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Heroes of High Favor: Halflings
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<blockquote data-quote="Wulf Ratbane" data-source="post: 1198212" data-attributes="member: 94"><p>Thanks... Jeremy really infused the whole work with some great mood and ambience. Towards the end of the project I shored up some of the crunchier parts but made sure to keep writing to the same mood Jeremy had created.</p><p></p><p>[inside joke](I am sure he'll find your batreps comment funny-- cause really, it could have been worse: could have been Andy.)[/inside joke]</p><p></p><p></p><p></p><p>Well, not exactly. Notice that most of the Dirty Fighting results require a saving throw from the victim. So in this case, the d20 resolution is preserved-- the rogue's sneak attack dice still equate to "damage" and the victim makes a save against that damage-- not unlike a save vs. coup de grace, for example. </p><p></p><p>The "DC" for the sneak attack dice doesn't have to be looked at as a "resolution mechanic"-- it's simply the minimum damage that the attack must do in order to have any effect. I could just as easily have written, "If the sneak attack dice used for the Crippling Strike total at least 15 points of damage, the opponent must make a saving throw..." etc. and you'd have been all set. </p><p></p><p>So don't get nitpicky. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p><p></p><p>The rogue/fighter-- the Blood Grifter, by the way-- is one of my favorites. You'll learn to love those dirty fighting techniques, as well as the improved bluffs/feints.</p><p></p><p></p><p></p><p>Gnomes, unfortunately, rest on the success of Halflings, otherwise they'll appear in the Anthology, which would then be scheduled to appear after Halflings has a chance to move through the system.</p><p></p><p>Grim Tales will be finished very soon...</p><p></p><p>Wulf</p></blockquote><p></p>
[QUOTE="Wulf Ratbane, post: 1198212, member: 94"] Thanks... Jeremy really infused the whole work with some great mood and ambience. Towards the end of the project I shored up some of the crunchier parts but made sure to keep writing to the same mood Jeremy had created. [inside joke](I am sure he'll find your batreps comment funny-- cause really, it could have been worse: could have been Andy.)[/inside joke] Well, not exactly. Notice that most of the Dirty Fighting results require a saving throw from the victim. So in this case, the d20 resolution is preserved-- the rogue's sneak attack dice still equate to "damage" and the victim makes a save against that damage-- not unlike a save vs. coup de grace, for example. The "DC" for the sneak attack dice doesn't have to be looked at as a "resolution mechanic"-- it's simply the minimum damage that the attack must do in order to have any effect. I could just as easily have written, "If the sneak attack dice used for the Crippling Strike total at least 15 points of damage, the opponent must make a saving throw..." etc. and you'd have been all set. So don't get nitpicky. ;) The rogue/fighter-- the Blood Grifter, by the way-- is one of my favorites. You'll learn to love those dirty fighting techniques, as well as the improved bluffs/feints. Gnomes, unfortunately, rest on the success of Halflings, otherwise they'll appear in the Anthology, which would then be scheduled to appear after Halflings has a chance to move through the system. Grim Tales will be finished very soon... Wulf [/QUOTE]
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