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*TTRPGs General
Heroes Of Battle SUCKS!!! (IMHO)
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<blockquote data-quote="Li Shenron" data-source="post: 2260417" data-attributes="member: 1465"><p>Seriously speaking, I have serious doubts that books other than PHB, DMG and MM are used over 50% of their contents. And that is particularly true for "player's crunch"... I don't know how many characters you people play in a year, but we simply have not enough characters to use more than 5% of the prestige classes, feats, spells etc in the books we have.</p><p></p><p>Anyway, you shouldn't IMHO be so enraged by a book which you just flipped at the FLGS. While you may be completely right about its value, it doesn't seem like you really know a book if you've only seen it like that...</p><p></p><p>I recently became interested in this book, after it was cleared out what it was about (although now with this thread I'm not sure anymore that it has succeeded in that), but I still haven't read the answers to what I wanted to know about it.</p><p></p><p>Definitely I prefer that there is the least player crunch as possible. There are hundreds of combat-based prestige classes, battle mages, combat feats and mass offensive spells that can be already used to make military characters. Furthermore, I wonder why would one make a military character if D&D is not about war AND even this book isn't! Why would you make an army commander if the whole game still doesn't cover battles?</p><p></p><p>What I'd like from this book is serious explanations about how the DM can let the characters affect a large-scale battle with their abilities. If in our campaign there is a large battle scene of people against a small army of undead or monsters, who can I make the characters (which are built around the idea of one-on-one combat mostly) be protagonists or at least have a role in that battle? I don't know how to do that, and I'd be glad if this or another book could help me, but I still haven't figured out if Heroes of Battle does it or not.</p></blockquote><p></p>
[QUOTE="Li Shenron, post: 2260417, member: 1465"] Seriously speaking, I have serious doubts that books other than PHB, DMG and MM are used over 50% of their contents. And that is particularly true for "player's crunch"... I don't know how many characters you people play in a year, but we simply have not enough characters to use more than 5% of the prestige classes, feats, spells etc in the books we have. Anyway, you shouldn't IMHO be so enraged by a book which you just flipped at the FLGS. While you may be completely right about its value, it doesn't seem like you really know a book if you've only seen it like that... I recently became interested in this book, after it was cleared out what it was about (although now with this thread I'm not sure anymore that it has succeeded in that), but I still haven't read the answers to what I wanted to know about it. Definitely I prefer that there is the least player crunch as possible. There are hundreds of combat-based prestige classes, battle mages, combat feats and mass offensive spells that can be already used to make military characters. Furthermore, I wonder why would one make a military character if D&D is not about war AND even this book isn't! Why would you make an army commander if the whole game still doesn't cover battles? What I'd like from this book is serious explanations about how the DM can let the characters affect a large-scale battle with their abilities. If in our campaign there is a large battle scene of people against a small army of undead or monsters, who can I make the characters (which are built around the idea of one-on-one combat mostly) be protagonists or at least have a role in that battle? I don't know how to do that, and I'd be glad if this or another book could help me, but I still haven't figured out if Heroes of Battle does it or not. [/QUOTE]
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