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<blockquote data-quote="frostrune" data-source="post: 3686699" data-attributes="member: 12272"><p>Without slowing his charge, Timrin expertly scans for the weakness in the Thayan line.</p><p></p><p>He points with his sword as he shouts, <span style="color: DeepSkyBlue">"The warriors on the wall have the resistance scattered and pinned down as the Thayans close the vice. We burst the Thayan line here then rapidly sweep the warriors off the walls. If we can break the trap and get the rebels to the walls we can turn the superior position against the remaining Thayans."</span></p><p><span style="color: DeepSkyBlue"></span></p><p><span style="color: DeepSkyBlue">"Murdock, burn us a path then wreak havoc on the walls. Anyone who can fly or teleport <Sarah, Marissa, Charissa, blink dogs, hawks/ravens> get to the walls and clear a stairway. We <Timrin, Dyria, Shando, Heironimous, and other assorted animals> will punch through the Thayan line and rally the resistance."</span></p><p><span style="color: DeepSkyBlue"></span></p><p><span style="color: DeepSkyBlue">"Meet you at the top!!"</span></p><p></p><p>With that last command he spurs Heironious to greater speed. To Dyria he says, "<span style="color: DeepSkyBlue">When we hit that line hold on tight, it might get little bumpy."</span></p><p></p><p>OOC: I'm hoping I understood your description correctly and the Thayan ranks are fairly thin. The plan is probably obvious from the above text. When we actually hit the Thayan line, Timrin will try to make one devastating melee attack <I'm assuming Dyria will do the same> and then Heironimous will try and overrun or jump whoever may be left in the way.</p><p></p><p>Timrin will use power Attack 10 (+20 to hit, dmg 2d6+14+20+2d6 holy+stun surge). </p><p></p><p>Heironimous will either... </p><p></p><p><strong>Overrun</strong> if two or less standing in the breach</p><p></p><p><a href="http://www.d20srd.org/srd/combat/specialAttacks.htm#overrun" target="_blank">http://www.d20srd.org/srd/combat/specialAttacks.htm#overrun</a> (+12 on STR check)</p><p></p><p>or <strong>jump over the line</strong> if more than two block the path</p><p></p><p><a href="http://www.d20srd.org/srd/skills/jump.htm" target="_blank">http://www.d20srd.org/srd/skills/jump.htm</a> (I'm assuming the DC to be 25 - 25' horizontal, 6' vertical to clear the Thayans heads, Timrin can auto-make the appropriate ride checks to 'leap' and 'spur' giving Heironimous +8 modifier for speed and +4 modifier for the Run feat, for total jump modifier of +24)</p><p></p><p>In either case it may be important to remember Heironimous has mobility so the AOs he suffers will have to beat an AC 36, not 32.</p><p></p><p>This is going to be fun <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /></p></blockquote><p></p>
[QUOTE="frostrune, post: 3686699, member: 12272"] Without slowing his charge, Timrin expertly scans for the weakness in the Thayan line. He points with his sword as he shouts, [COLOR=DeepSkyBlue]"The warriors on the wall have the resistance scattered and pinned down as the Thayans close the vice. We burst the Thayan line here then rapidly sweep the warriors off the walls. If we can break the trap and get the rebels to the walls we can turn the superior position against the remaining Thayans." "Murdock, burn us a path then wreak havoc on the walls. Anyone who can fly or teleport <Sarah, Marissa, Charissa, blink dogs, hawks/ravens> get to the walls and clear a stairway. We <Timrin, Dyria, Shando, Heironimous, and other assorted animals> will punch through the Thayan line and rally the resistance." "Meet you at the top!!"[/COLOR] With that last command he spurs Heironious to greater speed. To Dyria he says, "[COLOR=DeepSkyBlue]When we hit that line hold on tight, it might get little bumpy."[/COLOR] OOC: I'm hoping I understood your description correctly and the Thayan ranks are fairly thin. The plan is probably obvious from the above text. When we actually hit the Thayan line, Timrin will try to make one devastating melee attack <I'm assuming Dyria will do the same> and then Heironimous will try and overrun or jump whoever may be left in the way. Timrin will use power Attack 10 (+20 to hit, dmg 2d6+14+20+2d6 holy+stun surge). Heironimous will either... [B]Overrun[/B] if two or less standing in the breach [url]http://www.d20srd.org/srd/combat/specialAttacks.htm#overrun[/url] (+12 on STR check) or [B]jump over the line[/B] if more than two block the path [url]http://www.d20srd.org/srd/skills/jump.htm[/url] (I'm assuming the DC to be 25 - 25' horizontal, 6' vertical to clear the Thayans heads, Timrin can auto-make the appropriate ride checks to 'leap' and 'spur' giving Heironimous +8 modifier for speed and +4 modifier for the Run feat, for total jump modifier of +24) In either case it may be important to remember Heironimous has mobility so the AOs he suffers will have to beat an AC 36, not 32. This is going to be fun :D [/QUOTE]
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