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<blockquote data-quote="frandelgearslip" data-source="post: 2011061" data-attributes="member: 19631"><p>This product is $21.95 for 126 pages. The text density is average and there are some gaping white spaces at the end of each chapter.</p><p></p><p>The book begins with some rules for morality that are overly clunky and add little to the setting. Essentially they add extra rules and states for being good in the ravenloft setting. There is no reason for these rules, as there is already a little thing called alignment. Unfortunately the majority of the book is based around the morality rules meaning that to use the feats and prestige classes one has to use the severely overcomplicated rules.</p><p></p><p>ch1 prestige classes and feats: First off there are two anchorite classes in this chapter, which is not neccesary since an anchorite prestige class has already been detailed in a previous books. Furthermore the prestige classes have a strange requirement requiring them to only wear heavy armor or no armor at all. This is really strange as the anchorites are described in detail in other products and there is no mention of this requirement elsewhere. Really the author should talk with others before doing things unilaterally. Both of these prestige classes also violate the fundamental rules of ravenloft in several of there abiltities, including restrictions on crossing closed domain borders and the use of divination. The blessed defender and blessed paladin are classes that are very similar and really shouldn't be two seperate prestige classes. Also both prestige classes don't fit the setting since both treat darklords as nothing more then extra powerful villians there for the killing. The absolute worse prestige class is the metaphysician which includes the feat trustworthy in its requirements, which is detailed in one of the wotc class books, why it requires a feat from a random wotc class book is unknown to me. Furthermore the classes most powerful ability is astral projection, the problem with that being that astral projection is banned in ravenloft.</p><p></p><p>The feats are not much better. The feats resolute, sancitity, and sanity are simply renamed feats from the campaign setting book (courage, jaded and open mind). Other feats such as unicorns fellowship violate the fundamental rules of the setting. The worst feat though is conscience which works with regards to power checks in the same way that consience works with regards to humanity in vampire the masquerade game. Not even counting the fact that consience has nothing to do with power checks, its pretty ridiculous to port over a rule from vampire the masquerade. I guess the company lied when it claimed it would keep ravenloft different from the worlds of darkness settings.</p><p></p><p>ch2 organizations: This chapter deals with 4 organizations in the setting. There is the blessed army of ezra a group of worshippers who have had visions that one of the other sects of ezra has been coopted by a demon. I actually plan to use this in my campaign though I plan on making the visions false. There is the noble brotherhood of assasions, which is a group of nobles who assisinate the reputations of evil nobles. In general it is an interesting idea and fits the tone of the domain it is based in. There is the van richtens society which is given a little info, but not really all that much useful information, since it all boils down to a group of scholars who trade information. The vilushka is a group of half vistani adventurers and probably the least interesting of the groups.</p><p></p><p>ch3 npcs: The npcs are described well and there are no glaring mistakes in there stats. The best of the npcs are the wanderers a small group of vistani's intimately connected to the history of sithicus one of the domains of ravenloft. ch4 is info on running campaigns and is the fairly lackluster type of information common to these types of sections.</p><p></p><p>In the end the information is okay and the book would have gotten a 3, except that the whole first chapter is extremely broken. The other chapters are useful and interesting.</p></blockquote><p></p>
[QUOTE="frandelgearslip, post: 2011061, member: 19631"] This product is $21.95 for 126 pages. The text density is average and there are some gaping white spaces at the end of each chapter. The book begins with some rules for morality that are overly clunky and add little to the setting. Essentially they add extra rules and states for being good in the ravenloft setting. There is no reason for these rules, as there is already a little thing called alignment. Unfortunately the majority of the book is based around the morality rules meaning that to use the feats and prestige classes one has to use the severely overcomplicated rules. ch1 prestige classes and feats: First off there are two anchorite classes in this chapter, which is not neccesary since an anchorite prestige class has already been detailed in a previous books. Furthermore the prestige classes have a strange requirement requiring them to only wear heavy armor or no armor at all. This is really strange as the anchorites are described in detail in other products and there is no mention of this requirement elsewhere. Really the author should talk with others before doing things unilaterally. Both of these prestige classes also violate the fundamental rules of ravenloft in several of there abiltities, including restrictions on crossing closed domain borders and the use of divination. The blessed defender and blessed paladin are classes that are very similar and really shouldn't be two seperate prestige classes. Also both prestige classes don't fit the setting since both treat darklords as nothing more then extra powerful villians there for the killing. The absolute worse prestige class is the metaphysician which includes the feat trustworthy in its requirements, which is detailed in one of the wotc class books, why it requires a feat from a random wotc class book is unknown to me. Furthermore the classes most powerful ability is astral projection, the problem with that being that astral projection is banned in ravenloft. The feats are not much better. The feats resolute, sancitity, and sanity are simply renamed feats from the campaign setting book (courage, jaded and open mind). Other feats such as unicorns fellowship violate the fundamental rules of the setting. The worst feat though is conscience which works with regards to power checks in the same way that consience works with regards to humanity in vampire the masquerade game. Not even counting the fact that consience has nothing to do with power checks, its pretty ridiculous to port over a rule from vampire the masquerade. I guess the company lied when it claimed it would keep ravenloft different from the worlds of darkness settings. ch2 organizations: This chapter deals with 4 organizations in the setting. There is the blessed army of ezra a group of worshippers who have had visions that one of the other sects of ezra has been coopted by a demon. I actually plan to use this in my campaign though I plan on making the visions false. There is the noble brotherhood of assasions, which is a group of nobles who assisinate the reputations of evil nobles. In general it is an interesting idea and fits the tone of the domain it is based in. There is the van richtens society which is given a little info, but not really all that much useful information, since it all boils down to a group of scholars who trade information. The vilushka is a group of half vistani adventurers and probably the least interesting of the groups. ch3 npcs: The npcs are described well and there are no glaring mistakes in there stats. The best of the npcs are the wanderers a small group of vistani's intimately connected to the history of sithicus one of the domains of ravenloft. ch4 is info on running campaigns and is the fairly lackluster type of information common to these types of sections. In the end the information is okay and the book would have gotten a 3, except that the whole first chapter is extremely broken. The other chapters are useful and interesting. [/QUOTE]
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