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Heroes of Horror Campaign Idea
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<blockquote data-quote="airwalkrr" data-source="post: 2944780" data-attributes="member: 12460"><p>So I've been looking at Heroes of Horror and some ideas for a campaign have been forming in my head. As a Greyhawk fan, I like the idea suggested of a campaign where Iuz has won and the word is mostly ruled by his minions. There would be pockets of resistance everywhere, but by and large the world of Oerth is a very evil and desolate place.</p><p></p><p>Taking this a step further, suppose Iuz's victory was so great that he managed what no god has ever managed before: cutting off the divine conduits that link mortals to their gods. Suppose Iuz enacted some effect that shields Oerth from the divine influence of all beings except those who originated on Oerth. This would limit the gods quite a bit. Mayaheine and St. Cuthbert would be his greatest rivals while the followers of Rao, Heironeous, Pelor, etc. would find their divine powers squelched. Perhaps this effect was how Iuz managed to defeat many of the nations that are very devoted to specific powers, like Veluna and Furyondy. Shortly after he completed this effect, Furyondian followers of Heironeous and Velunese followers of Rao were powerless and quickly fell to Iuz. With the two greatest barriers to his domination out of the way, Iuz easily subjugated most of the Flanaess.</p><p></p><p>As a side effect, the cleric class is no longer a very viable option for PCs unless one is a cleric of St. Cuthbert or Mayaheine (or other ascended mortals like Vecna). However, a new kind of divine caster has arisen in the world to take the traditional place of the cleric: the archivist class from Heroes of Horror. Clerics of Iuz reign freely in the land sowing chaos and disruption and clerics of good gods have fallen by the wayside. However a group of devoted learners have dedicated themselves to preserving divine lore. This group is the archivists, who master divine magic by memorization and non-specific prayers rather than direct divine channeling. They lack many of the abilities of their cleric forebears, but have abilities that help them to cope with this new, bleak world. In effect, the cleric class is off limits to PCs as are most classes that receive divine magic directly from gods (i.e. favored soul). Paladins and rangers use the non-spellcasting variants from CW and gain their other magical abilities from a source besides their god. Religions remain, but magically powerful priests are a thing of the past.</p><p></p><p>What do you think? Could the archivist replace the cleric for this kind of campaign and would these other changes work?</p></blockquote><p></p>
[QUOTE="airwalkrr, post: 2944780, member: 12460"] So I've been looking at Heroes of Horror and some ideas for a campaign have been forming in my head. As a Greyhawk fan, I like the idea suggested of a campaign where Iuz has won and the word is mostly ruled by his minions. There would be pockets of resistance everywhere, but by and large the world of Oerth is a very evil and desolate place. Taking this a step further, suppose Iuz's victory was so great that he managed what no god has ever managed before: cutting off the divine conduits that link mortals to their gods. Suppose Iuz enacted some effect that shields Oerth from the divine influence of all beings except those who originated on Oerth. This would limit the gods quite a bit. Mayaheine and St. Cuthbert would be his greatest rivals while the followers of Rao, Heironeous, Pelor, etc. would find their divine powers squelched. Perhaps this effect was how Iuz managed to defeat many of the nations that are very devoted to specific powers, like Veluna and Furyondy. Shortly after he completed this effect, Furyondian followers of Heironeous and Velunese followers of Rao were powerless and quickly fell to Iuz. With the two greatest barriers to his domination out of the way, Iuz easily subjugated most of the Flanaess. As a side effect, the cleric class is no longer a very viable option for PCs unless one is a cleric of St. Cuthbert or Mayaheine (or other ascended mortals like Vecna). However, a new kind of divine caster has arisen in the world to take the traditional place of the cleric: the archivist class from Heroes of Horror. Clerics of Iuz reign freely in the land sowing chaos and disruption and clerics of good gods have fallen by the wayside. However a group of devoted learners have dedicated themselves to preserving divine lore. This group is the archivists, who master divine magic by memorization and non-specific prayers rather than direct divine channeling. They lack many of the abilities of their cleric forebears, but have abilities that help them to cope with this new, bleak world. In effect, the cleric class is off limits to PCs as are most classes that receive divine magic directly from gods (i.e. favored soul). Paladins and rangers use the non-spellcasting variants from CW and gain their other magical abilities from a source besides their god. Religions remain, but magically powerful priests are a thing of the past. What do you think? Could the archivist replace the cleric for this kind of campaign and would these other changes work? [/QUOTE]
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