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<blockquote data-quote="Steve Gorak" data-source="post: 3663901" data-attributes="member: 15132"><p>Murdoch whispers between two breaths, ad he gathers his eldrich energies: <span style="color: DarkOrange">"This one's for you Kayla!" </span> </p><p></p><p><span style="color: lightblue"><span style="font-size: 9px">OCC: one spray: quickened (from rod), purified, maximized, empowered, arcing vitriolic <u>eldrich cone </u> on skull , Khalid and Geberath (and possibly Tiger clan warriors, if possible) (80+5d8 +1 damage + 16/ round for 2 rounds from acid).</span></span></p><p><span style="color: lightblue"><span style="font-size: 9px"></span></span></p><p><span style="color: lightblue"><span style="font-size: 9px">Then, regular action, one purified, empowered, maximized <u>regular (non-vitriolic) eldrich blast </u> on skull , then Khalid and Geberath [+17 hit (+18 if within 30ft), 80+5d8 +1 damage; 1/2 damage on second and third targets)].</span></span></p><p><span style="color: lightblue"><span style="font-size: 9px"></span></span></p><p><span style="color: lightblue"><span style="font-size: 9px">Also, previous round's acid should still be doing damage...</span></span></p><p><span style="color: lightblue"><span style="font-size: 9px"></span></span></p><p><span style="color: lightblue"><span style="font-size: 9px">Note: I assumed they are all evil, hence the d8 (from purify SLA)</span></span></p><p><strong><u>[Sblock=Spells & effects usually active]</u></strong></p><p>Every morning after waking and every night before sleeping, Murdoch uses the following invocations:</p><p>See the unseen: darkvision and see invisibility 60', 24h</p><p>dark one’s own luck: cha bonus to 1 save (Fortitude), 24h</p><p>Fell flight: fly at normal speed good maneuverability, 24h</p><p></p><p>Every 2 hours, murdoch casts the following:</p><p>Dark foresight: receive instantaneous warnings of impending danger or harm to the subject of the spell. Never surprised or flat-footed. the invocation gives a general idea of what action might be taken take to best protect yourself and gives you a +2 insight bonus to AC and Reflex saves. When another creature is the subject of the spell, you receive warnings about that creature.</p><p>+ plus communnicate telepathically with target if within 100ft & within line of sight</p><p></p><p>Magic item effects: </p><p>Adaptation (from amulet)</p><p>Sustenance (from ring)</p><p>Feather falling (from ring)</p><p>stringing and springing (from boots): +10 speed</p><p></p><p>Lightning & Cold Res 5 (from mantle)</p><p>Fire resistance 5 (warlock ability)</p><p></p><p>Resisted energy (incl from fire res that you have otherwise, etc) is reflected on damage source or can instead be added to the next EB. </p><p>[/sblock]</p><p></p><p><span style="color: lightblue"><span style="font-size: 9px">OCC: Sorry guys, I'll be in slow posting mode for the next couple of days. When in doubt, assume that Murdoch will do 2 blasts per round (using his quicken SLA feat (3x left) and the remaining charge from is rod).</span></span></p></blockquote><p></p>
[QUOTE="Steve Gorak, post: 3663901, member: 15132"] Murdoch whispers between two breaths, ad he gathers his eldrich energies: [COLOR=DarkOrange]"This one's for you Kayla!" [/COLOR] [COLOR=lightblue][SIZE=1]OCC: one spray: quickened (from rod), purified, maximized, empowered, arcing vitriolic [U]eldrich cone [/U] on skull , Khalid and Geberath (and possibly Tiger clan warriors, if possible) (80+5d8 +1 damage + 16/ round for 2 rounds from acid). Then, regular action, one purified, empowered, maximized [U]regular (non-vitriolic) eldrich blast [/U] on skull , then Khalid and Geberath [+17 hit (+18 if within 30ft), 80+5d8 +1 damage; 1/2 damage on second and third targets)]. Also, previous round's acid should still be doing damage... Note: I assumed they are all evil, hence the d8 (from purify SLA)[/SIZE][/COLOR] [B][U][Sblock=Spells & effects usually active][/U][/B] Every morning after waking and every night before sleeping, Murdoch uses the following invocations: See the unseen: darkvision and see invisibility 60', 24h dark one’s own luck: cha bonus to 1 save (Fortitude), 24h Fell flight: fly at normal speed good maneuverability, 24h Every 2 hours, murdoch casts the following: Dark foresight: receive instantaneous warnings of impending danger or harm to the subject of the spell. Never surprised or flat-footed. the invocation gives a general idea of what action might be taken take to best protect yourself and gives you a +2 insight bonus to AC and Reflex saves. When another creature is the subject of the spell, you receive warnings about that creature. + plus communnicate telepathically with target if within 100ft & within line of sight Magic item effects: Adaptation (from amulet) Sustenance (from ring) Feather falling (from ring) stringing and springing (from boots): +10 speed Lightning & Cold Res 5 (from mantle) Fire resistance 5 (warlock ability) Resisted energy (incl from fire res that you have otherwise, etc) is reflected on damage source or can instead be added to the next EB. [/sblock] [COLOR=lightblue][SIZE=1]OCC: Sorry guys, I'll be in slow posting mode for the next couple of days. When in doubt, assume that Murdoch will do 2 blasts per round (using his quicken SLA feat (3x left) and the remaining charge from is rod).[/SIZE][/COLOR] [/QUOTE]
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