Heroes of High Favor: Elves

Crothian

First Post
Heroes of High Favor: Elves is what I feel is the best book by Bad Axe Games to date. The book is small and one might not notice it on the store selves if not for a most majestic cover by Brad Kelly and Andrew Hale. The cover is amazing; I can not really do it justice in a description. But the picture to the right should do the job nicely. This is the third book in the Heroes of High Favor series. The first two covered Half Orcs and Dwarves. Each book is more geared towards the player characters then the dungeon masters, but both will find a lot of useful information to expand upon these races.

The book is seventy eight pages in length and comes in a $9.95 The book though is not full sized, but well worth the money. The cover art is amazing and the interior art is well done. The layout is easy to read and the format of the tables is fine.

It starts with a small introduction into the series and then gives a little information on elves. The book does not have long passages of info on the elves, but cleverly hides it in the prestige classes and other areas. Next the book covers feats and skills. It starts with some general feats and then has many arcane feats followed by a small section on skills. All the feats have a strong elven feel and none of them seem to have and power problems. Next the book covers new specialization rules for Wizards and ley line and nexus rules. I think these rules are the strongest part of the book and do a great job of expanding the Wizard class and adding the elven feel to it all.

The prestige classes are the bulk of the book. They cover pairing each core class of the Players Handbook with the Wizard class in a unique blend of abilities. Personally, I think the idea is brilliant. Each class is more then a prestige class, it also discusses the particular multi class combination. My favorite is the Spell Shikar, the Ranger Wizard combination. They hunt and destroy the ancient enemies of the elves and have a range of abilities to help them with that. They can track across the planes and greater abilities to be used against their favorite enemies.

The last section covers some good role playing advice on elves. Then it has something that seems to have been left out of other books: rules for creating spells. It just seems that by now one would think that rules for creating spells would have been published, but I’m more then happy to have them included in this book.

Over all this is a great resource for elves. Players and Dungeons Masters alike will find it very useful. It is filled with great ideas and it is tough to beat the cost. The combination of using mutli classes as the basis for the prestige classes works very well. Each one is like its own arche type.
 

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