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<blockquote data-quote="AbdulAlhazred" data-source="post: 8447955" data-attributes="member: 82106"><p>So, I never spelled it out, and I might have been inconsistent here and there, but the terminology is that there are 'objects' and 'scenes', which can have 'attributes'. Technically everything is based on that (and I would say, though it isn't really stated, that a scene is a type of object, honestly I have not talked about scenes or developed any concept of how they work beyond the GM initiates them, in general). Anyway, 'creatures' are objects, so they have attributes. Abilities are the 6 specific traditional 'ability scores'. Their values are technically one of None, Poor, Average, Above Average, Strong, Exceptional, Mighty, or Godlike. Poor through Mighty have associated ability bonuses STR, CON, DEX, etc. In general an attribute is just a name<->value pair, but technically EVERYTHING is an attribute, each boon, your calling, species, etc. are all attributes. Whatever you write on your sheet is an attribute, they are just a 'grab bag' of properties of characters and other objects. PCs obviously have a lot of specific ones that other creatures (I have not really used a consistent term, NPC, monster, whatever) may not need.</p><p></p><p>I guess my point is, knack proficiencies are attributes. As of the existing terminology they aren't technically called 'abilities', but again I'm perfectly willing to entertain any ideas for terminology and organization of rules. I'm just more wrestling right now with the questions of tone and genre.</p></blockquote><p></p>
[QUOTE="AbdulAlhazred, post: 8447955, member: 82106"] So, I never spelled it out, and I might have been inconsistent here and there, but the terminology is that there are 'objects' and 'scenes', which can have 'attributes'. Technically everything is based on that (and I would say, though it isn't really stated, that a scene is a type of object, honestly I have not talked about scenes or developed any concept of how they work beyond the GM initiates them, in general). Anyway, 'creatures' are objects, so they have attributes. Abilities are the 6 specific traditional 'ability scores'. Their values are technically one of None, Poor, Average, Above Average, Strong, Exceptional, Mighty, or Godlike. Poor through Mighty have associated ability bonuses STR, CON, DEX, etc. In general an attribute is just a name<->value pair, but technically EVERYTHING is an attribute, each boon, your calling, species, etc. are all attributes. Whatever you write on your sheet is an attribute, they are just a 'grab bag' of properties of characters and other objects. PCs obviously have a lot of specific ones that other creatures (I have not really used a consistent term, NPC, monster, whatever) may not need. I guess my point is, knack proficiencies are attributes. As of the existing terminology they aren't technically called 'abilities', but again I'm perfectly willing to entertain any ideas for terminology and organization of rules. I'm just more wrestling right now with the questions of tone and genre. [/QUOTE]
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