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<blockquote data-quote="AbdulAlhazred" data-source="post: 8448025" data-attributes="member: 82106"><p>OK, so lets parse this out...</p><p></p><p>Currently: Knack represents an approach to doing something. You get to add a proficiency bonus to your check if the Aspect which governs the check matches up with a knack you have proficiency with, and the underlying ability score bonus that matches that knack is also added (regardless of proficiency or not). Kind of awkward formulation...</p><p></p><p>So, is 'Aspect' a good term? I'm not sure of another one, I think a few other games have used this term as well. The other question is what are a good set of aspects? I just generated a list one-for-one with the 17 knacks, but I am not wedded to it. There could be more or less of them, though if they don't match 1-to-1 then it will introduce a choice for the player or the GM of which knack is germane to the situation (I guess it would then just depend on the action the player proposes). </p><p></p><p>'Knack' feels more like a replacement for proficiency anyway, like "I have a knack for athletics", but then what term to use for Athletics? Is it a 'skill'? I wasn't too fond of that as it implies training vs more of a 'propensity'. Talent might not be a bad term, but then we have 2 terms that produce the same results, proficiency for weapons, implements, tools, etc. and Talent for problem-solving approaches (maybe Approach is better than Aspect). </p><p></p><p>Anyway, lets see.... You would have a Talent for Athletics, and if a task implied an Athletic approach (IE you are jumping over something) then you would add the ability bonus for STR and the proficiency bonus for the Talent. I guess the thing itself, Athletics would then still be known as a Knack? Or maybe we just call it an Approach, so you are Talented in the Athletic Approach and you get a proficiency bonus when you use it. I guess that's OK. Suggestions are welcome!</p></blockquote><p></p>
[QUOTE="AbdulAlhazred, post: 8448025, member: 82106"] OK, so lets parse this out... Currently: Knack represents an approach to doing something. You get to add a proficiency bonus to your check if the Aspect which governs the check matches up with a knack you have proficiency with, and the underlying ability score bonus that matches that knack is also added (regardless of proficiency or not). Kind of awkward formulation... So, is 'Aspect' a good term? I'm not sure of another one, I think a few other games have used this term as well. The other question is what are a good set of aspects? I just generated a list one-for-one with the 17 knacks, but I am not wedded to it. There could be more or less of them, though if they don't match 1-to-1 then it will introduce a choice for the player or the GM of which knack is germane to the situation (I guess it would then just depend on the action the player proposes). 'Knack' feels more like a replacement for proficiency anyway, like "I have a knack for athletics", but then what term to use for Athletics? Is it a 'skill'? I wasn't too fond of that as it implies training vs more of a 'propensity'. Talent might not be a bad term, but then we have 2 terms that produce the same results, proficiency for weapons, implements, tools, etc. and Talent for problem-solving approaches (maybe Approach is better than Aspect). Anyway, lets see.... You would have a Talent for Athletics, and if a task implied an Athletic approach (IE you are jumping over something) then you would add the ability bonus for STR and the proficiency bonus for the Talent. I guess the thing itself, Athletics would then still be known as a Knack? Or maybe we just call it an Approach, so you are Talented in the Athletic Approach and you get a proficiency bonus when you use it. I guess that's OK. Suggestions are welcome! [/QUOTE]
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