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<blockquote data-quote="KahlessNestor" data-source="post: 7590453" data-attributes="member: 6801311"><p>Essess/Bredonshire/Bredon</p><p>Seaday, Emperorweek, 2 Moon/12:12 PM</p><p>Weather: Normal late summer temps, light wind, light rain</p><p>Round 0</p><p></p><p>As Liam set the ball into the little cup on the stand in the center of the round, black table, at first nothing happened. Then the arcane rune on the ball began to glow. The glow spread to the runes that marked the lip of the cup. The glow moved around the runs in a cycle until it stopped at the rune that matched the ball. A vibration started in the table. The blue glow of magic spread down formerly invisible lines in the table to the floor. Then the seams between the stonework started to glow brightly. The shaking of the tower increased, becoming even more violent, making it difficult to maintain standing. Dust and a few pieces of loose debris fell from the ceiling. The light became blinding.</p><p></p><p>[OOC]Dex save DC 15: On a fail you are knocked prone and take 1d6 damage from just generally being knocked around. I will let another character voluntarily fail and cover/protect Mindra, otherwise she will take 1 Death Save and have to start saving again.</p><p></p><p>Con save DC 15: On a fail, you are blinded. You can make a new save with a DC -1 with each subsequent post.[/OOC]</p><p></p><p>And then it stopped. Other than some dust and the clatter of small stones, it was eerily silent. Outside the windows, the cloudy noon summer sun had gone dark, the light wind and rain even more chill in the air. And then the howling, frightened wails of kobolds came from below.</p><p></p><p><strong>“I can’t see!”</strong>Sayine whimpered.</p><p></p><p> [MENTION=5044]Charwoman Gene[/MENTION]</p><p> [MENTION=31754]Lord Twig[/MENTION]</p><p> [MENTION=15132]Steve Gorak[/MENTION]</p><p> [MENTION=6855204]tglassy[/MENTION]</p><p></p><p>[sblock=Rolls]</p><p>[/sblock]</p><p></p><p>[sblock=Maps]</p><p>Combat Map: <strong><a href="https://app.roll20.net/join/4021378/4L_4ZA" target="_blank"><span style="font-size: 26px"><span style="color: #4f91cd">https://app.roll20.net/join/4021378/4L_4ZA</span></span></a></strong></p><p>Player Overview Map: <img src="http://i67.tinypic.com/161mgyd.jpg" alt="" class="fr-fic fr-dii fr-draggable " style="" />[/sblock]</p><p></p><p>[sblock=Status]</p><p>Coriana (+2) AC 15 24/24+5 thp PP 14 </p><p>Liam (+2) AC 14 14/18 PP 14 Devil’s Sight</p><p>Mindra (+4) AC 15 0/19 PP 18 Darkvision</p><p>Theremin (+5) AC 15 5/19 PP 14 Darkvision</p><p>Sayine (+5) AC 15 8/14 Blind DC14 PP 13 Darkvision, Breath, Spells (Yellow, 1/d): dancing lights, mage hand, minor illusion, color spray*, mirror image*</p><p></p><p>Engir AC 15 30/64 11r to engage characters again.</p><p>[/sblock]</p><p></p><p>[sblock=Notes]</p><p>Survival: </p><p>Marching Order: Mindra, Coriana, Theremin (Sayine), Liam</p><p>Travel Pace: Normal</p><p>Travel activity: Mindra (watch), Coriana (map), Liam (watch), Theremin (watch), Sayine (watch)</p><p>Light: Daylight</p><p>[/sblock]</p><p></p><p>[sblock=Loot]</p><p>300 gp</p><p>Potion of Healing (Theremin)</p><p>[/sblock]</p></blockquote><p></p>
[QUOTE="KahlessNestor, post: 7590453, member: 6801311"] Essess/Bredonshire/Bredon Seaday, Emperorweek, 2 Moon/12:12 PM Weather: Normal late summer temps, light wind, light rain Round 0 As Liam set the ball into the little cup on the stand in the center of the round, black table, at first nothing happened. Then the arcane rune on the ball began to glow. The glow spread to the runes that marked the lip of the cup. The glow moved around the runs in a cycle until it stopped at the rune that matched the ball. A vibration started in the table. The blue glow of magic spread down formerly invisible lines in the table to the floor. Then the seams between the stonework started to glow brightly. The shaking of the tower increased, becoming even more violent, making it difficult to maintain standing. Dust and a few pieces of loose debris fell from the ceiling. The light became blinding. [OOC]Dex save DC 15: On a fail you are knocked prone and take 1d6 damage from just generally being knocked around. I will let another character voluntarily fail and cover/protect Mindra, otherwise she will take 1 Death Save and have to start saving again. Con save DC 15: On a fail, you are blinded. You can make a new save with a DC -1 with each subsequent post.[/OOC] And then it stopped. Other than some dust and the clatter of small stones, it was eerily silent. Outside the windows, the cloudy noon summer sun had gone dark, the light wind and rain even more chill in the air. And then the howling, frightened wails of kobolds came from below. [b]“I can’t see!”[/b]Sayine whimpered. [MENTION=5044]Charwoman Gene[/MENTION] [MENTION=31754]Lord Twig[/MENTION] [MENTION=15132]Steve Gorak[/MENTION] [MENTION=6855204]tglassy[/MENTION] [sblock=Rolls] [/sblock] [sblock=Maps] Combat Map: [b][url=https://app.roll20.net/join/4021378/4L_4ZA][size=109][color=#4f91cd]https://app.roll20.net/join/4021378/4L_4ZA[/color][/size][/url][/b] Player Overview Map: [IMG]http://i67.tinypic.com/161mgyd.jpg[/IMG][/sblock] [sblock=Status] Coriana (+2) AC 15 24/24+5 thp PP 14 Liam (+2) AC 14 14/18 PP 14 Devil’s Sight Mindra (+4) AC 15 0/19 PP 18 Darkvision Theremin (+5) AC 15 5/19 PP 14 Darkvision Sayine (+5) AC 15 8/14 Blind DC14 PP 13 Darkvision, Breath, Spells (Yellow, 1/d): dancing lights, mage hand, minor illusion, color spray*, mirror image* Engir AC 15 30/64 11r to engage characters again. [/sblock] [sblock=Notes] Survival: Marching Order: Mindra, Coriana, Theremin (Sayine), Liam Travel Pace: Normal Travel activity: Mindra (watch), Coriana (map), Liam (watch), Theremin (watch), Sayine (watch) Light: Daylight [/sblock] [sblock=Loot] 300 gp Potion of Healing (Theremin) [/sblock] [/QUOTE]
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