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<blockquote data-quote="AbdulAlhazred" data-source="post: 8490011" data-attributes="member: 82106"><p>To summarize the action, not that much happened, plot-wise. We were seeing what the latest iteration of the combat rules (you can now describe what you do defensively in narrative fashion and then make a defense check, monsters just attack with a DV you have to match to succeed). The DVs seemed slightly challenging...</p><p></p><p>The PCs found themselves on a trail in the woods. They had decided to head north (presumably they camped after meeting the druid last time, we didn't really dig into that, but it was daylight). A bunch of what looked like dvargen jumped the party, but they quickly realized these were no ordinary folks. They were covered in rusty bits of armor and their gear was largely disintegrated. They were also quite fierce and immediately attacked!</p><p></p><p>There were 5 of these creatures, vs Alec, Nairni, Joe (NPC warrior type CC), and Honey the bear (level 1 mount for Nairni). Nairni immediately got the initiative and skewered one of the attackers with her lance. Another leapt upon Alec. Joe flanked that one, but neither he nor Alec were able to get a hit.</p><p></p><p>2 more of the ghouls moved out from the tree cover beside the path (the 3rd and 4th ones). One seemed tougher than the others, and it immediately disabled Honey with a strike! (failed defense check). The other attacked and slightly wounded Nairni. The final ghoul then appeared and damaged Alec. Things were already looking a bit poorly.</p><p></p><p>The PCs really just didn't get many hits after that, Alec went down the next round, and Joe was ineffective, now with 2 ghouls on him. Nairni finally killed the one flanking her, and then turned to the last big bad one, and damaged it, but in the mean time she was reduced to 2 hit points. At that point the ghoul knocked Nairni out and we called a halt to decide what to do next.</p><p></p><p>We decided the PCs awoke in a fern break not far from where the fight took place with their wounds having been tended, by some unrevealed agency. It was noted that the dressings and such were all leaves and other natural material. The characters took a short rest, gathering their energy and Nairni discovered that she was able to pass some of it into the bear, which was new.</p><p></p><p>They then went back and examined the area where the fight happened. It appeared any of their opponents who might have remained (they had killed a couple of ghouls) had been dragged off, and the fate of the others was unknown. Nairni found a ring, which bears a variation of the crest of the King's Boar Knights on it, and was evidently on the person of one of the ghouls. </p><p></p><p>We left it at that, after agreeing that we would level up the PCs (accounting for Nairni's ability to heal the bear with a PP, which I have to write up as a new variation of Natural Companion, which is not in the latest rules iteration yet). I'm not sure what Alec might get, but it seemed like he lacked great combat options, so maybe there's something there. Alec is a spell blade, and Nairni is a knight, they are BOTH defender roles, so perhaps what is really needed is some offense!</p></blockquote><p></p>
[QUOTE="AbdulAlhazred, post: 8490011, member: 82106"] To summarize the action, not that much happened, plot-wise. We were seeing what the latest iteration of the combat rules (you can now describe what you do defensively in narrative fashion and then make a defense check, monsters just attack with a DV you have to match to succeed). The DVs seemed slightly challenging... The PCs found themselves on a trail in the woods. They had decided to head north (presumably they camped after meeting the druid last time, we didn't really dig into that, but it was daylight). A bunch of what looked like dvargen jumped the party, but they quickly realized these were no ordinary folks. They were covered in rusty bits of armor and their gear was largely disintegrated. They were also quite fierce and immediately attacked! There were 5 of these creatures, vs Alec, Nairni, Joe (NPC warrior type CC), and Honey the bear (level 1 mount for Nairni). Nairni immediately got the initiative and skewered one of the attackers with her lance. Another leapt upon Alec. Joe flanked that one, but neither he nor Alec were able to get a hit. 2 more of the ghouls moved out from the tree cover beside the path (the 3rd and 4th ones). One seemed tougher than the others, and it immediately disabled Honey with a strike! (failed defense check). The other attacked and slightly wounded Nairni. The final ghoul then appeared and damaged Alec. Things were already looking a bit poorly. The PCs really just didn't get many hits after that, Alec went down the next round, and Joe was ineffective, now with 2 ghouls on him. Nairni finally killed the one flanking her, and then turned to the last big bad one, and damaged it, but in the mean time she was reduced to 2 hit points. At that point the ghoul knocked Nairni out and we called a halt to decide what to do next. We decided the PCs awoke in a fern break not far from where the fight took place with their wounds having been tended, by some unrevealed agency. It was noted that the dressings and such were all leaves and other natural material. The characters took a short rest, gathering their energy and Nairni discovered that she was able to pass some of it into the bear, which was new. They then went back and examined the area where the fight happened. It appeared any of their opponents who might have remained (they had killed a couple of ghouls) had been dragged off, and the fate of the others was unknown. Nairni found a ring, which bears a variation of the crest of the King's Boar Knights on it, and was evidently on the person of one of the ghouls. We left it at that, after agreeing that we would level up the PCs (accounting for Nairni's ability to heal the bear with a PP, which I have to write up as a new variation of Natural Companion, which is not in the latest rules iteration yet). I'm not sure what Alec might get, but it seemed like he lacked great combat options, so maybe there's something there. Alec is a spell blade, and Nairni is a knight, they are BOTH defender roles, so perhaps what is really needed is some offense! [/QUOTE]
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