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<blockquote data-quote="Shayuri" data-source="post: 3363155" data-attributes="member: 4936"><p>Alex takes care to keep Max, her mule, away from the other beasts of burden, and leaves it in front of the flap of her tent at night. The mule never complains, never eats, and doesn't seem terribly responsive to the environment either. Throughout the night, it stands in one spot, glancing around with its beady mule eyes, never sleeping once. Never so much as stretching its legs.</p><p></p><p>The following day, when Viktor leads the group away from the camp, Alex not only brings Max with her, but performs an odd ritual, sort of. She brings Max to each person in the group, and with the mule staring at whichever person she's managed to corner that time, she tells him to "Recognize." Then she smiles, apologizes to her 'victim' and moves on. This repeats until everyone has been 'recognized.'</p><p></p><p>She then casts a spell, and indicates, chirpily, that she's ready to go.</p><p></p><p>(Casting False Life on self for 1d10+10 temporary HP that will last 11 hours or until lost. Also, using standard list of memorized spells, except replacing Secure Shelter with Arcane Eye.)</p></blockquote><p></p>
[QUOTE="Shayuri, post: 3363155, member: 4936"] Alex takes care to keep Max, her mule, away from the other beasts of burden, and leaves it in front of the flap of her tent at night. The mule never complains, never eats, and doesn't seem terribly responsive to the environment either. Throughout the night, it stands in one spot, glancing around with its beady mule eyes, never sleeping once. Never so much as stretching its legs. The following day, when Viktor leads the group away from the camp, Alex not only brings Max with her, but performs an odd ritual, sort of. She brings Max to each person in the group, and with the mule staring at whichever person she's managed to corner that time, she tells him to "Recognize." Then she smiles, apologizes to her 'victim' and moves on. This repeats until everyone has been 'recognized.' She then casts a spell, and indicates, chirpily, that she's ready to go. (Casting False Life on self for 1d10+10 temporary HP that will last 11 hours or until lost. Also, using standard list of memorized spells, except replacing Secure Shelter with Arcane Eye.) [/QUOTE]
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