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Heroes of Horror question re: Cas
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<blockquote data-quote="BryonD" data-source="post: 2671857" data-attributes="member: 957"><p>In my opinion, you are on the wrong track.</p><p></p><p>First, historical and even fictional cultures are not sufficient basis.</p><p>Gaming has its own immersion element that requires more than that. Sure, most of the time archetypes play very strongly into that. But it still isn't enough.</p><p></p><p>But a moose just isn't evocative of respect. Particullarly not just a moose head.</p><p>My reaction to a moose is that if I ran across one in the wild I wouldn't want to make it mad. But if I don't do anything to make it mad I'll be fine.</p><p>Perhaps my southern US living expectation is way off there.</p><p>But it is irrellevant whether I am right or wrong because that is what I think.</p><p>So an big evil thing that evokes "don't bother it and it won't bother you" thoughts isn't really going to work for me.</p><p></p><p>FWIW, when I think of a moose I think of Cicely Alaska and a moose just strolling through town.</p><p></p><p>Compare that to the other animals you listed. Baboons have a vibe of devious intelligence. Bulls have a aggresive strength reputation. Birds, eh, not scary alone, but intelligent. Disease is obvious enough, and rams got a lesser version of the bull thing going, plus a little devil stereotype piled on.</p><p></p><p>A moose just seems docile and dumb. (Again, if I'm just ignorant anbout them, it doesn't make any difference, perception is the only relality)</p><p></p><p>One of the characters in my current game is a Green Ronin Shaman / Healer. He has the Strength domain. I assigned the character a Water Buffalo totem. Kinda the same thing. Rather than pick a bull or bear or some butt-kicker of an animal, I picked an animal that presents of image of strength, but strength that is passive and mainly useful for making certain that aggression from other is stopped. I wouldn't have used a water buffalo head for a demon.</p></blockquote><p></p>
[QUOTE="BryonD, post: 2671857, member: 957"] In my opinion, you are on the wrong track. First, historical and even fictional cultures are not sufficient basis. Gaming has its own immersion element that requires more than that. Sure, most of the time archetypes play very strongly into that. But it still isn't enough. But a moose just isn't evocative of respect. Particullarly not just a moose head. My reaction to a moose is that if I ran across one in the wild I wouldn't want to make it mad. But if I don't do anything to make it mad I'll be fine. Perhaps my southern US living expectation is way off there. But it is irrellevant whether I am right or wrong because that is what I think. So an big evil thing that evokes "don't bother it and it won't bother you" thoughts isn't really going to work for me. FWIW, when I think of a moose I think of Cicely Alaska and a moose just strolling through town. Compare that to the other animals you listed. Baboons have a vibe of devious intelligence. Bulls have a aggresive strength reputation. Birds, eh, not scary alone, but intelligent. Disease is obvious enough, and rams got a lesser version of the bull thing going, plus a little devil stereotype piled on. A moose just seems docile and dumb. (Again, if I'm just ignorant anbout them, it doesn't make any difference, perception is the only relality) One of the characters in my current game is a Green Ronin Shaman / Healer. He has the Strength domain. I assigned the character a Water Buffalo totem. Kinda the same thing. Rather than pick a bull or bear or some butt-kicker of an animal, I picked an animal that presents of image of strength, but strength that is passive and mainly useful for making certain that aggression from other is stopped. I wouldn't have used a water buffalo head for a demon. [/QUOTE]
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