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Heroes of Baldur's Gate is a D&D Adventure From Bioware's Baldur's Gate Designer
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<blockquote data-quote="Burnside" data-source="post: 7778608" data-attributes="member: 6910340"><p>Haven't read the whole thing, but here's my impression:</p><p></p><p>THE GOOD</p><p>- Production value in terms of art, layout, maps is top notch. Occasional sidebar in-character commentary by NPCs is a fun touch. </p><p>-Generous amount of content for a $19.99 PDF. mini-campaign, NPCs, bestiary, and a gazeteer of the adventure area (which is exactly the same as the area featured in the first Baldur's Gate CRPG from 1998).</p><p>- Adventure is fast-paced, fairly easy to run, and has high stakes </p><p>- Plenty of room for an experienced DM to add their own sub-plots and encounters</p><p>- If you're looking primarily for a nostalgic experience drawing heavily on the game, this delivers. All the most popular characters are there, and it re-visits several of the exact same locations, including Baldur's Gate & its undercity, the Friendly Arm Inn, and Cloakwood & its mines.</p><p>- I THINK this is still a perfectly good adventure if you never played Baldur's Gate, and the adventure does not assume that you have. You are given all the info you've need. Nevertheless, I feel like it's aimed straight at customers who have played it. The characters who reappear from the game are done in a way that makes them feel very much like the same people from the game (not surprising, since the writers are the same).</p><p>- It's adorable and earnest. Imoen tells you she "knows you can do it!"</p><p>- There are some fun surprises and twists in the plot</p><p></p><p>CONS</p><p></p><p>- Read-aloud text is below average and often very generic and not evocative. Examples: people in Baldur's Gate are often described as wearing "exotic" clothing, with no elaboration on what exactly they're wearing, which paints no visual picture at all. Info is imparted in the read-aloud text that should be sussed out through roleplaying ("Coran seems cheerful, but he's really sad.")</p><p>- There are random encounter tables for both the city and Cloakwood. Most of the random encounters are fairly uninspired. Many DMs will replace with their own stuff.</p><p>- The opening "adventure" to progress the characters from level one to two is basically two encounters. Not bad encounters, but feels too thin. </p><p>- There are some cliched moments and encounters</p><p></p><p>If you dislike the Forgotten Realms setting, this won't change your mind. It has all the things you dislike about FR - the terrible names ("Halbazzar Drin"), the generic-ness, the high magic heroism. </p><p></p><p>If you love FR, this delivers on the stuff you probably love about FR. </p><p></p><p>I give it a thumbs up. A thoughtful, fun product. Not just a cash-in, the creators obviously put real work into this. As a nostalgia piece, it does it's job really well. Nostalgia aside, it's imperfect but I think would hold up as a perfectly good mini-campaign.</p></blockquote><p></p>
[QUOTE="Burnside, post: 7778608, member: 6910340"] Haven't read the whole thing, but here's my impression: THE GOOD - Production value in terms of art, layout, maps is top notch. Occasional sidebar in-character commentary by NPCs is a fun touch. -Generous amount of content for a $19.99 PDF. mini-campaign, NPCs, bestiary, and a gazeteer of the adventure area (which is exactly the same as the area featured in the first Baldur's Gate CRPG from 1998). - Adventure is fast-paced, fairly easy to run, and has high stakes - Plenty of room for an experienced DM to add their own sub-plots and encounters - If you're looking primarily for a nostalgic experience drawing heavily on the game, this delivers. All the most popular characters are there, and it re-visits several of the exact same locations, including Baldur's Gate & its undercity, the Friendly Arm Inn, and Cloakwood & its mines. - I THINK this is still a perfectly good adventure if you never played Baldur's Gate, and the adventure does not assume that you have. You are given all the info you've need. Nevertheless, I feel like it's aimed straight at customers who have played it. The characters who reappear from the game are done in a way that makes them feel very much like the same people from the game (not surprising, since the writers are the same). - It's adorable and earnest. Imoen tells you she "knows you can do it!" - There are some fun surprises and twists in the plot CONS - Read-aloud text is below average and often very generic and not evocative. Examples: people in Baldur's Gate are often described as wearing "exotic" clothing, with no elaboration on what exactly they're wearing, which paints no visual picture at all. Info is imparted in the read-aloud text that should be sussed out through roleplaying ("Coran seems cheerful, but he's really sad.") - There are random encounter tables for both the city and Cloakwood. Most of the random encounters are fairly uninspired. Many DMs will replace with their own stuff. - The opening "adventure" to progress the characters from level one to two is basically two encounters. Not bad encounters, but feels too thin. - There are some cliched moments and encounters If you dislike the Forgotten Realms setting, this won't change your mind. It has all the things you dislike about FR - the terrible names ("Halbazzar Drin"), the generic-ness, the high magic heroism. If you love FR, this delivers on the stuff you probably love about FR. I give it a thumbs up. A thoughtful, fun product. Not just a cash-in, the creators obviously put real work into this. As a nostalgia piece, it does it's job really well. Nostalgia aside, it's imperfect but I think would hold up as a perfectly good mini-campaign. [/QUOTE]
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