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<blockquote data-quote="KahlessNestor" data-source="post: 7549446" data-attributes="member: 6801311"><p>Essess/Bredonshire/Bredon</p><p>Seaday, Emperorweek, 2 Moon/12:03 PM</p><p>Weather: Normal late summer temps, light wind, light rain</p><p>Round 8</p><p></p><p>[OOC]The ambush drakes are numbered. Hopefully that helps. I haven’t figured out how to put grid labeling on the map. And you should all be able to move your own tokens. I moved Liam to a spot between the windows since he wanted to go to cover.[/OOC]</p><p></p><p>The ambush drake hissed at Theremin, but the magic seemed to not have an effect on the lizard. Liam blasts one of the drakes until it stops moving.</p><p></p><p>The ambush drakes hissed and snapped at Coriana, but she managed to evade their jaws.</p><p></p><p>The armored kobold rushed up to Coriana. He spoke a word in Draconic and a pale blue flame burst to life around the metal head of his spear. Coriana felt the intense cold wafting from that flame as the kobold, with his odd, perfectly white scales and pale eyes, glared at her from beneath his helmet.</p><p></p><p>The spell casting kobold behind the table rose up with flames cupped in her hand again. She extended her hand, sending three scorching rays racing for Coriana! Two of them nearly hit her, flying past out the window as the kobold attempted to keep from hitting the armored kobold. But the third struck Coriana in the shoulder.</p><p></p><p>[OOC]Coriana takes 5 fire damage. The other two missed because of cover.[/OOC]</p><p></p><p>Sayine flew into the window toward the armored kobold, breathing her wispy green breath onto him. The kobold’s eyes went glassy and distant.</p><p></p><p>[OOC]All players are up![/OOC]</p><p></p><p> [MENTION=5044]Charwoman Gene[/MENTION]</p><p> [MENTION=31754]Lord Twig[/MENTION]</p><p> [MENTION=15132]Steve Gorak[/MENTION]</p><p> [MENTION=6855204]tglassy[/MENTION]</p><p></p><p>[sblock=Rolls]</p><p><span style="color: #646496"><a href="http://roll.coyotecode.net/lookup.php?rollid=227205" target="_blank">Wisdom save: 1D20 = [14] = 14</a></span></p><p><span style="color: #646496"><a href="http://roll.coyotecode.net/lookup.php?rollid=227206" target="_blank">Breath recharge: 1D6 = [5] = 5</a></span></p><p><span style="color: #646496"><a href="http://roll.coyotecode.net/lookup.php?rollid=227207" target="_blank">Pack tactics: 2D20.HIGH(1)+4 = [2, 4]+4 = 8</a></span><a href="http://roll.coyotecode.net/lookup.php?rollid=227207" target="_blank"></a></p><p><a href="http://roll.coyotecode.net/lookup.php?rollid=227207" target="_blank"><span style="color: #646496">1D6+1 = [6]+1 = 7</span></a></p><p><span style="color: #646496"><a href="http://roll.coyotecode.net/lookup.php?rollid=227208" target="_blank">Pack tactics: 2D20.HIGH(1)+4 = [9, 1]+4 = 13</a></span><a href="http://roll.coyotecode.net/lookup.php?rollid=227208" target="_blank"></a></p><p><a href="http://roll.coyotecode.net/lookup.php?rollid=227208" target="_blank"><span style="color: #646496">1D6+1 = [3]+1 = 4</span></a></p><p><span style="color: #646496"><a href="http://roll.coyotecode.net/lookup.php?rollid=227209" target="_blank">Pack tactics: 1D20+4 = [10]+4 = 14</a></span><a href="http://roll.coyotecode.net/lookup.php?rollid=227209" target="_blank"></a></p><p><a