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Heroes Of Battle SUCKS!!! (IMHO)
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<blockquote data-quote="S'mon" data-source="post: 2270010" data-attributes="member: 463"><p>I find the OD&D/Warhammer morale system is perfect for my needs - simple enough to be usable and the 2d6 bell curve gives reasonable results. Taking '7' as the average for professional human regular soldiery, I make a morale check whenever something morale-shaking happens, like a platoon getting Fireballed. 1 fail means retreat/disengage, 2 fails means rout/run away. Loss of leader might inflict a morale penalty and in itself would force a morale check on some units (eg Tigranes' army or the Philistines, or an orc horde) but not on others (a post-Marian Roman infantry unit, or a company of Dwarven axemen).</p><p></p><p>Typical Morale scores on 2d6</p><p></p><p>3 - Appalling - mobs without leadership</p><p>5 - Low - goblins with leaders, peasant levies with officers</p><p>6 - Fair - green troops, most brigands</p><p>7 - Average - regular human soldiery, most mercenaries</p><p>8 - Good - crack units, Guards companies, veteran soldiery</p><p>9 - Very Good - Elite units, Templars and similar military orders</p><p>10 - Excellent - Ultra-Elite units, hand-picked Personal Guard of the Supreme Emperor</p><p>12 - Never check morale. Golems, kamikaze, berserkers while raging</p></blockquote><p></p>
[QUOTE="S'mon, post: 2270010, member: 463"] I find the OD&D/Warhammer morale system is perfect for my needs - simple enough to be usable and the 2d6 bell curve gives reasonable results. Taking '7' as the average for professional human regular soldiery, I make a morale check whenever something morale-shaking happens, like a platoon getting Fireballed. 1 fail means retreat/disengage, 2 fails means rout/run away. Loss of leader might inflict a morale penalty and in itself would force a morale check on some units (eg Tigranes' army or the Philistines, or an orc horde) but not on others (a post-Marian Roman infantry unit, or a company of Dwarven axemen). Typical Morale scores on 2d6 3 - Appalling - mobs without leadership 5 - Low - goblins with leaders, peasant levies with officers 6 - Fair - green troops, most brigands 7 - Average - regular human soldiery, most mercenaries 8 - Good - crack units, Guards companies, veteran soldiery 9 - Very Good - Elite units, Templars and similar military orders 10 - Excellent - Ultra-Elite units, hand-picked Personal Guard of the Supreme Emperor 12 - Never check morale. Golems, kamikaze, berserkers while raging [/QUOTE]
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