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<blockquote data-quote="Ryltar" data-source="post: 2248980" data-attributes="member: 19393"><p>Well, it contains sample missions that are intended for (IIRC) 10th level PCs, but offers scaling advice for a +/-2 EL every time, I think. The system itself doesn't fall apart at high levels; the book even mentions in passing some challenges that higher level characters might face (for example, the effects of teleport when fighting fiends - leaders and combat HQs beware!). Basically, you can create your own missions; all you'll have to do is up the ELs for the specific encounters, as usual.</p><p></p><p>Example: You have a predesigned mission (King of the Hill) in which the PCs have to defeat some stone-hurling giants on a hill that are defended by ogres. Once they've done that, they come under attack by trolls and a group of fire giants. What's to stop you from adapting the situation to higher party levels? The strategic importance of high ground remains the same. Maybe the hill features a trebuchet that has to go, or maybe some high level mage that is raining down destruction upon the battlefield. Replace the guards with a fiend squad, or whatever suits your fancy. Have the PCs be a strike team that has to take down aerial bombardiers. Or a dragon. The sky really isn't the limit here <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" />.</p></blockquote><p></p>
[QUOTE="Ryltar, post: 2248980, member: 19393"] Well, it contains sample missions that are intended for (IIRC) 10th level PCs, but offers scaling advice for a +/-2 EL every time, I think. The system itself doesn't fall apart at high levels; the book even mentions in passing some challenges that higher level characters might face (for example, the effects of teleport when fighting fiends - leaders and combat HQs beware!). Basically, you can create your own missions; all you'll have to do is up the ELs for the specific encounters, as usual. Example: You have a predesigned mission (King of the Hill) in which the PCs have to defeat some stone-hurling giants on a hill that are defended by ogres. Once they've done that, they come under attack by trolls and a group of fire giants. What's to stop you from adapting the situation to higher party levels? The strategic importance of high ground remains the same. Maybe the hill features a trebuchet that has to go, or maybe some high level mage that is raining down destruction upon the battlefield. Replace the guards with a fiend squad, or whatever suits your fancy. Have the PCs be a strike team that has to take down aerial bombardiers. Or a dragon. The sky really isn't the limit here ;). [/QUOTE]
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