon? Let's go!"[/COLOR] He immediately takes to the air hoping to circumvent the majority of the Guardsmen and heads right for the crystal. [sblock] He hopes to get there with minimal effort but once there he will unload a Smite Evil/ full power attack/ divine might sunder attempt (+17/+6/+1/-5 to hit, 2d6 + 14 + 34 power attack + 17 smite evil + 6 diving might + 2d6 holy, +17 points only applies to the 1st attack) unless Maggie has other ideas. [/sblock] [/QUOTE]
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