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<blockquote data-quote="Ankh-Morpork Guard" data-source="post: 1866957" data-attributes="member: 10079"><p><strong>Darkwing Template</strong></p><p></p><p><strong>Darkwing Template:</strong></p><p>Darkwing is a template that can be added to any Alraxian who has failed three consecutive DC 20 Will saves from exposure to Sith Poison. The Alraxian loses all of its Class Levels and gains a number of Predator levels equal to its former character level. It uses all the creatures base statistics and special abilities except where noted here.</p><p><strong>Vitality:</strong> Change to Predator d8, gain max Vitality.</p><p><strong>Special Attacks:</strong> A Darkwing loses all of its previous attacks and instead gains:</p><p><em>-Claws:</em> 2d4 + Str damage, 19-20 critical</p><p><em>-Bite:</em> 2d6 + Str damage, 19-20 critical</p><p><strong>Special Qualities:</strong> A Darkwing loses all of its previous abilities and gains the following:</p><p><em>-Fly Speed:</em> 60m(average)</p><p><em>-Natural Armor:</em> +10 to creature’s Natural Armor</p><p><em>-Regeneration 4</em></p><p><em>-Damage Reduction 5</em></p><p><em>-Light Side Vulnerability:</em> Darkwings take damage from Light Side Force skills such as Heal Another. The damage is equal to half the amount that would normally be healed. The Force Light skill does not deal damage, but instead forces the Darkwing to make a Fort save against 15 + Force Light skill check or be returned to their original Alraxian form. </p><p><strong>Abilities:</strong> Str +4, Dex +2, Con +2, Int -8, Cha -2</p><p><strong>Skills:</strong> A Darkwing loses all of its previous skills and instead gains Intimidate +10, Spot +10, and See Force +10</p><p><strong>Feats:</strong> A Darkwing loses all of its previous feats and instead gains Cleave, Flyby Attack, Force Sensitive, Power Attack, and Sense</p></blockquote><p></p>
[QUOTE="Ankh-Morpork Guard, post: 1866957, member: 10079"] [b]Darkwing Template[/b] [b]Darkwing Template:[/b] Darkwing is a template that can be added to any Alraxian who has failed three consecutive DC 20 Will saves from exposure to Sith Poison. The Alraxian loses all of its Class Levels and gains a number of Predator levels equal to its former character level. It uses all the creatures base statistics and special abilities except where noted here. [b]Vitality:[/b] Change to Predator d8, gain max Vitality. [b]Special Attacks:[/b] A Darkwing loses all of its previous attacks and instead gains: [i]-Claws:[/i] 2d4 + Str damage, 19-20 critical [i]-Bite:[/i] 2d6 + Str damage, 19-20 critical [b]Special Qualities:[/b] A Darkwing loses all of its previous abilities and gains the following: [i]-Fly Speed:[/i] 60m(average) [i]-Natural Armor:[/i] +10 to creature’s Natural Armor [i]-Regeneration 4[/i] [i]-Damage Reduction 5[/i] [i]-Light Side Vulnerability:[/i] Darkwings take damage from Light Side Force skills such as Heal Another. The damage is equal to half the amount that would normally be healed. The Force Light skill does not deal damage, but instead forces the Darkwing to make a Fort save against 15 + Force Light skill check or be returned to their original Alraxian form. [b]Abilities:[/b] Str +4, Dex +2, Con +2, Int -8, Cha -2 [b]Skills:[/b] A Darkwing loses all of its previous skills and instead gains Intimidate +10, Spot +10, and See Force +10 [b]Feats:[/b] A Darkwing loses all of its previous feats and instead gains Cleave, Flyby Attack, Force Sensitive, Power Attack, and Sense [/QUOTE]
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