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<blockquote data-quote="KahlessNestor" data-source="post: 7320635" data-attributes="member: 6801311"><p>Essess/Bredonshire/Cold Woods</p><p>30 Mother/5 PM</p><p>Weather: 78 F; No wind</p><p>Round 0</p><p></p><p>An hour after leaving the clearing, the adventurers reach the river. It makes the going a bit easier, though not much faster, given Irene’s exhaustion. The heat of the day grows. Under the trees you are out of the sun, and the river provides plenty of icy cold water.</p><p></p><p>After six hours of following the river, you hear the unmistakable sound of axes on trees, and the distant sound of men’s voices further up the river. You have reached the outskirts of the Timberhand logging camp, though the actual palisade walls are still out of sight behind the trees.</p><p></p><p>Irene, by this time, is looking even worse for wear as she staggers along behind you.</p><p></p><p>[OOC]Everyone should make a DC 13 Constitution check for exhaustion (average instead of making 7 increasingly difficult rolls). Mindra can add +2 to her roll to represent her advantage in the first two hours. Theremin can add +1 to represent his advantage in the first hour. Irene gained a third level of exhaustion.[/OOC]</p><p></p><p> [MENTION=5044]Charwoman Gene[/MENTION]</p><p> [MENTION=31754]Lord Twig[/MENTION]</p><p> [MENTION=15132]Steve Gorak[/MENTION]</p><p> [MENTION=6855204]tglassy[/MENTION]</p><p></p><p>[sblock=Rolls]</p><p>[/sblock]</p><p></p><p>[sblock=Map]</p><p><a href="https://drive.google.com/open?id=1-jPbU-_K7GT1dLaphgXjluq3sAaFrN3F" target="_blank">https://drive.google.com/open?id=1-jPbU-_K7GT1dLaphgXjluq3sAaFrN3F</a></p><p>[/sblock]</p><p></p><p>[sblock=Status]</p><p>Coriana (+2) AC 15 15/15 PP 14 Devil’s Sight</p><p>Liam (+2) AC 14 18/18 PP 14 Devil’s Sight</p><p>Mindra (+4) AC 15 19/19 PP 18 Darkvision</p><p>Theremin (+5) AC 15 19/19 PP 14 Darkvision</p><p>Sayine (+2) AC 15 14/14 PP 11 Darkvision</p><p>Irene (+0) AC 10 4/4 PP 10 3 levels of exhaustion (disadv. on ability checks; speed halved; disadvantage on attacks and saves); addicted to essence of dreamlily. Must make DC 12 Wisdom save to do anything on her own or slips into lethargy.</p><p>[/sblock]</p><p></p><p>[sblock=Notes]</p><p>Initiative: </p><p>Player Average: </p><p>Enemy Average: </p><p></p><p>Survival: </p><p>Marching Order: Mindra, Liam, Coriana</p><p>Travel Pace: Quarter speed (half for forest, half for Irene)</p><p>Travel activity: Everyone Keeping Watch</p><p>Light: Daylight</p><p>[/sblock]</p><p></p><p>[sblock=Loot]</p><p>20 gp (Coriana)</p><p>1500 sp (Coriana)</p><p>2300 cp (Coriana)</p><p>Eversmoking Bottle (Liam)</p><p>8 doses of essence of dreamlily (Mindra)</p><p>Chalcedony necklace (2 stones)(Mindra)</p><p>Chrysophase (green gem)(50 gp)(Coriana)</p><p>[/sblock]</p></blockquote><p></p>
[QUOTE="KahlessNestor, post: 7320635, member: 6801311"] Essess/Bredonshire/Cold Woods 30 Mother/5 PM Weather: 78 F; No wind Round 0 An hour after leaving the clearing, the adventurers reach the river. It makes the going a bit easier, though not much faster, given Irene’s exhaustion. The heat of the day grows. Under the trees you are out of the sun, and the river provides plenty of icy cold water. After six hours of following the river, you hear the unmistakable sound of axes on trees, and the distant sound of men’s voices further up the river. You have reached the outskirts of the Timberhand logging camp, though the actual palisade walls are still out of sight behind the trees. Irene, by this time, is looking even worse for wear as she staggers along behind you. [OOC]Everyone should make a DC 13 Constitution check for exhaustion (average instead of making 7 increasingly difficult rolls). Mindra can add +2 to her roll to represent her advantage in the first two hours. Theremin can add +1 to represent his advantage in the first hour. Irene gained a third level of exhaustion.[/OOC] [MENTION=5044]Charwoman Gene[/MENTION] [MENTION=31754]Lord Twig[/MENTION] [MENTION=15132]Steve Gorak[/MENTION] [MENTION=6855204]tglassy[/MENTION] [sblock=Rolls] [/sblock] [sblock=Map] [url=https://drive.google.com/open?id=1-jPbU-_K7GT1dLaphgXjluq3sAaFrN3F]https://drive.google.com/open?id=1-jPbU-_K7GT1dLaphgXjluq3sAaFrN3F[/url] [/sblock] [sblock=Status] Coriana (+2) AC 15 15/15 PP 14 Devil’s Sight Liam (+2) AC 14 18/18 PP 14 Devil’s Sight Mindra (+4) AC 15 19/19 PP 18 Darkvision Theremin (+5) AC 15 19/19 PP 14 Darkvision Sayine (+2) AC 15 14/14 PP 11 Darkvision Irene (+0) AC 10 4/4 PP 10 3 levels of exhaustion (disadv. on ability checks; speed halved; disadvantage on attacks and saves); addicted to essence of dreamlily. Must make DC 12 Wisdom save to do anything on her own or slips into lethargy. [/sblock] [sblock=Notes] Initiative: Player Average: Enemy Average: Survival: Marching Order: Mindra, Liam, Coriana Travel Pace: Quarter speed (half for forest, half for Irene) Travel activity: Everyone Keeping Watch Light: Daylight [/sblock] [sblock=Loot] 20 gp (Coriana) 1500 sp (Coriana) 2300 cp (Coriana) Eversmoking Bottle (Liam) 8 doses of essence of dreamlily (Mindra) Chalcedony necklace (2 stones)(Mindra) Chrysophase (green gem)(50 gp)(Coriana) [/sblock] [/QUOTE]
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