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Heroes of Neverwinter as 5e Preview?
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<blockquote data-quote="hopeless" data-source="post: 5758159" data-attributes="member: 36349"><p><strong>I heard the same</strong></p><p></p><p></p><p> </p><p>I've heard the same but they can be incredibly useful as long as you keep an eye on what they can do.</p><p> </p><p>You get the choice to be able to charge as one of those powers which allows the fighter to once per encounter move further than normal and on occasion this allows them to take the fight to enemies who are often either out of reach and just as often using ranged attacks of either magic or ranged weapons (including the Ranger which is an npc class so far!).</p><p> </p><p>Been a spectator a couple of times with the options to cut loose some buff effects but only a handful for the entire adventure but you can communicate with the player using your character and I've been guilty of back seat driving although it was intended to be helpful!</p><p> </p><p>I've run games more often with either no wizard (extra cleric for more healing!) and no rogue (extra wizard for more ranged attacks but at the cost of having noone to unlock chests or doors which is annoying as this ha become more prevalent in the last month or so where it wasn't necessary!) but it depends on your taste and what characters you can get access to.</p><p> </p><p>You can't employ 1st level character once you reach 2nd level or higher and treasure is a little low considering the amount you end up paying when you have no friendly npc characters to call upon in addition to the extra healing potions you pay for "just in case" (Read definitely needed for just such a case!).</p></blockquote><p></p>
[QUOTE="hopeless, post: 5758159, member: 36349"] [b]I heard the same[/b] I've heard the same but they can be incredibly useful as long as you keep an eye on what they can do. You get the choice to be able to charge as one of those powers which allows the fighter to once per encounter move further than normal and on occasion this allows them to take the fight to enemies who are often either out of reach and just as often using ranged attacks of either magic or ranged weapons (including the Ranger which is an npc class so far!). Been a spectator a couple of times with the options to cut loose some buff effects but only a handful for the entire adventure but you can communicate with the player using your character and I've been guilty of back seat driving although it was intended to be helpful! I've run games more often with either no wizard (extra cleric for more healing!) and no rogue (extra wizard for more ranged attacks but at the cost of having noone to unlock chests or doors which is annoying as this ha become more prevalent in the last month or so where it wasn't necessary!) but it depends on your taste and what characters you can get access to. You can't employ 1st level character once you reach 2nd level or higher and treasure is a little low considering the amount you end up paying when you have no friendly npc characters to call upon in addition to the extra healing potions you pay for "just in case" (Read definitely needed for just such a case!). [/QUOTE]
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