href="http://roll.coyotecode.net/lookup.php?rollid=227209" target="_blank"><span style="color: #646496">2D6 = [4, 6] = 10</span></a></p><p><a href="http://roll.coyotecode.net/lookup.php?rollid=227209" target="_blank"><span style="color: #646496">1D20+4 = [13]+4 = 17</span></a></p><p><a href="http://roll.coyotecode.net/lookup.php?rollid=227209" target="_blank"><span style="color: #646496">2D6 = [4, 1] = 5</span></a></p><p><a href="http://roll.coyotecode.net/lookup.php?rollid=227209" target="_blank"><span style="color: #646496">1D20+4 = [10]+4 = 14</span></a></p><p><a href="http://roll.coyotecode.net/lookup.php?rollid=227209" target="_blank"><span style="color: #646496">2D6 = [6, 3] = 9</span></a></p><p><span style="color: #646496"><a href="http://roll.coyotecode.net/lookup.php?rollid=227210" target="_blank">Wisdom save: 1D20-1 = [10]-1 = 9</a></span></p><p>[/sblock]</p><p></p><p>[sblock=Maps]</p><p>Combat Map: <strong><a href="https://app.roll20.net/join/4021378/4L_4ZA" target="_blank"><span style="font-size: 26px"><span style="color: #4f91cd">https://app.roll20.net/join/4021378/4L_4ZA</span></span></a></strong></p><p>Player Overview Map: <img src="http://i67.tinypic.com/161mgyd.jpg" alt="" class="fr-fic fr-dii fr-draggable " style="" />[/sblock]</p><p></p><p>[sblock=Status]</p><p>Coriana (+2) AC 15 24/24+5 thp PP 14 </p><p>Liam (+2) AC 14 14/18 PP 14 Devil’s Sight 40’ down</p><p>Mindra (+4) AC 15 4/19 PP 18 Darkvision Hidden from kobolds but not drakes</p><p>Theremin (+5) AC 15 13/19 PP 14 Darkvision 40’ down</p><p>Sayine (+5) AC 15 9/14 PP 13 Darkvision Breath*, Spells (Yellow, 1/d): dancing lights, mage hand, minor illusion, color spray*, mirror image</p><p></p><p>Winged Kobold AC 13 7/7 40’ up (asleep, 3r)</p><p>Engir AC 15 64/64 for 1 minute, the target can’t take reactions and must roll a d6 at the start of each of its turns to determine its behavior during the turn</p><p>Kimunda AC 15 40/40 Three quarters cover</p><p>Ambush Drake 3 AC 13 22/22</p><p>Ambush Drake 4 AC 13 22/22</p><p>[/sblock]</p><p></p><p>[sblock=Notes]</p><p>Survival: </p><p>Marching Order: Mindra, Coriana, Theremin (Sayine), Liam</p><p>Travel Pace: Normal</p><p>Travel activity: Mindra (watch), Coriana (map), Liam (watch), Theremin (watch), Sayine (watch)</p><p>Light: Daylight</p><p>[/sblock]</p><p></p><p>[sblock=Loot]</p><p>300 gp</p><p>Potion of Healing (Theremin)</p><p>[/sblock]</p></blockquote><p></p>
[QUOTE="KahlessNestor, post: 7549446, member: 6801311"] Essess/Bredonshire/Bredon Seaday, Emperorweek, 2 Moon/12:03 PM Weather: Normal late summer temps, light wind, light rain Round 8 [OOC]The ambush drakes are numbered. Hopefully that helps. I haven’t figured out how to put grid labeling on the map. And you should all be able to move your own tokens. I moved Liam to a spot between the windows since he wanted to go to cover.[/OOC] The ambush drake hissed at Theremin, but the magic seemed to not have an effect on the lizard. Liam blasts one of the drakes until it stops moving. The ambush drakes hissed and snapped at Coriana, but she managed to evade their jaws. The armored kobold rushed up to Coriana. He spoke a word in Draconic and a pale blue flame burst to life around the metal head of his spear. Coriana felt the intense cold wafting from that flame as the kobold, with his odd, perfectly white scales and pale eyes, glared at her from beneath his helmet. The spell casting kobold behind the table rose up with flames cupped in her hand again. She extended her hand, sending three scorching rays racing for Coriana! Two of them nearly hit her, flying past out the window as the kobold attempted to keep from hitting the armored kobold. But the third struck Coriana in the shoulder. [OOC]Coriana takes 5 fire damage. The other two missed because of cover.