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<blockquote data-quote="KahlessNestor" data-source="post: 8163732" data-attributes="member: 6801311"><p>Shadowfell/Bone Forest</p><p>Seaday, Emperorweek, 3 Moon, 897 AF/Time 2015</p><p>Weather: Chilly, no wind, light rain</p><p>Lighting: Dim</p><p>Round 0</p><p></p><p>There was a murmur of surprise when Owyn showed his heraldry, matching their own battle standards. Crimsyn and Alet brought out their two prisoners and freed them as a show of good faith.</p><p></p><p><strong>“We brought supplies as well for the parley,”</strong> Crimsyn said, as weapons were lowered at Theremin and Owyn’s wods.</p><p></p><p><strong>“So the Empire crushed those rebel Essian scum and those Helvekian traitors?”</strong> someone called out.</p><p></p><p>Weapons were lowered warily, but it was clear that these shadowfell refugees were surprised and interested at the news and wanted to talk to these outsiders. </p><p></p><p><strong>“It is late, and you have traveled far,”</strong> an older man said, and there were few of these in the camp to be seen, much like back in Crimsyn and Alet’s camp, where most were younger. Like them, many of these villagers had the marks of living here for so long, plaid to grey skin, dark hair and eyes, and many wore the same tattoos, ritual scars, piercings, and painful cilices as had those in the other village. <strong>“I suppose you’ll be wanting to see Ulfgar Balderk then? You can tell him your tale in the morning.”</strong></p><p></p><p>The gates were opened, and they were led inside and put up in a large house for the night, with armed guards posted, but otherwise were unmolested, if they wished to rest, and food was brought, the same pale, strange vegetables and some kind of pale fish, mostly bland, like the fare at the other village, though filling.</p><p></p><p>[OOC]If you want to rest, you can get a long rest. You will recover all your strength as well as your hit points and spells. And everyone needs to roll a Wisdom save.[/OOC]</p><p></p><p>[spoiler=Set up]Your boat uses the Keelboat stats and figure in Saltmarsh. It’s 60’ x 20’ with a 20x10 foot cabin aft and a <strong>ballista</strong> in the prow (+6 to hit; 3d10 piercing damage). There are 8 shadows about 20 feet away from the boat.</p><p></p><p><strong>Initiative:</strong></p><p>Theremin </p><p>Alet </p><p>Sayine </p><p>Owyn </p><p>Beturea </p><p>Mindra </p><p>Crimsyn </p><p>Coriana </p><p>[/spoiler]</p><p></p><p>[USER=31754]@Lord Twig[/USER]</p><p>[USER=15132]@Steve Gorak[/USER]</p><p>[USER=6865745]@gargoyleking[/USER]</p><p>[USER=5044]@Charwoman Gene[/USER]</p><p></p><p>[spoiler=Rolls]</p><p>[/spoiler]</p><p></p><p>[spoiler=Maps]</p><p>Combat Map: </p><p>Player Overview Map: </p><p>[/spoiler]</p><p></p><p>[spoiler=Status]</p><p>Coriana (+2) AC 15 31+8 thp/31 PP 14</p><p>Mindra (+4) AC 15 35+8 thp/35 PP 18 Darkvision; Str 9/12 (-1), Hidden</p><p>Owyn (+3) AC 19 27+8 thp/36 PP 14 </p><p>Theremin (+5) AC 15 26+8 thp/27 PP 14 Darkvision; Str 11/12</p><p></p><p>Sayine (+5) AC 15 14+8 thp/14 HD 4/4d4 PP 13 Darkvision, Breath, Spells (Yellow, 1/d): dancing lights, mage hand, minor illusion, color spray*, mirror image*</p><p>Beturea (+1) AC 15 13+8 thp/16 HD 1/2d8 PP 12 Str 7/11 (-2)</p><p>Alet Caravon (+0) AC 16 24/24 HD 2/3d8 PP 10 Darkvision, 1/3 spell slots; Str 15/16</p><p>Crimsyn Ledet (+3) AC 15 22+8 thp/22 HD 1/3d8 PP 11 Darkvision, Str 6/12 (-2)</p><p>[/spoiler]</p><p></p><p>[spoiler=Notes]</p><p>Survival: </p><p>Marching Order: </p><p>Travel Pace: </p><p>Travel activity: </p><p>Light: </p><p>[/spoiler]</p><p></p><p>[spoiler=Loot]</p><p>300 gp</p><p>Magic spear (unidentified)</p><p>[/spoiler]</p></blockquote><p></p>
