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General Tabletop Discussion
*Pathfinder & Starfinder
[Heroes of Battle] Dread Commando's group initiative bonus--too good?
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<blockquote data-quote="Hypersmurf" data-source="post: 2336097" data-attributes="member: 1656"><p>Look under <a href="http://srd.pbemnexus.com/combat.html" target="_blank">Combat: Damage: Multiplying Damage</a>.</p><p><em><strong>Multiplying Damage:</strong> Sometimes you multiply damage by some factor, such as on a critical hit. Roll the damage (with all modifiers) multiple times and total the results. Note: When you multiply damage more than once, each multiplier works off the original, unmultiplied damage.</em></p><p><em></em></p><p><em>Exception: Extra damage dice over and above a weapon’s normal damage are never multiplied.</em></p><p></p><p>Look in the PHB Glossary under [glossary]critical hit[/glossary]:</p><p><em><strong>critical hit:</strong> A hit that strikes a vital area and therefore deals double damage or more. To score a critical hit (crit), an attacker must first score a threat (usually a natural 20 on an attack roll) and then succeed on a critical roll (just like another attack roll). Critical hit damage is usually double damage, which means rolling damage twice, just as if the attacker had actually hit the defender two times. (Any extra damage dice, such as from a rogue's sneak attack, are not rolled multiple times, but are added to the total at the end of the calculation.)</em></p><p></p><p>There's nothing stating "p134 and p306 are correct; p140 is incorrect", but a/ it's the way it worked in 3E; b/ it's two references vs one reference; and c/ it's the way every published example you'll find is calculated.</p><p></p><p>-Hyp.</p></blockquote><p></p>
[QUOTE="Hypersmurf, post: 2336097, member: 1656"] Look under [URL=http://srd.pbemnexus.com/combat.html]Combat: Damage: Multiplying Damage[/URL]. [i][b]Multiplying Damage:[/b] Sometimes you multiply damage by some factor, such as on a critical hit. Roll the damage (with all modifiers) multiple times and total the results. Note: When you multiply damage more than once, each multiplier works off the original, unmultiplied damage. Exception: Extra damage dice over and above a weapon’s normal damage are never multiplied.[/i] Look in the PHB Glossary under [glossary]critical hit[/glossary]: [i][b]critical hit:[/b] A hit that strikes a vital area and therefore deals double damage or more. To score a critical hit (crit), an attacker must first score a threat (usually a natural 20 on an attack roll) and then succeed on a critical roll (just like another attack roll). Critical hit damage is usually double damage, which means rolling damage twice, just as if the attacker had actually hit the defender two times. (Any extra damage dice, such as from a rogue's sneak attack, are not rolled multiple times, but are added to the total at the end of the calculation.)[/i] There's nothing stating "p134 and p306 are correct; p140 is incorrect", but a/ it's the way it worked in 3E; b/ it's two references vs one reference; and c/ it's the way every published example you'll find is calculated. -Hyp. [/QUOTE]
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[Heroes of Battle] Dread Commando's group initiative bonus--too good?
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