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<blockquote data-quote="Ankh-Morpork Guard" data-source="post: 1805983" data-attributes="member: 10079"><p><strong>Species: Alraxians</strong></p><p></p><p><strong>Alraxian Species Traits:</strong> </p><p>-<em>Ability Modifiers:</em> +2 Str, +2 Dex, -2 Con, -4 Wis, +2 Cha</p><p>-<em>Medium Size</em></p><p>-<em>Speed:</em> 10m</p><p>-<em>Low-light Vision</em></p><p>-<em>Regeneration 2</em></p><p>-<em>Cold Vulnerability:</em> Alraxians cannot survive in cold enviroments, and take a -2 penalty to Str and Dex in such environments. If in the cold for more than 12 hours, an Alraxian begins to take 1 Con damage per hour(DC 20 Fort save negates each hour)</p><p>-<em>Metal Vulnerability:</em> Alraxians cannot morph metal object. Metal bypasses their regeneration, and an Alraxian must takes 1 Con damage per round(DC 15 Fort save negates each time) if the metal was inserted or dug into their skin. This is because the cells attempt to morph the metal, but instead the metal spreads and kills the Alraxian.</p><p>-<em>Claws:</em> Alraxians have sharp claws that deal 1d6 damage on a successful melee attack Alraxians may sheathe/unsheathe their claws as a move action</p><p>-<em>Network:</em> When Alraxians are within their home Empire or in a large group of other Alraxians, they share a telepathic link. Through this, an Alraxian can share images, feelings, words, and anything else to all those in the area. However, it is not possible for an Alraxian to use this unless there is a very large group of others of their kind around.</p><p>-<em>Morphing:</em> Alraxians can change their shape to mimic any Small or Medium sized creature that they have collected DNA from. DNA is most often collected through the drinking of blood from the sampled creature. Gathering the DNA sample requires the Alraxian to make a DC 15 Con check, and if failed, may not be attempted again for one month. Most Alraxians are not trained in Morphing, as it is very strenuous and painful. Each time an Alraxian that is not trained in morphing attempts to morph, they must pass a DC 20 Con check or take 2 points of permanent Constitution damage. If untrained, an Alraxian may only hold two DNA forms. When morphed, an Alraxian gains the physical stats for the baseline member of the form, but retain their own mental stats. They do not gain any special traits, except for any natural armor. Morphing takes a full round action and grants a +10 bonus on Disguise checks</p></blockquote><p></p>
[QUOTE="Ankh-Morpork Guard, post: 1805983, member: 10079"] [b]Species: Alraxians[/b] [b]Alraxian Species Traits:[/b] -[i]Ability Modifiers:[/i] +2 Str, +2 Dex, -2 Con, -4 Wis, +2 Cha -[i]Medium Size[/i] -[i]Speed:[/i] 10m -[i]Low-light Vision[/i] -[i]Regeneration 2[/i] -[i]Cold Vulnerability:[/i] Alraxians cannot survive in cold enviroments, and take a -2 penalty to Str and Dex in such environments. If in the cold for more than 12 hours, an Alraxian begins to take 1 Con damage per hour(DC 20 Fort save negates each hour) -[i]Metal Vulnerability:[/i] Alraxians cannot morph metal object. Metal bypasses their regeneration, and an Alraxian must takes 1 Con damage per round(DC 15 Fort save negates each time) if the metal was inserted or dug into their skin. This is because the cells attempt to morph the metal, but instead the metal spreads and kills the Alraxian. -[i]Claws:[/i] Alraxians have sharp claws that deal 1d6 damage on a successful melee attack Alraxians may sheathe/unsheathe their claws as a move action -[i]Network:[/i] When Alraxians are within their home Empire or in a large group of other Alraxians, they share a telepathic link. Through this, an Alraxian can share images, feelings, words, and anything else to all those in the area. However, it is not possible for an Alraxian to use this unless there is a very large group of others of their kind around. -[i]Morphing:[/i] Alraxians can change their shape to mimic any Small or Medium sized creature that they have collected DNA from. DNA is most often collected through the drinking of blood from the sampled creature. Gathering the DNA sample requires the Alraxian to make a DC 15 Con check, and if failed, may not be attempted again for one month. Most Alraxians are not trained in Morphing, as it is very strenuous and painful. Each time an Alraxian that is not trained in morphing attempts to morph, they must pass a DC 20 Con check or take 2 points of permanent Constitution damage. If untrained, an Alraxian may only hold two DNA forms. When morphed, an Alraxian gains the physical stats for the baseline member of the form, but retain their own mental stats. They do not gain any special traits, except for any natural armor. Morphing takes a full round action and grants a +10 bonus on Disguise checks [/QUOTE]
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