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Heroes of Baldur's Gate is a D&D Adventure From Bioware's Baldur's Gate Designer
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<blockquote data-quote="Tazawa" data-source="post: 7779050" data-attributes="member: 11334"><p>I really don’t think this is true. Do you maybe have an earlier version of the PDF than me? Chapter 1 has Perception, Survival, and Stealth checks and the other chapters have skill checks on a fairly regular basis.</p><p></p><p>I think the writers have a very good grasp of 5e mechanics. The new monsters are formatted to WotC standards and have appropriate CRs. The stat blocks are relatively simple and should be easy to run, while the descriptive text is detailed and evocative. Similar to if not better than the entries in the Monster Manual (except for the skeleton warriors—for some reason they have really high Intelligence).</p><p></p><p>The NPCs are also well done. Unlike many third party adventures, they don’t try to recreate a player character—instead they distill the character to an easy-to-run stat block with the interesting details contained in the roleplaying advice. I don’t see any ‘2e-isms’. All of the class features come from the 5e versions of the classes—the writers aren’t trying to recreate any distinctive features of earlier editions. Minsc is even given barbarian class features instead of being shoe-horned into the ranger class (2e didn’t have barbarians as a core class).</p><p></p><p>All and all I think it’s a very good sandbox-style 5e adventure with some nostalgic throwbacks to prior editions.</p></blockquote><p></p>
[QUOTE="Tazawa, post: 7779050, member: 11334"] I really don’t think this is true. Do you maybe have an earlier version of the PDF than me? Chapter 1 has Perception, Survival, and Stealth checks and the other chapters have skill checks on a fairly regular basis. I think the writers have a very good grasp of 5e mechanics. The new monsters are formatted to WotC standards and have appropriate CRs. The stat blocks are relatively simple and should be easy to run, while the descriptive text is detailed and evocative. Similar to if not better than the entries in the Monster Manual (except for the skeleton warriors—for some reason they have really high Intelligence). The NPCs are also well done. Unlike many third party adventures, they don’t try to recreate a player character—instead they distill the character to an easy-to-run stat block with the interesting details contained in the roleplaying advice. I don’t see any ‘2e-isms’. All of the class features come from the 5e versions of the classes—the writers aren’t trying to recreate any distinctive features of earlier editions. Minsc is even given barbarian class features instead of being shoe-horned into the ranger class (2e didn’t have barbarians as a core class). All and all I think it’s a very good sandbox-style 5e adventure with some nostalgic throwbacks to prior editions. [/QUOTE]
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Heroes of Baldur's Gate is a D&D Adventure From Bioware's Baldur's Gate Designer
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