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Heroes of Light
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<blockquote data-quote="Joël of the FoS" data-source="post: 2467551" data-attributes="member: 17665"><p>A companion book to Champions of Darkness, I was quite afraid when I purchased Heroes of Light a month after the first book. Thankfully, it is much better. The book introduces new ways to characterize gradations in virtue. Well made, IMHO, but difficult to maintain. The new PrCs are much more useful and relevant then those in CoD.</p><p></p><p>The good: Anchorite Inquisitor (with the cool candle communion ability), Blessed Defender, True Innocent (for NPCs with the highest virtue; get some divine powers from their inner strenght), White Arcanist (cool return)</p><p></p><p>The average: Anchorite Wanderer, Black-powder Avenger, Blessed Paladin (with the weird Last Stand ability - no wonder they loose one point of wisdom <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> ! ), Detective, Dilettante ( a good NPC class, but not for PC IMHO), Knight Errand</p><p></p><p>The weird: metaphycisian, scholar</p><p></p><p>The new feats are less silly then in CoD, and most are geared toward roleplay, which is good - check Test of Virtue for example.</p><p></p><p>Chapter two presents good secret societies. Many adventure hooks in these pages. </p><p></p><p>Chapter three is a bunch of good NPCs. Most are quite cool and colorful (Patrick Connor, Kattinker Tatters) while Eia Pax is a little too powerful to my taste (next Saturday night: Eia Pax against Mrs Shadowborn herself !) (but her drawing is cool). However, none of them uses the PRCs and the feats introduced in the book.</p><p></p><p>The chapters ends with the great Wanderers from Spectre of the Black Rose. Great stuff !</p><p></p><p>Chapter four has guidelines for DMing Heroic Campaign. Good advices.</p><p></p><p>OK book. 3 out of 5.</p></blockquote><p></p>
[QUOTE="Joël of the FoS, post: 2467551, member: 17665"] A companion book to Champions of Darkness, I was quite afraid when I purchased Heroes of Light a month after the first book. Thankfully, it is much better. The book introduces new ways to characterize gradations in virtue. Well made, IMHO, but difficult to maintain. The new PrCs are much more useful and relevant then those in CoD. The good: Anchorite Inquisitor (with the cool candle communion ability), Blessed Defender, True Innocent (for NPCs with the highest virtue; get some divine powers from their inner strenght), White Arcanist (cool return) The average: Anchorite Wanderer, Black-powder Avenger, Blessed Paladin (with the weird Last Stand ability - no wonder they loose one point of wisdom :) ! ), Detective, Dilettante ( a good NPC class, but not for PC IMHO), Knight Errand The weird: metaphycisian, scholar The new feats are less silly then in CoD, and most are geared toward roleplay, which is good - check Test of Virtue for example. Chapter two presents good secret societies. Many adventure hooks in these pages. Chapter three is a bunch of good NPCs. Most are quite cool and colorful (Patrick Connor, Kattinker Tatters) while Eia Pax is a little too powerful to my taste (next Saturday night: Eia Pax against Mrs Shadowborn herself !) (but her drawing is cool). However, none of them uses the PRCs and the feats introduced in the book. The chapters ends with the great Wanderers from Spectre of the Black Rose. Great stuff ! Chapter four has guidelines for DMing Heroic Campaign. Good advices. OK book. 3 out of 5. [/QUOTE]
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