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Heroes of Neverwinter as 5e Preview?
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<blockquote data-quote="ashockney" data-source="post: 5757640" data-attributes="member: 1363"><p>RangerWickett - it's great to hear from you! Thanks for chiming in. I'm hoping to spark some interest and thought around the topic.</p><p></p><p>Wycen - excellent feedback, and I thank you for your thoughts. As to your point about socialization, have you found the ability to play with your friends? It took me a while to find it, they didn't do a good job of explaining it. </p><p>Step 1 - invite your friends on FB, they will show up at the bottom</p><p>Step 2 - you can give your friends gifts when you visit their house (1/day)</p><p>Step 3 - you can click on their picture and it will show their characters. You can then add their characters, of any level to your party for FREE! It normally costs you gold to recruit. This both makes it cheaper and easier if you get stuck while leveling. Your characters earn gold when they're "recruited".</p><p>Step 4 - you can "watch" someone else's game with your character and vice-versa. Your role is to "add in buffs" when needed, and you can socialize with each other on the chat window. </p><p></p><p>I found these steps to help with the grind.</p><p></p><p>Also, a great point about AOO's. They're gone - simple.</p><p></p><p>It takes care of the rules, but no interactive roleplay. That's definitely the element missing, but if the DM had this base set to work from, wouldn't that help you to then "mesh" the story and fill in the blanks? </p><p></p><p>Multi-branch quest - they do add several of these later in the game, by adding a "keying" element - you need part A, for part B, for part C. This does bring to mind that the game doesn't let you "CHANGE" the world. I don't "FEEL" the change in respect for having a near paragon level character, and don't see the impact he's made on improving the region for completing his quests. Overland travel and random encounters - interesting! Good call out.</p></blockquote><p></p>
[QUOTE="ashockney, post: 5757640, member: 1363"] RangerWickett - it's great to hear from you! Thanks for chiming in. I'm hoping to spark some interest and thought around the topic. Wycen - excellent feedback, and I thank you for your thoughts. As to your point about socialization, have you found the ability to play with your friends? It took me a while to find it, they didn't do a good job of explaining it. Step 1 - invite your friends on FB, they will show up at the bottom Step 2 - you can give your friends gifts when you visit their house (1/day) Step 3 - you can click on their picture and it will show their characters. You can then add their characters, of any level to your party for FREE! It normally costs you gold to recruit. This both makes it cheaper and easier if you get stuck while leveling. Your characters earn gold when they're "recruited". Step 4 - you can "watch" someone else's game with your character and vice-versa. Your role is to "add in buffs" when needed, and you can socialize with each other on the chat window. I found these steps to help with the grind. Also, a great point about AOO's. They're gone - simple. It takes care of the rules, but no interactive roleplay. That's definitely the element missing, but if the DM had this base set to work from, wouldn't that help you to then "mesh" the story and fill in the blanks? Multi-branch quest - they do add several of these later in the game, by adding a "keying" element - you need part A, for part B, for part C. This does bring to mind that the game doesn't let you "CHANGE" the world. I don't "FEEL" the change in respect for having a near paragon level character, and don't see the impact he's made on improving the region for completing his quests. Overland travel and random encounters - interesting! Good call out. [/QUOTE]
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