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<blockquote data-quote="KahlessNestor" data-source="post: 7054974" data-attributes="member: 6801311"><p>Essess/Bredonshire</p><p>29 Mother/12:50 PM</p><p>Weather: 79 F/26 C; No wind; Light rain</p><p>Round 2</p><p></p><p>Liam struck out with his mind, and there was a shriek of pain from the goblin hidden in the grass.</p><p></p><p>Mindra made a strategic withdrawal and fired her bow at the wolf that she can see. It yelped as the shaft buried deep in its shoulder, sending it staggering, but it still snarled angrily.</p><p></p><p>Haldor shot off a firebolt, but, unable to actually see the goblin in the grass, it flew wide.</p><p></p><p>Garrett drew his scimitar and moved in front of Curdy, the large young man ready with his axe.</p><p></p><p>Garrett saw the grass moving and readied himself as a goblin flew out of it, slashing at him with a scimitar. It scored a hit, biting into his side.</p><p></p><p>They spotted another goblin as he scrambled onto the back of one of the wolves. He pulled out a shortbow and fired at Mindra. The arrow punctured her armor. Then the goblin rode the wolf off to a safe distance.</p><p></p><p>One of the wolves charges up on Haldor, but misses biting him.</p><p></p><p>The last wolf charges up on Curdy and Theremin and bites at the bard, grabbing his leg. It tried to yank the half-elf off his feet.</p><p></p><p>[OOC]Okay, everyone is up now. Theremin needs to make a DC 11 Strength save to avoid going prone.[/OOC]</p><p></p><p>[sblock=Actions]</p><p>Goblin 1: Move up and attack Garrett, bonus action disengage, move 5 feet</p><p><a href="http://roll.coyotecode.net/lookup.php?rollid=156056" target="_blank">Scimitar attack on Garrett: 1D20+4 = [17]+4 = 21</a></p><p><a href="http://roll.coyotecode.net/lookup.php?rollid=156057" target="_blank">Scimitar damage on Garrett: 1D6+2 = [5]+2 = 7</a></p><p></p><p>Goblin 2: Intelligence save. Move and mount w2. Draw shortbow. Attack Mindra.</p><p><a href="http://roll.coyotecode.net/lookup.php?rollid=156055" target="_blank">Intelligence save: 1D20 = [12] = 12</a></p><p><a href="http://roll.coyotecode.net/lookup.php?rollid=156059" target="_blank">Shortbow attack on Mindra: 1D20+4 = [15]+4 = 19</a></p><p><a href="http://roll.coyotecode.net/lookup.php?rollid=156060" target="_blank">Shortbow damage on Mindra: 1D6+2 = [4]+2 = 6</a></p><p></p><p>Goblin 3: Bonus action Hide, Move and Dash</p><p></p><p>Wolf 1: Move to Haldor. Attack</p><p><a href="http://roll.coyotecode.net/lookup.php?rollid=156062" target="_blank">Bite attack on Haldor: 1D20+4 = [4]+4 = 8</a></p><p></p><p>Wolf 2: Moves</p><p></p><p>Wolf 3: Moves. Attacks Theremin.</p><p><a href="http://roll.coyotecode.net/lookup.php?rollid=156063" target="_blank">Bite attack on Theremin: 1D20+4 = [13]+4 = 17</a></p><p><a href="http://roll.coyotecode.net/lookup.php?rollid=156064" target="_blank">Bite damage on Theremin: 2D4+2 = [4, 3]+2 = 9</a></p><p>[/sblock]</p><p></p><p>[sblock=Status]</p><p>Coriana AC 17 12/12</p><p>Curdy AC 11 8/8</p><p>Garrett AC 18 8/15</p><p>Haldor AC 12 11/11</p><p>Liam AC 16 10/10*</p><p>Mindra AC 15 5/11*</p><p>Theremin AC 15 1/10</p><p></p><p>Goblin 1 AC 15 7/7</p><p>Goblin 2 AC 15 1/7 (Mounted w2)</p><p>Goblin 3 AC 15 7/7 (Hidden)</p><p>Wolf 1 AC 13 11/11</p><p>Wolf 2 AC 13 1/11 (Mounted g2)</p><p>Wolf 3 AC 13 11/11</p><p>[/sblock]</p><p></p><p>[sblock=Notes]</p><p><a href="https://drive.google.com/open?id=1kfia2eFWHI135hyjdH8Evl5nkadujOyNAZYL0PLMU6Y" target="_blank">MAP</a></p><p></p><p>Initiative</p><p>Liam 21</p><p>Mindra 17</p><p>Haldor 13</p><p>Curdy 12</p><p>Coriana 7</p><p>Wolves 7</p><p>Goblins 5</p><p>Theremin 5</p><p></p><p>Survival: 16 (Haldor) and 10 (Liam), Mindra 25</p><p>Marching Order: Mindra ahead of the torchlight, Haldor and Liam, Coriana, Curdy, Theremin, Garrett</p><p>Travel Pace: Normal</p><p>Travel activity: Mindra, Haldor and Liam (tracking); Curdy</p><p>Light: Coriana and Garrett with torches; Liam blindsight 30; Mindra, Theremin, and Haldor darkvision 60.</p><p>[/sblock]</p></blockquote><p></p>
