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Heroes of Baldur's Gate is a D&D Adventure From Bioware's Baldur's Gate Designer
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<blockquote data-quote="Burnside" data-source="post: 7778937" data-attributes="member: 6910340"><p>Okay. So having read most of the adventure, I'd have to amend my review to emphasize a fairly important point.</p><p></p><p>I don't think the designers are really familiar with 5E. And by that I mean, if it didn't exist in 2E, it pretty much doesn't exist in this adventure. Four chapters in, zero skill checks of any kind except lock picking. No perception, no persuasion, no investigation, no stealth, nothing but lock picking. No advantage or disadvantage. No warlocks, no tieflings, no dragonborn, no characters with any race/class combinations that didn't exist in 2E. No monsters that didn't exist in 2E. I realize that for some this is just fine - but it's something that should definitely be known in advance.</p><p></p><p>It's like someone wrote a 2E adventure and then kinda sorta did the absolute bare minimum humanly possible to almost make it 5E. But if you're a DM planning to deliver what 5E players are generally used to from a published adventure, burden is on you to do so. You're given fights, talking, and picking locks. Everything else in terms of game mechanics is on you to add. Not an impossible job, but a job you'd generally expect a pre-written adventure to do more of for you.</p></blockquote><p></p>
[QUOTE="Burnside, post: 7778937, member: 6910340"] Okay. So having read most of the adventure, I'd have to amend my review to emphasize a fairly important point. I don't think the designers are really familiar with 5E. And by that I mean, if it didn't exist in 2E, it pretty much doesn't exist in this adventure. Four chapters in, zero skill checks of any kind except lock picking. No perception, no persuasion, no investigation, no stealth, nothing but lock picking. No advantage or disadvantage. No warlocks, no tieflings, no dragonborn, no characters with any race/class combinations that didn't exist in 2E. No monsters that didn't exist in 2E. I realize that for some this is just fine - but it's something that should definitely be known in advance. It's like someone wrote a 2E adventure and then kinda sorta did the absolute bare minimum humanly possible to almost make it 5E. But if you're a DM planning to deliver what 5E players are generally used to from a published adventure, burden is on you to do so. You're given fights, talking, and picking locks. Everything else in terms of game mechanics is on you to add. Not an impossible job, but a job you'd generally expect a pre-written adventure to do more of for you. [/QUOTE]
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Heroes of Baldur's Gate is a D&D Adventure From Bioware's Baldur's Gate Designer
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