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Heroes of Neverwinter as 5e Preview?
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<blockquote data-quote="hopeless" data-source="post: 5758224" data-attributes="member: 36349"><p><strong>Regarding re-running adventures</strong></p><p></p><p>As per the query above yes you can run through the same game again after you've managed to complete it whether going for a harder setting (3 settings; normal, hard and heroic) or just redoing it at a higher level or when you have access to higher level characters.</p><p> </p><p>However all it takes is for the rogue to fail a lockpick check to deny access to another room not directly connected to the adventure scenario or a chest that isn't in the last eencounter of the adventure and you miss out on the treasure for that encounter.</p><p> </p><p>Until a week ago i wasn't all that bothered, now if feels like any chest between the start and end of that adventure you're going to need to be able to pick the lock to get that treasure which makes things difficult if you're trying to recoup the losses regarding hiring npcs or buying potions of healing (all these do is heal you, no regeneration some items such as rings grant regeneration usually only whilst bloodied unless its a cleric power and there are currently 3 types of healing potions the standard healing (recover 10hp + modified extra at certain levels), Recovery (25hp) and Vitality (50hp) the last two might be named the wrong way round though!).</p><p> </p><p>Its well worth picking up a ranged weapon even if you're a fighter since this allows you to attack especially when you can't get close enough for a melee attack or they're proven resistant to magic (HAS happened) and a higher level item isn't necessarily better as I found out.</p><p> </p><p>You start off with well worn items and eventually get access to a new replacement no masterwork items as such and snce no feats no trying to play cleric's who can wield swords, multi-class capabilities although evidence suggest the bad guys can get that capability although as per 4e they're different from PC classes.</p><p> </p><p>Be warned if you recruit higher level characters you might get as a reward an item that higher level than you but you won't be able to equip this until you've reached that level.</p><p> </p><p>My wizard picked up a suit of +2 cloth and had to wait an entire level before being able to equip the armour fortunately this meant she kept her old armour since you can't sell old items until you're unequipped them.</p><p> </p><p>Traps by the way do damage and no matter what level you are a rogue will take damage even if you take every countermeasure possible and have been cases where every attack roll misses even though you're 2 squares away and even have combat advantage!</p><p> </p><p>So beware but enjoy yourselves!</p></blockquote><p></p>
[QUOTE="hopeless, post: 5758224, member: 36349"] [b]Regarding re-running adventures[/b] As per the query above yes you can run through the same game again after you've managed to complete it whether going for a harder setting (3 settings; normal, hard and heroic) or just redoing it at a higher level or when you have access to higher level characters. However all it takes is for the rogue to fail a lockpick check to deny access to another room not directly connected to the adventure scenario or a chest that isn't in the last eencounter of the adventure and you miss out on the treasure for that encounter. Until a week ago i wasn't all that bothered, now if feels like any chest between the start and end of that adventure you're going to need to be able to pick the lock to get that treasure which makes things difficult if you're trying to recoup the losses regarding hiring npcs or buying potions of healing (all these do is heal you, no regeneration some items such as rings grant regeneration usually only whilst bloodied unless its a cleric power and there are currently 3 types of healing potions the standard healing (recover 10hp + modified extra at certain levels), Recovery (25hp) and Vitality (50hp) the last two might be named the wrong way round though!). Its well worth picking up a ranged weapon even if you're a fighter since this allows you to attack especially when you can't get close enough for a melee attack or they're proven resistant to magic (HAS happened) and a higher level item isn't necessarily better as I found out. You start off with well worn items and eventually get access to a new replacement no masterwork items as such and snce no feats no trying to play cleric's who can wield swords, multi-class capabilities although evidence suggest the bad guys can get that capability although as per 4e they're different from PC classes. Be warned if you recruit higher level characters you might get as a reward an item that higher level than you but you won't be able to equip this until you've reached that level. My wizard picked up a suit of +2 cloth and had to wait an entire level before being able to equip the armour fortunately this meant she kept her old armour since you can't sell old items until you're unequipped them. Traps by the way do damage and no matter what level you are a rogue will take damage even if you take every countermeasure possible and have been cases where every attack roll misses even though you're 2 squares away and even have combat advantage! So beware but enjoy yourselves! [/QUOTE]
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