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*TTRPGs General
Heroes Of Battle SUCKS!!! (IMHO)
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<blockquote data-quote="Beholder Bob" data-source="post: 2261237" data-attributes="member: 12866"><p>I'm not complaining about the lack of prestige classes, feats, or spells - frankly, I'm not in need of more unless of exceptional quality. Rather, from the blurb on this book (put out by the WOTC)</p><p></p><p><span style="color: Yellow"><span style="font-size: 10px">...6. Build a Better You: It's not just the numbers that count. Stories of war are stories of adventure. Heroes of Battle can help you weave elements of military life into your character's history to make a cohesive and compelling background. </span></span></p><p><span style="color: Yellow"><span style="font-size: 10px"></span></span></p><p><span style="color: Yellow"><span style="font-size: 10px">...4. Skills of War:Heroes of Battle isn't a mass combat book -- it's a book about your character and what he character can do. In its pages, you'll find new battlefield uses for fourteen of the D&D game's most crucial skills, all of which are quite useful once initiative has been rolled.</span></span></p><p></p><p>If failed to give real texture to a PC. I want suggestions for history, personality, how it effects the growth of my PC, how it dominates his past. I'm talking about the role playing aspect. They advertise this book for DM & player - but I do not see much here for the player at all!</p><p></p><p>As for the skills - the section was tiny and, well, unimpressive. The complete ____ books did a much better job. I want new skills or better development for old ones, such as siege and tactics.</p><p></p><p>As a player, this book is almost absolutely useless.</p><p>As a DM, I find this book a severe disappointment. Want to cover concept rather then crunch - ok, but then I want a LOT of flavor and concept. I do not see war torn country sides, villages decimated by allies stripping them bare, black markets, loyalty or reputation due to military action, sentry posts in the rain, fields of mud and blood, misercords and travel through the dead and dying. I felt no 'horrors of war'. I did not feel the knightly battles, nor the noble stand against the hordes. All I got was pabulum.</p><p></p><p>It did not give me flavor. The ideas were not that grand. It did not blow up my skirt. Without that, all a book has left is crunch, which was hodgepodge and pointless.</p><p></p><p>Hey, but that’s just me.</p><p></p><p><span style="color: Red"><strong>B<img src="http://www.enworld.org/forum/images/smilies/devious.png" class="smilie" loading="lazy" alt=":]" title="Devious :]" data-shortname=":]" />B</strong></span></p></blockquote><p></p>
[QUOTE="Beholder Bob, post: 2261237, member: 12866"] I'm not complaining about the lack of prestige classes, feats, or spells - frankly, I'm not in need of more unless of exceptional quality. Rather, from the blurb on this book (put out by the WOTC) [COLOR=Yellow][SIZE=2]...6. Build a Better You: It's not just the numbers that count. Stories of war are stories of adventure. Heroes of Battle can help you weave elements of military life into your character's history to make a cohesive and compelling background. ...4. Skills of War:Heroes of Battle isn't a mass combat book -- it's a book about your character and what he character can do. In its pages, you'll find new battlefield uses for fourteen of the D&D game's most crucial skills, all of which are quite useful once initiative has been rolled.[/SIZE][/COLOR] If failed to give real texture to a PC. I want suggestions for history, personality, how it effects the growth of my PC, how it dominates his past. I'm talking about the role playing aspect. They advertise this book for DM & player - but I do not see much here for the player at all! As for the skills - the section was tiny and, well, unimpressive. The complete ____ books did a much better job. I want new skills or better development for old ones, such as siege and tactics. As a player, this book is almost absolutely useless. As a DM, I find this book a severe disappointment. Want to cover concept rather then crunch - ok, but then I want a LOT of flavor and concept. I do not see war torn country sides, villages decimated by allies stripping them bare, black markets, loyalty or reputation due to military action, sentry posts in the rain, fields of mud and blood, misercords and travel through the dead and dying. I felt no 'horrors of war'. I did not feel the knightly battles, nor the noble stand against the hordes. All I got was pabulum. It did not give me flavor. The ideas were not that grand. It did not blow up my skirt. Without that, all a book has left is crunch, which was hodgepodge and pointless. Hey, but that’s just me. [COLOR=Red][B]B:]B[/B][/COLOR] [/QUOTE]
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