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<blockquote data-quote="KahlessNestor" data-source="post: 8103640" data-attributes="member: 6801311"><p>Shadowfell/Bone Forest</p><p>Seaday, Emperorweek, 3 Moon, 897 AF/Time ????</p><p>Weather: Chilly, no wind, light rain</p><p>Lighting: Dim</p><p>Round 0</p><p></p><p>The party got started down the river with their escorts. The first two hours were uneventful, but as they started to approach the Bone Forest, Alet and Crimsyn grew more tense, more alert, scanning the banks of the river. The river itself was fairly wide, the water bone-chilling cold. As they passed into the Bone Forest, the already chilly temperature seemed to drop slightly, though there was some relief from the light rain. The trees here were gnarled in shape, the bark bone white. What leaves the trees did have were such a dark green they were nearly black. The bony branches stretched over the river, dimming even further the already dim light. </p><p></p><p>Strange, eerie sounds came from the forest, moans, piercing shrieks, blood-curdling screams. Occasionally a wisp of light could be seen floating through the boney branches, or a strange shadow through the trunks. The leaves rustled with unseen dangers.</p><p></p><p>Alet drew his serrated greatsword, ready at hand as he worked the sails. Crimsyn unwrapped her spiked chain, her crimson hair stark against the dull landscape, her green eyes alight with a strange excitement. She and Alet both tightened the spiked armbands they wore, pressing the sharp points deeper into their flesh, little trickles of blood appearing on their arms.</p><p></p><p>Sayine huddled in fear under a bench on the keelboat. Beturea sat close to Owyn, murmuring prayers to Paladine, the Raven Queen, whoever would hear her. She yelped when a flock of dark bats screeched across the river to the other side.</p><p></p><p>[spoiler=Instructions: Skill challenge]</p><p>Describe what your character is doing to help along the journey. Then pick a skill and make a roll. If you expend an appropriate spell or class ability or other limited resource (such as Pass without a Trace and make a Stealth roll to help along a particularly dangerous stretch of river), you can have advantage on the roll. If you use a non-renewable item (such as a potion or scroll, etc), you can have a free success. NPCs will roll in the next scene, if needed.</p><p>[/spoiler]</p><p></p><p>[USER=31754]@Lord Twig[/USER]</p><p>[USER=15132]@Steve Gorak[/USER]</p><p>[USER=6865745]@gargoyleking[/USER]</p><p>[USER=5044]@Charwoman Gene[/USER]</p><p></p><p>[spoiler=Rolls]</p><p>[/spoiler]</p><p></p><p>[spoiler=Maps]</p><p>Combat Map: </p><p>Player Overview Map: </p><p>[/spoiler]</p><p></p><p>[spoiler=Status]</p><p>Coriana (+2) AC 15 31+8 thp/31 PP 14</p><p>Mindra (+4) AC 15 35+8 thp/35 PP 18 Darkvision</p><p>Owyn (+3) AC 19 27+8 thp/36 PP 14 </p><p>Theremin (+5) AC 15 27+8 thp/27 PP 14 Darkvision</p><p></p><p>Sayine (+5) AC 15 14+8 thp/14 PP 13 Darkvision, Breath, Spells (Yellow, 1/d): dancing lights, mage hand, minor illusion, color spray*, mirror image</p><p>Beturea (+1) AC 15 14+8 thp/16 PP 12</p><p>Alet Caravon (+0) AC 16 24/24 PP 10 Darkvision</p><p>Crimsyn Ledet (+3) AC 15 22/22 PP 11 Darkvision</p><p>[/spoiler]</p><p></p><p>[spoiler=Notes]</p><p>Survival: </p><p>Marching Order: </p><p>Travel Pace: </p><p>Travel activity: </p><p>Light: </p><p>[/spoiler]</p><p></p><p>[spoiler=Loot]</p><p>300 gp</p><p>Magic spear (unidentified)</p><p>[/spoiler]</p></blockquote><p></p>
[QUOTE="KahlessNestor, post: 8103640, member: 6801311"] Shadowfell/Bone Forest Seaday, Emperorweek, 3 Moon, 897 AF/Time ???? Weather: Chilly, no wind, light rain Lighting: Dim Round 0 The party got started down the river with their escorts. The first two hours were uneventful, but as they started to approach the Bone Forest, Alet and Crimsyn grew more tense, more alert, scanning the banks of the river. The river itself was fairly wide, the water bone-chilling cold. As they passed into the Bone Forest, the already chilly temperature seemed to drop slightly, though there was some relief from the light rain. The trees here were gnarled in shape, the bark bone white. What leaves the trees did have were such a dark green they were nearly black. The bony branches stretched over the river, dimming even further the already dim light. Strange, eerie sounds came from the forest, moans, piercing shrieks, blood-curdling screams. Occasionally a wisp of light could be seen floating through the boney branches, or a strange shadow through the trunks. The leaves rustled with unseen dangers. Alet drew his serrated greatsword, ready at hand as he worked the sails. Crimsyn unwrapped her spiked chain, her crimson hair stark against the dull landscape, her green eyes alight with a strange excitement. She and Alet both tightened the spiked armbands they wore, pressing the sharp points deeper into their flesh, little trickles of blood appearing on their arms. Sayine huddled in fear under a bench on the keelboat. Beturea sat close to Owyn, murmuring prayers to Paladine, the Raven Queen, whoever would hear her. She yelped when a flock of dark bats screeched across the river to the other side. [spoiler=Instructions: Skill challenge] Describe what your character is doing to help along the journey. Then pick a skill and make a roll. If you expend an appropriate spell or class ability or other limited resource (such as Pass without a Trace and make a Stealth roll to help along a particularly dangerous stretch of river), you can have advantage on the roll. If you use a non-renewable item (such as a potion or scroll, etc), you can have a free success. NPCs will roll in the next scene, if needed. [/spoiler] [USER=31754]@Lord Twig[/USER] [USER=15132]@Steve Gorak[/USER] [USER=6865745]@gargoyleking[/USER] [USER=5044]@Charwoman Gene[/USER] [spoiler=Rolls] [/spoiler] [spoiler=Maps] Combat Map: Player Overview Map: [/spoiler] [spoiler=Status] Coriana (+2) AC 15 31+8 thp/31 PP 14 Mindra (+4) AC 15 35+8 thp/35 PP 18 Darkvision Owyn (+3) AC 19 27+8 thp/36 PP 14 Theremin (+5) AC 15 27+8 thp/27 PP 14 Darkvision Sayine (+5) AC 15 14+8 thp/14 PP 13 Darkvision, Breath, Spells (Yellow, 1/d): dancing lights, mage hand, minor illusion, color spray*, mirror image Beturea (+1) AC 15 14+8 thp/16 PP 12 Alet Caravon (+0) AC 16 24/24 PP 10 Darkvision Crimsyn Ledet (+3) AC 15 22/22 PP 11 Darkvision [/spoiler] [spoiler=Notes] Survival: Marching Order: Travel Pace: Travel activity: Light: [/spoiler] [spoiler=Loot] 300 gp Magic spear (unidentified) [/spoiler] [/QUOTE]
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