[QUOTE="KahlessNestor, post: 7054974, member: 6801311"] Essess/Bredonshire 29 Mother/12:50 PM Weather: 79 F/26 C; No wind; Light rain Round 2 Liam struck out with his mind, and there was a shriek of pain from the goblin hidden in the grass. Mindra made a strategic withdrawal and fired her bow at the wolf that she can see. It yelped as the shaft buried deep in its shoulder, sending it staggering, but it still snarled angrily. Haldor shot off a firebolt, but, unable to actually see the goblin in the grass, it flew wide. Garrett drew his scimitar and moved in front of Curdy, the large young man ready with his axe. Garrett saw the grass moving and readied himself as a goblin flew out of it, slashing at him with a scimitar. It scored a hit, biting into his side. They spotted another goblin as he scrambled onto the back of one of the wolves. He pulled out a shortbow and fired at Mindra. The arrow punctured her armor. Then the goblin rode the wolf off to a safe distance. One of the wolves charges up on Haldor, but misses biting him. The last wolf charges up on Curdy and Theremin and bites at the bard, grabbing his leg. It tried to yank the half-elf off his feet. [OOC]Okay, everyone is up now. Theremin needs to make a DC 11 Strength save to avoid going prone.[/OOC] [sblock=Actions] Goblin 1: Move up and attack Garrett, bonus action disengage, move 5 feet [url=http://roll.coyotecode.net/lookup.php?rollid=156056]Scimitar attack on Garrett: 1D20+4 = [17]+4 = 21[/url] [url=http://roll.coyotecode.net/lookup.php?rollid=156057]Scimitar damage on Garrett: 1D6+2 = [5]+2 = 7[/url] Goblin 2: Intelligence save. Move and mount w2. Draw shortbow. Attack Mindra. [url=http://roll.coyotecode.net/lookup.php?rollid=156055]Intelligence save: 1D20 = [12] = 12[/url] [url=http://roll.coyotecode.net/lookup.php?rollid=156059]Shortbow attack on Mindra: 1D20+4 = [15]+4 = 19[/url] [url=http://roll.coyotecode.net/lookup.php?rollid=156060]Shortbow damage on Mindra: 1D6+2 = [4]+2 = 6[/url] Goblin 3: Bonus action Hide, Move and Dash Wolf 1: Move to Haldor. Attack [url=http://roll.coyotecode.net/lookup.php?rollid=156062]Bite attack on Haldor: 1D20+4 = [4]+4 = 8[/url] Wolf 2: Moves Wolf 3: Moves. Attacks Theremin. [url=http://roll.coyotecode.net/lookup.php?rollid=156063]Bite attack on Theremin: 1D20+4 = [13]+4 = 17[/url] [url=http://roll.coyotecode.net/lookup.php?rollid=156064]Bite damage on Theremin: 2D4+2 = [4, 3]+2 = 9[/url] [/sblock] [sblock=Status] Coriana AC 17 12/12 Curdy AC 11 8/8 Garrett AC 18 8/15 Haldor AC 12 11/11 Liam AC 16 10/10* Mindra AC 15 5/11* Theremin AC 15 1/10 Goblin 1 AC 15 7/7 Goblin 2 AC 15 1/7 (Mounted w2) Goblin 3 AC 15 7/7 (Hidden) Wolf 1 AC 13 11/11 Wolf 2 AC 13 1/11 (Mounted g2) Wolf 3 AC 13 11/11 [/sblock] [sblock=Notes] [URL="https://drive.google.com/open?id=1kfia2eFWHI135hyjdH8Evl5nkadujOyNAZYL0PLMU6Y"]MAP[/URL] Initiative Liam 21 Mindra 17 Haldor 13 Curdy 12 Coriana 7 Wolves 7 Goblins 5 Theremin 5 Survival: 16 (Haldor) and 10 (Liam), Mindra 25 Marching Order: Mindra ahead of the torchlight, Haldor and Liam, Coriana, Curdy, Theremin, Garrett Travel Pace: Normal Travel activity: Mindra, Haldor and Liam (tracking); Curdy Light: Coriana and Garrett with torches; Liam blindsight 30; Mindra, Theremin, and Haldor darkvision 60. [/sblock] [/QUOTE]
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