[QUOTE="KahlessNestor, post: 8163732, member: 6801311"] Shadowfell/Bone Forest Seaday, Emperorweek, 3 Moon, 897 AF/Time 2015 Weather: Chilly, no wind, light rain Lighting: Dim Round 0 There was a murmur of surprise when Owyn showed his heraldry, matching their own battle standards. Crimsyn and Alet brought out their two prisoners and freed them as a show of good faith. [b]“We brought supplies as well for the parley,”[/b] Crimsyn said, as weapons were lowered at Theremin and Owyn’s wods. [b]“So the Empire crushed those rebel Essian scum and those Helvekian traitors?”[/b] someone called out. Weapons were lowered warily, but it was clear that these shadowfell refugees were surprised and interested at the news and wanted to talk to these outsiders. [b]“It is late, and you have traveled far,”[/b] an older man said, and there were few of these in the camp to be seen, much like back in Crimsyn and Alet’s camp, where most were younger. Like them, many of these villagers had the marks of living here for so long, plaid to grey skin, dark hair and eyes, and many wore the same tattoos, ritual scars, piercings, and painful cilices as had those in the other village. [b]“I suppose you’ll be wanting to see Ulfgar Balderk then? You can tell him your tale in the morning.”[/b] The gates were opened, and they were led inside and put up in a large house for the night, with armed guards posted, but otherwise were unmolested, if they wished to rest, and food was brought, the same pale, strange vegetables and some kind of pale fish, mostly bland, like the fare at the other village, though filling. [OOC]If you want to rest, you can get a long rest. You will recover all your strength as well as your hit points and spells. And everyone needs to roll a Wisdom save.[/OOC] [spoiler=Set up]Your boat uses the Keelboat stats and figure in Saltmarsh. It’s 60’ x 20’ with a 20x10 foot cabin aft and a [b]ballista[/b] in the prow (+6 to hit; 3d10 piercing damage). There are 8 shadows about 20 feet away from the boat. [b]Initiative:[/b] Theremin Alet Sayine Owyn Beturea Mindra Crimsyn Coriana [/spoiler] [USER=31754]@Lord Twig[/USER] [USER=15132]@Steve Gorak[/USER] [USER=6865745]@gargoyleking[/USER] [USER=5044]@Charwoman Gene[/USER] [spoiler=Rolls] [/spoiler] [spoiler=Maps] Combat Map: Player Overview Map: [/spoiler] [spoiler=Status] Coriana (+2) AC 15 31+8 thp/31 PP 14 Mindra (+4) AC 15 35+8 thp/35 PP 18 Darkvision; Str 9/12 (-1), Hidden Owyn (+3) AC 19 27+8 thp/36 PP 14 Theremin (+5) AC 15 26+8 thp/27 PP 14 Darkvision; Str 11/12 Sayine (+5) AC 15 14+8 thp/14 HD 4/4d4 PP 13 Darkvision, Breath, Spells (Yellow, 1/d): dancing lights, mage hand, minor illusion, color spray*, mirror image* Beturea (+1) AC 15 13+8 thp/16 HD 1/2d8 PP 12 Str 7/11 (-2) Alet Caravon (+0) AC 16 24/24 HD 2/3d8 PP 10 Darkvision, 1/3 spell slots; Str 15/16 Crimsyn Ledet (+3) AC 15 22+8 thp/22 HD 1/3d8 PP 11 Darkvision, Str 6/12 (-2) [/spoiler] [spoiler=Notes] Survival: Marching Order: Travel Pace: Travel activity: Light: [/spoiler] [spoiler=Loot] 300 gp Magic spear (unidentified) [/spoiler] [/QUOTE]
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