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Heroes of Battle and Defining Roleplaying
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<blockquote data-quote="Ourph" data-source="post: 2172831" data-attributes="member: 20239"><p>That's why I called it synecdoche (mistaking the whole for the part, or the part for the whole). You're defining "roleplaying" as participating in a shared imagined space with an emphasis on exploring character (Why is my character here? How does he/she feel about it?). While that activity definitely falls within the realm of "roleplaying" it doesn't define the entirety of "roleplaying". It's simply a part.</p><p></p><p>Participating in a shared imagined space with an emphasis on exploring setting (What's behind that door?), situation (If we burst through the door, will we gain surprise?) and system (Are our combined talents sufficient to allow us to defeat whatever is behind the door?) are all aspects of "hack 'n' slash" play (a term, by the way, that's particularly useless, since most people have completely different working definitions in their heads for it) which are equally a part of the activity of "roleplaying" as exploring character. They are all part of the definition, not the entirety of it.</p><p></p><p>You're falling into the same trap as WotC (and TSR and WW and numerous other RPG publishers) in thinking that "roleplaying" as it pertains to RPGs is somehow related to a specific way of approaching character and story within the game. I'm just trying to point out that, while espousing a very narrow definition of "what is roleplaying" might very well be a good marketing technique, it doesn't necessarily make it true.</p></blockquote><p></p>
[QUOTE="Ourph, post: 2172831, member: 20239"] That's why I called it synecdoche (mistaking the whole for the part, or the part for the whole). You're defining "roleplaying" as participating in a shared imagined space with an emphasis on exploring character (Why is my character here? How does he/she feel about it?). While that activity definitely falls within the realm of "roleplaying" it doesn't define the entirety of "roleplaying". It's simply a part. Participating in a shared imagined space with an emphasis on exploring setting (What's behind that door?), situation (If we burst through the door, will we gain surprise?) and system (Are our combined talents sufficient to allow us to defeat whatever is behind the door?) are all aspects of "hack 'n' slash" play (a term, by the way, that's particularly useless, since most people have completely different working definitions in their heads for it) which are equally a part of the activity of "roleplaying" as exploring character. They are all part of the definition, not the entirety of it. You're falling into the same trap as WotC (and TSR and WW and numerous other RPG publishers) in thinking that "roleplaying" as it pertains to RPGs is somehow related to a specific way of approaching character and story within the game. I'm just trying to point out that, while espousing a very narrow definition of "what is roleplaying" might very well be a good marketing technique, it doesn't necessarily make it true. [/QUOTE]
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