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<blockquote data-quote="KahlessNestor" data-source="post: 7189295" data-attributes="member: 6801311"><p>Essess/Bredonshire/Cold Woods/Goblin Lair</p><p>30 Mother/6:28 AM</p><p>Weather: 70 F; No wind; Light rain</p><p>Round 1.2</p><p></p><p>[OOC]Yes, sorry. I did get Liam’s initiative. I guess I had a brain fart while typing. I rolled Theremin’s initiative for him.[/OOC]</p><p></p><p>As Liam called down holy fire, the goblin staggered as it was slammed by the radiant energy from the heavens.</p><p></p><p>Theremin’s crossbow bolt goes skittering off of Coriana’s shoulder armor, ruining his shot on the goblin in the room.</p><p></p><p>[OOC]Goblin technically has half cover from Theremin since Mindra and Coriana are in the way. Just FYI in case you wanted to move tactically.[/OOC]</p><p></p><p>Coriana’s rapier slides right into the goblin and it gurgles up black blood as it sags to the old stone floor.</p><p></p><p>[OOC]And Mindra is up.[/OOC]</p><p> [MENTION=5044]Charwoman Gene[/MENTION] [MENTION=31754]Lord Twig[/MENTION] [MENTION=15132]Steve Gorak[/MENTION] [MENTION=6855204]tglassy[/MENTION]</p><p></p><p>[sblock=Rolls]</p><p><a href="http://roll.coyotecode.net/lookup.php?rollid=173337" target="_blank">Dex save vs Sacred Flame: 1D20+2 = [2]+2 = 4</a></p><p></p><p>[/sblock]</p><p></p><p>[sblock=Map]</p><p><a href="https://docs.google.com/spreadsheets/d/1kfia2eFWHI135hyjdH8Evl5nkadujOyNAZYL0PLMU6Y/edit?usp=sharing" target="_blank">https://docs.google.com/spreadsheets/d/1kfia2eFWHI135hyjdH8Evl5nkadujOyNAZYL0PLMU6Y/edit?usp=sharing</a></p><p></p><p>The dark grey areas are where you need darkvision to see, unless someone has lit a torch or the light spell.</p><p>[/sblock]</p><p></p><p></p><p>[sblock=Status]</p><p>Coriana AC 15 9/9</p><p>Liam AC 16 10/10</p><p>Mindra AC 15 11/11</p><p>Theremin AC 15 10/10</p><p></p><p>Goblin 2 AC 15 3/7</p><p>Shaman AC 10 9/9 (Sanctuary DC 12) 2/3</p><p>Sayine AC 15 14/14</p><p>[/sblock]</p><p></p><p>[sblock=Notes]</p><p></p><p>Initiative</p><p>Goblins 22</p><p>Shaman 13</p><p>Theremin 22</p><p>Sayine (just in case) 16</p><p>Mindra 13</p><p>Coriana 14</p><p>Liam 4</p><p></p><p>Survival: </p><p>Marching Order: </p><p>Travel Pace: </p><p>Travel activity: </p><p>Light: Liam, Mindra, and Theremin darkvision 60.</p><p>[/sblock]</p></blockquote><p></p>
[QUOTE="KahlessNestor, post: 7189295, member: 6801311"] Essess/Bredonshire/Cold Woods/Goblin Lair 30 Mother/6:28 AM Weather: 70 F; No wind; Light rain Round 1.2 [OOC]Yes, sorry. I did get Liam’s initiative. I guess I had a brain fart while typing. I rolled Theremin’s initiative for him.[/OOC] As Liam called down holy fire, the goblin staggered as it was slammed by the radiant energy from the heavens. Theremin’s crossbow bolt goes skittering off of Coriana’s shoulder armor, ruining his shot on the goblin in the room. [OOC]Goblin technically has half cover from Theremin since Mindra and Coriana are in the way. Just FYI in case you wanted to move tactically.[/OOC] Coriana’s rapier slides right into the goblin and it gurgles up black blood as it sags to the old stone floor. [OOC]And Mindra is up.[/OOC] [MENTION=5044]Charwoman Gene[/MENTION] [MENTION=31754]Lord Twig[/MENTION] [MENTION=15132]Steve Gorak[/MENTION] [MENTION=6855204]tglassy[/MENTION] [sblock=Rolls] [url=http://roll.coyotecode.net/lookup.php?rollid=173337]Dex save vs Sacred Flame: 1D20+2 = [2]+2 = 4[/url] [/sblock] [sblock=Map] [url]https://docs.google.com/spreadsheets/d/1kfia2eFWHI135hyjdH8Evl5nkadujOyNAZYL0PLMU6Y/edit?usp=sharing[/url] The dark grey areas are where you need darkvision to see, unless someone has lit a torch or the light spell. [/sblock] [sblock=Status] Coriana AC 15 9/9 Liam AC 16 10/10 Mindra AC 15 11/11 Theremin AC 15 10/10 Goblin 2 AC 15 3/7 Shaman AC 10 9/9 (Sanctuary DC 12) 2/3 Sayine AC 15 14/14 [/sblock] [sblock=Notes] Initiative Goblins 22 Shaman 13 Theremin 22 Sayine (just in case) 16 Mindra 13 Coriana 14 Liam 4 Survival: Marching Order: Travel Pace: Travel activity: Light: Liam, Mindra, and Theremin darkvision 60. [/sblock] [/QUOTE]
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