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General Tabletop Discussion
*TTRPGs General
Heroes Of Battle SUCKS!!! (IMHO)
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<blockquote data-quote="MerricB" data-source="post: 2288963" data-attributes="member: 3586"><p>I'm getting more and more impressed with HoB. </p><p></p><p>I find it one of the most readable books from WotC - the opening chapters maintain my attention with their style, something that I didn't get from several earlier products. </p><p></p><p>The "time lapse" method of drawing the battle is something that hadn't occured to me. It is simple, and it lends itself very well to then determining encounters for the PCs - and the flowchart method of mapping the encounters is also very useful.</p><p></p><p>The philosophy of D&D is also present in the book - D&D isn't about 10th level fighters killing lots of commoners, and it guides the DM to making things interesting.</p><p></p><p>Cry Havoc, OTOH, isn't even worth it for the abstract army combat system. It looks fine... until you work out the commander system. Yes, having one born general of a small force is worse than having a lot of very poor commanders when it comes to making strategic and tactical decisions...</p><p></p><p>Cheers!</p></blockquote><p></p>
[QUOTE="MerricB, post: 2288963, member: 3586"] I'm getting more and more impressed with HoB. I find it one of the most readable books from WotC - the opening chapters maintain my attention with their style, something that I didn't get from several earlier products. The "time lapse" method of drawing the battle is something that hadn't occured to me. It is simple, and it lends itself very well to then determining encounters for the PCs - and the flowchart method of mapping the encounters is also very useful. The philosophy of D&D is also present in the book - D&D isn't about 10th level fighters killing lots of commoners, and it guides the DM to making things interesting. Cry Havoc, OTOH, isn't even worth it for the abstract army combat system. It looks fine... until you work out the commander system. Yes, having one born general of a small force is worse than having a lot of very poor commanders when it comes to making strategic and tactical decisions... Cheers! [/QUOTE]
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