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Heroes of Battle and Defining Roleplaying
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<blockquote data-quote="heirodule" data-source="post: 2172497" data-attributes="member: 4081"><p>The recent preview for Heroes of Battle contained the followoing quote that I found questionable and disappointing I can accept the first part claiming that massed battles aren't "roleplaying" somewhat, but the claim that the political aspects of warfare are areas that D&D shouldn't focus on, and aren't roleplaying, is rather disturbing. Atlas Games <em>Dynasties and Demagogues</em> has a great system presented for handling political conflicts and designing poltical campaigns, and other books have delved into it as well. </p><p></p><p>I can think of several ways to involve the political nature of a war in a campaign, and even have some combats, monsters and magic, and yet the game is still (even more, may be moreso) a roleplaying game.</p><p></p><p>I'm struck by the assumtion of WOTC that avoiding politics in favor of small unit tactical exercises realy limits the horizons of D&D. Its like the complaint that Dragon magazine isn't up to the standards of the past for diversity of articles, because D&D isn't used to handle a diversity of activities (politics, exploration, invention, realm building, mass combat, etc) any more. So the only thing a "genre" book can offer is how to fit small unit tactics into the genre.</p><p></p><p>Up next, <em>Heroes of Romance</em>, where you sit on the sidelines while the couple meets, and engage in small unit tactics to help get the two of them together after a spat. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f61b.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":p" title="Stick out tongue :p" data-smilie="7"data-shortname=":p" /></p></blockquote><p></p>
[QUOTE="heirodule, post: 2172497, member: 4081"] The recent preview for Heroes of Battle contained the followoing quote that I found questionable and disappointing I can accept the first part claiming that massed battles aren't "roleplaying" somewhat, but the claim that the political aspects of warfare are areas that D&D shouldn't focus on, and aren't roleplaying, is rather disturbing. Atlas Games [I]Dynasties and Demagogues[/I] has a great system presented for handling political conflicts and designing poltical campaigns, and other books have delved into it as well. I can think of several ways to involve the political nature of a war in a campaign, and even have some combats, monsters and magic, and yet the game is still (even more, may be moreso) a roleplaying game. I'm struck by the assumtion of WOTC that avoiding politics in favor of small unit tactical exercises realy limits the horizons of D&D. Its like the complaint that Dragon magazine isn't up to the standards of the past for diversity of articles, because D&D isn't used to handle a diversity of activities (politics, exploration, invention, realm building, mass combat, etc) any more. So the only thing a "genre" book can offer is how to fit small unit tactics into the genre. Up next, [I]Heroes of Romance[/I], where you sit on the sidelines while the couple meets, and engage in small unit tactics to help get the two of them together after a spat. :p [/QUOTE]
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