[/OOC] Sayine flew into the window toward the armored kobold, breathing her wispy green breath onto him. The kobold’s eyes went glassy and distant. [OOC]All players are up![/OOC] [MENTION=5044]Charwoman Gene[/MENTION] [MENTION=31754]Lord Twig[/MENTION] [MENTION=15132]Steve Gorak[/MENTION] [MENTION=6855204]tglassy[/MENTION] [sblock=Rolls] [color=#646496][url=http://roll.coyotecode.net/lookup.php?rollid=227205]Wisdom save: 1D20 = [14] = 14[/url][/color] [color=#646496][url=http://roll.coyotecode.net/lookup.php?rollid=227206]Breath recharge: 1D6 = [5] = 5[/url][/color] [color=#646496][url=http://roll.coyotecode.net/lookup.php?rollid=227207]Pack tactics: 2D20.HIGH(1)+4 = [2, 4]+4 = 8[/url][/color][url=http://roll.coyotecode.net/lookup.php?rollid=227207] [color=#646496]1D6+1 = [6]+1 = 7[/color][/url][color=#646496][/color] [color=#646496][url=http://roll.coyotecode.net/lookup.php?rollid=227208]Pack tactics: 2D20.HIGH(1)+4 = [9, 1]+4 = 13[/url][/color][url=http://roll.coyotecode.net/lookup.php?rollid=227208] [color=#646496]1D6+1 = [3]+1 = 4[/color][/url][color=#646496][/color] [color=#646496][url=http://roll.coyotecode.net/lookup.php?rollid=227209]Pack tactics: 1D20+4 = [10]+4 = 14[/url][/color][url=http://roll.coyotecode.net/lookup.php?rollid=227209] [color=#646496]2D6 = [4, 6] = 10[/color] [color=#646496]1D20+4 = [13]+4 = 17[/color] [color=#646496]2D6 = [4, 1] = 5[/color] [color=#646496]1D20+4 = [10]+4 = 14[/color] [color=#646496]2D6 = [6, 3] = 9[/color][/url][color=#646496][/color] [color=#646496][url=http://roll.coyotecode.net/lookup.php?rollid=227210]Wisdom save: 1D20-1 = [10]-1 = 9[/url][/color] [/sblock] [sblock=Maps] Combat Map: [b][url=https://app.roll20.net/join/4021378/4L_4ZA][size=109][color=#4f91cd]https://app.roll20.net/join/4021378/4L_4ZA[/color][/size][/url][/b] Player Overview Map: [IMG]http://i67.tinypic.com/161mgyd.jpg[/IMG][/sblock] [sblock=Status] Coriana (+2) AC 15 24/24+5 thp PP 14 Liam (+2) AC 14 14/18 PP 14 Devil’s Sight 40’ down Mindra (+4) AC 15 4/19 PP 18 Darkvision Hidden from kobolds but not drakes Theremin (+5) AC 15 13/19 PP 14 Darkvision 40’ down Sayine (+5) AC 15 9/14 PP 13 Darkvision Breath*, Spells (Yellow, 1/d): dancing lights, mage hand, minor illusion, color spray*, mirror image Winged Kobold AC 13 7/7 40’ up (asleep, 3r) Engir AC 15 64/64 for 1 minute, the target can’t take reactions and must roll a d6 at the start of each of its turns to determine its behavior during the turn Kimunda AC 15 40/40 Three quarters cover Ambush Drake 3 AC 13 22/22 Ambush Drake 4 AC 13 22/22 [/sblock] [sblock=Notes] Survival: Marching Order: Mindra, Coriana, Theremin (Sayine), Liam Travel Pace: Normal Travel activity: Mindra (watch), Coriana (map), Liam (watch), Theremin (watch), Sayine (watch) Light: Daylight [/sblock] [sblock=Loot] 300 gp Potion of Healing (Theremin) [/sblock] [/QUOTE]
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