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Heroes of Baldur's Gate is a D&D Adventure From Bioware's Baldur's Gate Designer
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<blockquote data-quote="MNblockhead" data-source="post: 7779644" data-attributes="member: 6796661"><p>Have had my copy for several days now. While the materials are not the same production values as the WotC published books, it is still feels like a quality book and it fits right in with my other 5e books on the shelf. Other than the unobtrusive DMs Guild logo on top of the book title and at the bottom of the back cover, it looks like any other official 5e book. </p><p></p><p>I enjoyed the content and it was fun to follow along in the book while listening to Chris Perkins "Lore You Should Know" segment on Baldur's Gate in the most recent episode of Dragon Talk. </p><p></p><p>The book is organized to make it easier to run the game in a particular order. It is not a sandbox. Which is fine. But if you want to use it as setting book, it is annoying to not have all the maps of the city together. The first map and content on the city is in Chaptor 2: Southwest District. Then Chapter 3 goes into the sewers beneath the city. Then, 38 pages (covering locations outside the city) later you get back to Baldur's Gate in Chapter 9: The City of Baldurs Gate, with contains the bulk of information on the city (other than the Southwest District and Sewers, which were covered in Chapters 2 and 3). </p><p></p><p>I would have preferred to have chapters 2 and 3 combined into Chapter 9.</p><p></p><p>But I can understand they they organized it this way to support the adventure's story line and make it easy for the DM to run without having to jump around the book.</p></blockquote><p></p>
[QUOTE="MNblockhead, post: 7779644, member: 6796661"] Have had my copy for several days now. While the materials are not the same production values as the WotC published books, it is still feels like a quality book and it fits right in with my other 5e books on the shelf. Other than the unobtrusive DMs Guild logo on top of the book title and at the bottom of the back cover, it looks like any other official 5e book. I enjoyed the content and it was fun to follow along in the book while listening to Chris Perkins "Lore You Should Know" segment on Baldur's Gate in the most recent episode of Dragon Talk. The book is organized to make it easier to run the game in a particular order. It is not a sandbox. Which is fine. But if you want to use it as setting book, it is annoying to not have all the maps of the city together. The first map and content on the city is in Chaptor 2: Southwest District. Then Chapter 3 goes into the sewers beneath the city. Then, 38 pages (covering locations outside the city) later you get back to Baldur's Gate in Chapter 9: The City of Baldurs Gate, with contains the bulk of information on the city (other than the Southwest District and Sewers, which were covered in Chapters 2 and 3). I would have preferred to have chapters 2 and 3 combined into Chapter 9. But I can understand they they organized it this way to support the adventure's story line and make it easy for the DM to run without having to jump around the book. [/QUOTE]
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Heroes of Baldur's Gate is a D&D Adventure From Bioware's Baldur's Gate Designer
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